r/MarchesaTheBlackRose

Marchesa + Arwen pride event deck

I'm playing at my LGS's pride event this week and this is one of the decks I'm bringing-- [[Marchesa, the Black Rose]] + [[Arwen, Weaver of Hope]]

https://moxfield.com/decks/eDll5-hcR02FKOr6KLUR7Q

I'm actually pretty excited about it, Marchesa has been one of my favorite commanders since she was first released and I've always dreamed of being able to add some green to her.

I'm pretty excited to see how [[Neoform]] and [[Birthing Pod]] and then there are silly things like [[Insidious Roots]] that I assume has to perform pretty well.

I'm really not trying to do anything specific with the deck, just finally getting to try her out with some green nonsense.

I'm still working on the manabase, I added the triome's at last minute, I don't really love how slow they are. In general the manabase feels pretty slow to me so don't love that, will probably go back to something faster and use more fetches.

Any advice for the rest of deck? I actually haven't played a Marchesa deck in a while, I think the last time I did I was playing with some Nazgul nonsense.

u/westergames81 — 3 days ago

[MSH] IT'S MARVELING TIME

Seems like there are some possible syergy points for marchesa decks with +1/+1 counters being a theme in the new marvel set. Are there any cards you are excited about in the newest in the long line of marvel products?

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u/Lokotor — 6 days ago

Thought Vessel v. Skullclamp v. Solemn Simulacrum

EDIT: Meant Thought Sponge, not Thought Vessel.

Basically title. Of the three, which would you pick and why? Or which of the two?

[[Thought Sponge]] can easily net the most cards over the course of a game. Once your engine is online, it can result in 8+ cards per turn cycle. It can also generate its own +1/+1 counters.

[[Skullclamp]] is classically the most powerful, but it can feel awkward to pay one to equip, which you can only do on your turn. Also the least intensive mana-wise, but not a creature that you can bounce once the engine is going.

[[Solemn Simulacrum]] is ramp and card draw, and is colorless. Sad robot also synergizes well with modular cards. On the other hand, you need to run enough basics to justify running him.

FWIW, I run a Nazgul build of MTBR and am trying to optimize. My card draw suite feels pretty good, but I'm trying to decide which of the above two make the cut. On the fence about cutting [[Mikaeus]] and running all three.

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u/xavaflav — 9 days ago