r/NoMansSkyBuddies
CBAA Black Projects Division Innovation Vector IV-51 "Umbra" - Build Request
This project began with a build request from u/Lobuliyt27 inspired by a Destiny 2 ship.
The objective sounded simple: create a small corvette while preserving the spirit of the original design.
But copying has never been the purpose of the Innovation Vector program.
Instead, I wanted to reinterpret the concept through my own design language, following the Nyx philosophy of long, flowing lines, aggressive proportions, and a silhouette that feels more like a predator than a machine.
At only around 1.2× the size of a standard No Man's Sky starship, Umbra bridges the gap between a heavy interceptor and a true corvette.
Every curve and every surface was shaped by hand to create one continuous flowing silhouette rather than simply assembling predefined modules. The goal wasn't to recreate the original ship, but to capture its essence while making it unmistakably part of my own universe.
It isn't a replica.
It isn't a copy.
It is my interpretation.
CBAA Black Projects Division
Innovation Vector IV-51 "Umbra"
Inspired by a Destiny 2 build request.
Defined by its own identity.
Perfect Freughter upgrades and layout 5018.9Ly
Wanted to share this. I can’t take credit for the layout but this is the optimal hyperdrive layout for a freighter. The upgrades are from an attached post so you can go farm them yourself. They are perfect s class 250 light year ones. I’ll explain each row of the hyperdrive. Also none of my hyperdrive upgrades are supercharged so you can get more out of it if you want to.
Resonance Matrix/Freighter HD/SClass/core Resonator
Amp Warp Shld/Plasmatic/Reality De-T/SClass
Empty/Temp Warp CPU/SClass/Chromatic Warp
(The empty one is the Singularity Engine but it does nothing for synergy so if you don’t have it no problem).
Hope this helps everyone. See you all out there…
Also here’s the link to the post to farm the S Class 250ly upgrade.
Freighter SC experiments
Ok since some people wanted to know if tried out the Hyperdrive layout I showed everyone in my super charged slots. First pic is my empty SC layout (sideways T) next is my standard layout (got 5700.9 Ly), then I moved the S and the A around on the bottom row (5780 Ly). So it seems I can’t get more than 5780ly out of my freighter.
Portal address to get you within 1 jump of the galactic center (works in any galaxy)
I was trying to find a closer universal portal address to the center of the galaxy instead of all suns and found this on a guys YouTube video. Kudos to @controlledchaosgaming for this.
Hello Games improved so much the rendering issues.. look how far away we can watch them race!
The BloomiN Basin Water Garden 🪷
https://discord.gg/PCgTNcxzT Join Buddies Discord and Join the Fun 🤩
#45 VoidX2 – Final Version | Remake of my old #21 VoidX after 8 months of building experience
After a lot of iterations, I can finally call #45 VoidX2 finished.
​
This ship is a complete remake of my old #21 VoidX, one of my earliest custom starship projects.
Old build (#21 VoidX):
https://www.reddit.com/r/NMS_Corvette_Design/s/LnOugi3kt8
​
Looking back at it now, the original VoidX was built entirely in-game, before I started using save editing and advanced build techniques.
​
Back then the whole project relied mostly on:
1/2 offset placement
180° rotations
45° rotations
vanilla in-game construction methods
​
At the time it was the best I could do, but I always felt that my vision of Voidx from GOF2HD deserved a proper rebuild.
​
8 months later I decided to revisit it from scratch.
​
The goal wasn't to create a completely new ship, but to preserve the original silhouette and idea while pushing the design much further in terms of:
proportions
symmetry
flow of the lines
structural detail
overall visual cohesion
​
The result is VoidX2.
​
Comparing it to the original version is probably the best illustration of how much my building techniques and design philosophy have evolved since then.
​
I'd love to hear what you think, especially if you've seen the original #21 version.
​
"Sometimes the best new project is rebuilding an old idea with the skills you didn't have back then."
​
#NoMansSky #NoMansSkyBuilds #StarshipBuilding #CustomStarship #VoidX #SciFiDesign
W.I.P Buddies Academy, and a bit of discord chat about hide & seek
📂 PROJETO LEGADO // MDK-01 — Lynx Highliner
A reconstrução da recém chegada Lynx Highliner no universo de Elite Dangerous foi concluída.
O Programa Legado documenta naves espaciais icônicas recriando-as atualmente em No Man's Sky, respeitando a filosofia de engenharia do projeto original assim como a engenharia proporcionada que temos em NMS.
