r/MightAndMagic

What happened to that little game...?

Earlier this year, someone mentioned they were making a *Might & Magic*-style game.

They even posted some screenshots featuring our beloved wasps; the game was called something like...

King's Quest

King's Bounty

King something 🤷🏻‍♂️

...or something along those lines, I don't remember its name on Steam.

reddit.com
u/GranKomanche — 15 hours ago

Replaying MM6 again after 26 years

Hello. I last played this classic RPG in 2000. Currently, I have installed the Grayface Patch for MM6 and the MM6Control patch.

Do I need any other patch or QOL patches for MM6?

As for my current party composition, I have selected default party members, i.e., Paladin, Archer, Cleric and Sorcerer.

Sorry, I have forgotten the spells or necessary skills for all the party members.

I would appreciate if anyone would recommend any skills or spells for the starter party members.

After New Scorpigal, where to next? Castle Ironfist or Mist?

I'm not rushing to finish the game, as I have plenty of time.

Thank you.

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Side note:

After assigning keyboard buttons for movement (WASD). I can't seem to fly up and fly down. I have the fly spell activated. Page up and page down, right? Doesn't seem to work.

I have the MM6 control.exe located in the MM6 file directory.

My bad. I got a faulty keyboard. Flying is fixed now.

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u/SuccessfulCap2238 — 2 days ago

Ongoing MM7 adventures!

Continuing from this thread: https://www.reddit.com/r/MightAndMagic/comments/1vd2p38/mmvii_musings_as_a_newbie_to_crpgs/

As I am now nearing the endgame, I thought I'd share my ramblings in case someone finds the opinion of a rando with little CRPG experience & CRPG nostalgia to speak of remotely interesting.

I'm sitting at about level 50 now and am contemplating invading the Colony of Zod after lots of busywork for people in Celeste. I'm also very glad I don't have to visit The Pit again. Cool vibe but pain-in-the-ass layout.

Some game observations and opinions in no particular order:

  • Bludgeoning Tolberti to death was a lot easier than the Internet made me expect. Some folks were saying they would save after every hit to avoid eradication or other nasty effects. I had a bunch of handy dandy buffs, and I was luckily able to beat on him in real time with no casualties (albeit my cleric nearly kicked the bucket.) I had Regeneration active for all, and chucked a Summon Elemental scroll at Tolberti to distract him for a bit because I horde scrolls like nobody's business and have a ton I probably should do something with. Then I got close enough for my Knight and Monk to slap him in the chops, and slap I did. I could see that Tolberti was inflicting status effects on those two - he seemed to really focus most of his violence on them. Is he racist towards Goblins or was it coincidence? lol. Anyway, my Knight and Monk have been chronically Insane for months, lol, so maybe that also helped override whatever he was trying to do.
  • So, blasters. I have given one to my cleric and sorcerer, and I have a bunch of spares that I'll just dump somewhere. They don't feel OP to me even using them in real time. I get that they're speedy, but they're not what I was expecting. Kind of want to give my spellcasters their weapons back.
  • Speaking of things I'm probably doing wrong: Starburst and Prismatic Light. I was expecting some massive, earth-shattering revelation of a spell for both of these, but the results seemed underwhelming compared to the Armageddon scroll I used for the hell of it. In all fairness, I tried the latter on a dragon - I guess I should've expected some massive resistances. Then I tried Starburst while hovering in the sky above a bunch of hydras. I saw a flash of light and heard a sploosh in the water, lol. I guess I should've been closer to land and that it takes some strategic positioning.
  • I'm embarrassed to admit that I didn't know that pressing X makes you jump until the Tunnels of Eoful.
  • With the exception of Nighon and Eoful, the indoor maps in general seemed pretty simple and not really packed to the brim with monsters... very different experience from my dabbling in MMVI. I ain't complaining - I tend to get lost easily, so this worked for me.
  • Things sped up a LOT when someone told me that you gain much more XP from quests than monster bashing. Welp!
  • I like exploration and discovery, but not so much the backtracking, side-tracking, every-kind-of-tracking to find instructors, especially. I was trying to figure out what about the sense of exploration is lacking here for me, and I think it's that it doesn't take long until you've accessed (not cleared, mind) nearly all the main overworld maps. In most JRPGs I've played, you typically advance into new overworld territory as you progress and grow stronger, and I do prefer the change in scenery. I'm not sure I've expressed this properly, but maybe some of you will know what I mean.
  • Barrow Downs & Bracada Desert. Really wasn't a fan of navigating those lands before acquiring FLY.
  • I'm burdened with an embarrassment of gold which I would like to cash out into real-life money.
  • Absolute must-haves in spell or scroll form: Invisibility. Can't imagine life without it for the Wall of Mist or Titan's Stronghold. Man, did I clench up trying to squeak past Titans, lol. I was able to kill a few in a room when they got stuck in some pillars and I was able to hide in such a way that another pillar kept me out of range of their ranged attacks. Took SO long to whittle them down.
  • Good-to-have offensive magic: Sparks & Acid Burst were my main go-tos.
  • Regeneration is a BEAST when the cleric has grandmastered Body, holy smokes.
  • My sorcerer grandmastered Air and Water and said 'meh' to the rest. He's just an expert in Fire, but that's it.
  • This probably a crime to admit aloud, but I didn't dabble at all in Alchemy beyond the really basic stuff anyone can do. I find that I picked up a lot of excellent brews in chests along the way that eliminated any need I had to cook up my own potions. My first black potion (of might!) was in a chest in Tularean Forest and I was so thrilled.

