r/LockeMains

▲ 16 r/LockeMains+1 crossposts

Try out approach velocity

Title. Sleeper best secondary rune

Basically allows you to proc Q stacks reliably without using E, which is insane imo.

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u/PowerOhene — 1 day ago
▲ 27 r/LockeMains+1 crossposts

Locke When His Ult Is Off Cooldown

Dread it. Run from it. Executes arrive all the same.

(Or fucking miss it- that works to)

u/Willing_Respect7559 — 2 days ago

What does this champ have over Fizz?

Fizz feels like the easier version of Locke, with similar burst if not higher and three times safer at every stage of the game.

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u/abcPIPPO — 2 days ago
▲ 6 r/LockeMains+1 crossposts

Comprehensive Locke Guide: How to choose between Storm Surge/Lich Bane/Shadowflame | What items you have to consider

youtu.be
u/Arktheos — 3 days ago

Why does Locke R have the extra pickup condition????

Seriously why??? For an assassin that wants to get in, get kills, then get out, it seems kinda... counterintuitive?

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u/C0ld0n02 — 5 days ago
▲ 6 r/LockeMains+1 crossposts

No BS Q Analysis

TLDR: Weaving is slightly more damage at all levels with base stats, is worse after 360 AP and gets better the more AS and AD you have. In a game only weave autos if the enemy is immobile and if you don't already one shot with QQQ->AA.

As a consequence of various (faulty) discussions, here are the actual numbers of Locke's Q.

A prerequisite to determine the damage of one combo vs another is that both combos are of equal length. In the above example I show a trade of 5s with both QQQ->Autos and Q->Weave. It is important to note that weaving without additional AS is always worse than QQQ->Auto if that is the extent of the possible trade. Also note that if you don't cancel the first AA windup with you Q animation weaving is always strictly worse.

Refer to this pdf hosted on google drive for the calculations that back up the video.

In most actual applications QQQ->AA is both safer and faster burst dmg delivery which is why it should be preffered. In extended trades weaving can be preferrable. Testing with runes like PTA, HOB and Conq still necessary; I used Electrocute because it doesn't fudge the damage numbers.

u/Femdickbuttstick — 6 days ago
▲ 17 r/LockeMains+1 crossposts

Repost: Q+Auto weaving x3 vs x3 Q Stack > Mark Proc AA AA (Refined + VIDEO) - AfroSaiyan

As most of you already know we are doing Live Updates to the comprehensive guide and with those updates is coming arguably one of the biggest additions in Locke Mechanics.

So we took it upon ourselves (hopefully for the LAST time) to address this on going debate about his Q auto combo variations.

Pause to read when needed, adapt, keep hunting, and hopefully we can save his WR one optimal step at a time.

u/Willing_Respect7559 — 6 days ago

When specifically does R grant a stack?

So, I've just got this champ for the first time in ARAM and was a bit frustrated with my ult never giving me stacks even though I hit multiple people and all of them died in the fight. I ended the game with 2 stacks on R even though it didn't even go poorly and we ended up winning. So does R really only give the stack if the enemy is killed specifically by the execute and nothing kills them over it, not even Locke's own damage? Or am I misunderstanding something else fundamentally about this ability. I even missed the stack when I hit R and then got the kill on the enemy in a 1v1 at least two times. I'm certain it wasn't because it was past the 5 seconds. I don't get it at all.

Edit: Ok, solved. I didn't realize I need to pick it up. My bad. /closed

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u/Verburner — 5 days ago
▲ 7 r/LockeMains+1 crossposts

Locke The Hedgehog (Reupload + Better Quality)

Gotten so used to Locke that I figured I'd try to make the funniest (fastest) build possible and we came up with "Locke The Hedgehog" Everyone trynna figure out nerfs and buffs I'm just having fun with it (Re-upload + better quality)

(Fixed a few things in the editing tool)

u/Willing_Respect7559 — 6 days ago

PSA: E1 does not cancel Auto Attack or Move Command (why you sometimes dash without wanting to)

Firstly, I think people who use Attack Move Click (or like me, Attack Move on Left Click) a lot are most affected by this.

If you input an Attack or Move command, your E1 will not cancel it. If you press left, and dash right, you will dash right, then continue on your path to the left. I.e youre farming, and youre getting ganked. You react quickly enough to react with E1 and dash out - but, if you dont input a new move or attack command, you will instantly dash back into the minions again if theyre in range, or start moving towards the minion you pressed Attack on.

Might be obvious to some, but it actually took me a few games to realize the exact reason I sometimes would E2 unintentionally.

I've never made a video like this before so sorry if its unclear what im trying to show lmao.

u/ImActuaIIyHim — 8 days ago

Can someone explain Locke's identity and spikes?

Hey all, I've played Swain for the last 2 seasons with around 470k mastery, loving the look of Locke but I was just wondering if someone could explain his Spikes (e.g. when am I fighting early, waiting for Lichbane etc).

Should I be playing to abuse early, playing for late etc

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u/Sad-Particular-3088 — 8 days ago