A primeira documentação técnica já foi divulgada.
Mais arquivos do projeto serão disponibilizados em breve.
Status do Projeto:
✔ Concluído
CBAA Black Projects Division | Innovation Vector IV-48 "Null" | Final Prototype
CBAA BLACK PROJECTS DIVISION
Innovation Vector Program
Prototype IV-48 "Null"
STATUS: ARCHIVED
The Innovation Vector program was established to validate experimental technologies considered unsuitable for immediate fleet deployment.
Prototype IV-48 "Null" was developed as a compact experimental corvette intended to evaluate a continuous armored dorsal architecture, distributed energy systems and high-density forward weapon integration.
During its final redesign, conventional dorsal access was eliminated in favor of short-range teleportation nodes integrated into the wing structures, allowing the entire upper hull to function as uninterrupted armor.
More than 750 auxiliary light emitters were removed during the final optimization phase. The remaining emitters were enlarged and strategically repositioned, improving visual coherence while remaining within operational limitations.
Final Evaluation
✓ Flight trials completed.
✓ Architecture validated.
✓ Innovation Vector objectives achieved.
Project archived as:
IV-48 "Null"
"Some technologies become products.
Others become classified."
— Crimson Bureau of Applied Atrocity
Spectre2 – Final Version | Galaxy on Fire 2 HD Remake | Alien Mercenaries Project
After several redesigns, rebuilds and countless small adjustments, I've finally decided to call this project finished.
Spectre2 is a complete remake and reinterpretation of the legendary Spectre from Galaxy on Fire 2 HD, recreated within No Man's Sky.
Rather than building a direct copy, my goal was to preserve the identity of the original vessel while adapting it to the visual language and construction limitations of NMS. The result is larger, heavier, and far more militarized than my previous attempt.
This ship is also part of my larger No Man's Sky lore project, the Crimson Bureau of Applied Atrocity (CBAA).
Within that setting, Spectre2 belongs to the Alien Mercenaries Division, a branch dedicated to reconstructing and reinterpreting iconic spacecraft from other science-fiction universes. The objective is not perfect replication, but creating versions that look like they could genuinely exist within No Man's Sky while remaining immediately recognizable to fans of the original source material.
Compared to my earlier Spectre build, this remake focuses on:
- a much cleaner silhouette
- stronger military aesthetics
- more believable structural proportions
- significantly increased visual mass
- heavier weapon placement
- improved symmetry and detailing
- a stronger sense of intimidation and battlefield presence
The design draws inspiration from destroyers, stealth bombers, and heavily armed strike vessels rather than traditional starfighters.
Every element was built entirely using in-game assets.
At this point, the project is complete.
No more modifications.
No more redesigns.
No Spectre2.1.
Just Spectre2.
The vessel now takes its place within the CBAA Archive as an official Alien Mercenaries Reconstruction Project, joining a growing collection of ships inspired by classic science-fiction universes.
I'd love to hear what GOF veterans and fellow NMS builders think about the final result.
Lore Classification
CBAA Archive #46
Project Name: Spectre2
Division: Alien Mercenaries
Origin Inspiration: Galaxy on Fire 2 HD
Status: Complete / Archived
Construction Method: Built in Blender.
You guys always ask me how I make the smoothest curves, here is a video of the method:
Anyone looking for xeno fights??
Anyone wanna meet for a best 3/5/7. I just don’t understand where everyone is and why i cant get a a fight..has everyone given up??
Calyptic Dread Capitol
We continue to break the game. Each ceiling we hit we manage to find a way to climb even higher. The biggest city in NMS. We present, our Calyptic Dread Capitol of Calypso named none other than PITH. An old city of ours we deleted has been revived about 20 times it's original size. This city is about 800u in every direction from the center. streets are huge, endless, and drivable. districts coming soon 🔥🔥🔥
Undid Iridium, 2.0.
I’d like to reintroduce my Stealth Corvette, Undid Iridium. I’ve had a flow-state of retrofitting my fleet lately & this is one of the latest. Cheers fellow builders.
Find the Gek
It IS possible to play Hide and Seek without turning it into PvP. I loved Hide and Seek as a kid.
Dread Nexus Slums
Dread Nexus Slums - A city below a city surrounded by a city 🔥🔥🔥 my current Work in Progress. When me and my brother Cyberjunk combine forces we make some Dread Magic happen 🔥🔥🔥