Anyway, I'd best level up a bit more before forging on!

reddit.com
u/snoozingdragon — 3 days ago

[MM1] Easy Black Box Farm

MM1 was my white whale on Apple 2, I finally beat it on DOSBOX. I never found this easy farm route until DOSBOX.

The route:
Start at the inn at Sorpigal and walk out of town.
Cast 3-2 Fly to tile E-4, you will now be on 15,14 in E-4.
Follow the trail west-ish until 2,13 for an encounter. Burn your Cleric and Sorc 6-1 spells.
Walk south until 2-6 for an undead fight, Cleric 7-2 insta-kills everything.
Walk one tile east, repeat Cleric 7-2, this one has a chance to drop Black Box.
Walk one tile east again for some free gems.
Cast Fly back to C-2 to take you to the entrance to Sorpigal, rest and save at the inn, repeat.

I have Ultimate Sword and Ultimate Plate for all eligible party members, Giant's Bow, Robber's X-Bow, Un-Holy Plate, etc. The Dragon City fight can still wreck me with bad rolls, but this route appears to be the grindmax loop in this game, discovered by me 40 years later.

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u/Godskin_Duo — 3 days ago

DividedRealms - A tribute to M&M Legacy

I started project a year ago, and for a while I didn't have anything to show but here is a little bit: in-game capture of ambience of our project Divided Realms. A tribute and combination of M&M 6-8, Dagerfall and Skyrim gameplays.

u/KingQuiet880 — 4 days ago

How to start into this series?

Hi, i never played Might and Magic games, just the heroes of M&M 3. I see this is more of an rpg.

I enjoyed a lot of morrowind and daggerfall unity, also i played a lot of Baldurs gate 1 and 2 (currently playing bg3). I want to know if i want to start something fresh and polished into M&M, is there a modpack, fix or something recommended to start?

Sorry if this was asked before. And have a good weekend!

reddit.com
u/Yoggy-Sothoth — 4 days ago

OpenYAMM - Android build

For those of you who do not know - OpenYAMM (Open Yet Another Might and Magic) - is a complete MMMerge reimplementation from scratch (opensourced).

For the past few days, I was polishing Android build and I am quite happy with the current state to share - should run on any newer "higher-end" android mobile phone or tablet. It is highly optimized but there definitely is some more room to improve it.

It has a completely rehauled control scheme made to suite mobile touchscreen based play. In more detail, it is explain here: https://github.com/pjasicek/openyamm/tree/main/android/showcase

However, this is not a finished product, I did not go through the entire playthrough of the game, there might be bugs here and there and I am more than happy for any feedback - ideally on OpenYAMM's discord - https://discord.com/channels/423038130614960129/1501037187159031818

Link to download apk (will stay the same with updates): https://github.com/pjasicek/openyamm/releases/download/nightly/OpenYAMM-nightly-android-arm64.apk

For testing purposes, a "God" character is prepared (basically immortal, all skills level 200, everything learned) - just press the "left arrow" button on new character creation and he is there :). For any quick travel (between continents, to dungeons, item granting, gold granting) - there is a debug console - with drag gesture from top to bottom.

