r/MarioMaker

▲ 110 r/MarioMaker+3 crossposts

Ride da Shell

A revisioned version of my 2020 level “Shellon rideon”.

Ride the shell and do some precise platforming in this more forgiving version! Hope you like it! Difficulty: High.

Code: FDF-T9H-TYF

u/Giu001 — 4 days ago
▲ 58 r/MarioMaker+1 crossposts

3 unique but extremely hard 1-1 remixes

These 1-1 remixes each use a gimmick or theme that makes them very hard.

1-1 but it goes on and off: 50C-696-SLF

1-1 but it's Flappy Bird: PD3-MSM-MYG

1-1 but it's a spinning spree: WWW-NBC-VGF

u/Smooth_Half5739 — 6 days ago

When can we expect SMM2 uploads to end?

The previous entry was phased out a few years after the release of this IIRC. Pokemon Bank is getting shut down February of next year. When can we expect Nintendo to start ending support. Just asking questions.

reddit.com
u/AlphabetLuciano — 6 days ago

I dont think ive ever been more petrified to make a jump in my life...

I think i might cry if i miss this

u/MyrtleWinTurtle — 6 days ago

Obsession (Level Exchange)

Drop a comment and I'll play your levels too! I usually go through profiles of each commenter and play lots of levels from each one!

Title: Obsession

ID: HWD-FCP-C8G

Tags: Themed, Single player (will change to Short and sweet, Themed)

Style: SMB3 Castle/Ghost House

Difficulty: Predicting 5-10%

Description: As Mario makes his way through this platformer, he notices a Boo on the side of the screen that he can never quite reach. Once he finds a One Wish Willow, he wishes that Boo loved him more than anyone in the world. He plays the same section again, only this time he can't get the Boo to stop following him! Includes one checkpoint.

Note: This level is based on the horror film *Obsession*, but is designed to be a fun platformer even if you don't have any knowledge of the movie.

reddit.com
u/fleas_be_jumpin — 10 days ago
▲ 18 r/MarioMaker+1 crossposts

[SMM1 Level Downloader] Development Updates

Its been a while, so heres a new Update about the SMM1 Level Downloader progress.

As yall know im currently working on a Complete rework of the Codebase including new Features and Fixxes from past Issues.

Heres a list of the stuff I changed/added since my last post:

* Changed the Notifications to have a Popup + Notification menu
+ Added CEMU detection + loading saved Courses
+ Added Replace Level, this will Backup the loaded Level to the "Saved Courses"

https://preview.redd.it/pxft1fv7lihh1.png?width=1181&format=png&auto=webp&s=e18aed0f2004d10bfa83bd82b5eb07280d9aafdd

Also Im very happy to see ppl using my Work, thank you all for over 150K Total Level Searches.

u/HerobrineTVv — 10 days ago

Big Bully's Level Exchange

Let's do a level exchange.

Big Bully's Lava Lair, world 1-4 of my Super World.

Drop me a course in the comments to try out (I'm not very technical tho, so if it's kaizo, I probably can't beat it...) And if you like this one, check out my other SM3DW levels. I tried to make the levels pretty traditional and not particularly difficult.

YN7-25L-12G

u/joeballz43 — 10 days ago

Why are we still here? Just to suffer?

I nerfed the end after this and added a practice door lol.

u/laudable_frog — 13 days ago

800 expert levels streak

i just found my old account of when i was like 12 and found out that i did a streak of 800 expert levels omg so sad i lost the medal 😢

u/Fleythelotus — 12 days ago

Hot take, but if Nintendo ever makes Super Mario Maker 3, I don't want the Mystery Mushroom/Costume Mario to return.

To sum it up real quick, the Mystery Mushroom was a power-up in Super Mario Maker (1) on the Wii U, exclusive to the Super Mario Bros (1) Game Style. It allowed Mario to take on a form of an item or another character, whether it be another Super Mario character, a character from another Nintendo Franchise, or heck, even a character from another company in some instances. Mystery Mushroom Costumes were unlocked by scanning Amiibo, completing the 100 Mario Challenge on a set difficulty, or by completing specific event courses. You could either set the costume to be completely random or to change Mario to a specific costume.

Now that I've summed it up, it's arguably my least favorite power-up in the Super Mario Maker Sub Series. First of all, it's a style power up exclusive to the SMB1 style, which is very limited compared to other styles, and I don't really see Nintendo making costumes for every game style. That's only scratching the surface...

My main issue with the power-up is that at its core, it's just a mushroom that leaves your character one block tall. Oh sure, you can do a "pose", but that does absolutely nothing gameplay wise. Heck, some of the poses aren't even all that great, especially the Pokemon, which just turn to face the camera, nothing else. You have all of these characters but get none of their abilities. You can't swing a sword as Link, inhale foes as Kirby, Fly in the Sky Pop, Swim like Frog Mario, etc. It's all purely cosmetic, and it's not like you're actually playing as the character, just Mario in a costume. Clearly, Nintendo was focusing on quantity over quality with these costumes, which just absolutely sucks. Plus, if you pick up another Power-Up, you become Mario again, meaning that Luigi fans, including me, will get upset over having to not be Luigi in order to use the Fire Flower. And I know you're about to tell me that it changes the Invincibility music and Level Goal Music, but again, that adds and changes nothing gameplay wise.

The worst part is the fact that Mario's Builder Outfit is a Mystery Mushroom Costume, meaning that it's exclusive to the SMB1 Style and can't be used anywhere else, which sucks because it's the outfit Mario wears as the face of the game.

Plus, you can't wear helmets while using it, which makes no sense.

Come Super Mario Maker 2, and instead of Costume Mario, we have 4 playable characters that can be used in all 5 styles, rather than just Super Mario Bros. Sure, they don't have any special abilities, but it's worth being able to use them in all 5 Styles rather than just SMB1. Not only that, but a power-up exclusive to the SMB1 Style, the Master Sword, actually transforms the player into Link and gives him a handful of his abilities, including 3 methods of the sword, bombs, bow and arrow, and even a shield. Sure, you can't directly break bricks while playing as Link, but you can still do many other things. I much prefer this over the Mystery Mushroom, as I'd rather have one fleshed out character than hundreds of bare bones characters. The SMB2 Mushroom is also cool, as it gives the player abilities from the actual Super Mario Bros 2. Plus, both had unique level music and sound effects too, not just invincibility and goal themes.

Plus, we also got the actual Frog Suit this time instead of just a costume that was in the completely wrong Game Style. If only we could get the Tanooki Suit as well, but that's a topic for another day.

Besides, would you really want to play the 100 Mario Challenge hundreds of times just for tons of useless costumes that do nothing unique?

reddit.com
u/Drifter_Lucas — 14 days ago

Guys maybe I have just created one of the hardest koopaling boss rushes in Mario maker 2

It consists in defeating all seven koopalings one after another. each room has a different mechanic and you only get a mushroom for each koopaling (Except for the last two of them… those are insanely hard so you get a fireflower for each). There isn’t any checkpoint either. good luck, try your best and please share this level with everyone who would like to try it! Also if you know somewhere else to share this level please tell me. I want as much people as possible to try beating it!

ID: C3M-0NF-B8G

u/Famous-Nature-6943 — 14 days ago