r/LockwoodandCo

So how're everyone's homebrew L&Co. D&D campaigns going?

I've recently put my mind to action and have starting worldbuilding a campaign for a couple of my friends! The setting is New York City in the same time as Lockwood & Co., complete with the world distorted by the Problem and seasoned with classic American capitalism.

My agency is set in Brooklyn with a supervisor that is literally like a walking human disaster of a 30-year-old. There will be competing agencies. There will be a Fittes branch based in Manhattan. There will be a Rotwell branch. There will be intrigue and an underground drug market and Source trafficking. There will be delicious conspiracy! And then there will be everyday mundane days off where we have to guard the wash at the nearby laundromat that takes forever to dry their clothes for some reason.

It's not been too difficult to make a class for Agents and some stat blocks for Visitors, but I always feel like I need to do a playtest in order to really see if it works, lol. I'm mainly excited to have my players explore the world and build or break relationships with the people in it! Trying to get some classic Lockwood & Co. worldbuilding energy without cutting it too close to the source in the books.

Does anyone have thoughts about their own D&D adaptations? Or perhaps do you have any ideas for this campaign? I'd love to hear opinions either way!

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u/Spiritual-Argument28 — 12 days ago