EDIT: 0.8 release is available with most of the issues/suggestions raised here fixed or implemented: https://github.com/pjasicek/openyamm/releases/tag/0.8
Please note: When installing 0.8 over the previous nightly version will cause the old saves to be deleted. I changed the save location to external storage, so that the save files can be exported/backed up - using file explorer when connecting the device to a PC, same way with e.g. photos or videos.

u/pjasicek — 6 days ago

How does Bolstering diffculty work in the MAW MMM mod?

It says I can turn it on or off but I want to understand what it does before I decide it sounds to me like Bolstering is just level scaling for enemies but to be honest I hate level scaling and am a much bigger fan of foes being based off area and how far I am plot wise.

So yeah can anyone how has played the mod explain it to me?

reddit.com
u/ryan7251 — 4 days ago

Starting continent in MM Merge 🌎

Greetings travellers,

Found out only recently this even exists and decided to finally take the time to set up the merge + maw mod (though going for normal mode). I’m pretty excited to dive into my favorite childhood rpg worlds and messing around with the party setups for way too long first lol.

Also, can’t wait to hear the shopkeepers call me a cheapskate!

Been 15-20 years I haven’t visited Enroth, Antagrich or Jadame. So looking for some opinions from the community. :)

I thought of starting with a 4 player party, I might always recruit another PC later.

Since I’m looking for something different for fun and challenge than the classic or powerhouse party setups I was planning on:

Paladin - Druid - Dark Elf - Sorcerer

Would this work, has anyone one tried it? I think it could be balanced magic and skill wise, though weaker on the melee side. Slightly more challenging then a knight - archer - cleric - sorc setup I guess

I was also wondering where other players think it’s the funnest/best to start? New Sorpigal or Emerald Island? I might do continent hopping early on or for promotional quest reasons I guess. But suppose starting in MM8 with horizontal progression on would make you way too overpowered for the poor Goblins of Goblinwatch later on.

Tl;dr

  1. Party setup opinion?

  2. Preferred starting world in MMMerge?

Thanks 🙏

reddit.com
u/TheRadioFrontiers — 5 days ago

New to game can someone help me make a team? (M&M Merged mod).

Ok so overall I want a basic team but I don't know what classes work well and what ones do not.

So here is what I would like.

A tank but only if in the game you have a way to make fies more likely to attack them.

A physical damage dealer that can also tank some.

High physical DPS no need to be tank like

A magic user that deals heavy damage (heard that magic is not great in the game so not sure if I should bother with magic dps)

And lastly a good healing class.

And to be clear I am playing M&M 6 with the Merged mod and a mod called advanced classes that added some more classes.

reddit.com
u/ryan7251 — 6 days ago

MM6 favorite parties?

I’m thinking of firing up an MM6 run. What are the community’s favorite parties, as I am looking to try something different this run through…

reddit.com
u/corak25 — 7 days ago

What to do with a million gold

Who should I give to My paladin, archer, cleric(light magic), sorc(dark magic)

u/13lostsoul13 — 8 days ago

Might and Magic X on steam

Is this game anything like the golden era of id say 6 through 9 or a completely different game entirely? Just finished a playthrough of the golden era and I saw someone mention this game recently. Any input or opinion is absolutely welcome, and ty in advance.

reddit.com
u/Particular-Series654 — 7 days ago

I've extracted more Might and Magic VI animations - now shops

Hello! I've extracted more animated videos from original Might and Magic VI game files - this time with shops. Arranged them from poor to rich and also added in-game music track, which I love sooo much.

As before I used script in order to extract all original .smk video files and then upscaled them using ffmpeg.

This is a short version with some of the shops. Full 7-minute video is on Youtube, link in the comments.

Hope you will enjoy it!

u/andersfly — 9 days ago