r/OblivionRemastered

Spellsword build

Im playing Oblivion Remaster for the first time & would like to go for more of a Spellsword build. Im not sure which skills I should focus on. Here is what im thinking so far:

Race: Breton

Sign: Mage

Focus: Magic

Stats: Endurance & Willpower

Skills: Blade, Destruction, Conjuration, Restoration

Im not sure what to select for my other three skills. Should I bother focusing on either light or heavy armor? Or just choose 3 other magic skills?

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u/Cstrife31101 — 2 days ago
▲ 20 r/OblivionRemastered+1 crossposts

For those that have finished the NS2 version, is it worth it as a full experience?

I'm asking because most reviewers I've seen show only early game footage. But how does it run until the very end? My understanding is that on PS5 (which I also have) the framerate degrades with time.

Tbh at this point all versions run choppily, so the resolution itself doesn't bother me much and the NS2 version is portable and has mouse controls.

But as much as I've seen reviews from people that love it I've also seen reviews of people that despise it, so I trust more the opinion if players that have actually finished the game.

This would be my first TES game btw (I did play Skyrim a bit but the camera gave me motion sickness).

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u/xyZora — 5 days ago
▲ 40 r/OblivionRemastered+1 crossposts

I was initially wrong about the Switch 2 version

TL;DR: Ran custom Python frame-timing analysis on Oblivion Remastered (Switch 2) across three gameplay sessions — traversal, an Oblivion Gate, and a cave dungeon. Game holds a locked 30fps ~85% of playtime (82-87% across sessions), and when it's at 30 it's properly paced — only 6% of adjacent frame pairs oscillate, so no judder. 1% low sits at 20fps, 0.1% low around 15fps in all three, with occasional 400-480ms hitches (likely UE5 asset streaming, not GPU-bound — same hitch profile in every environment tested). Also did a real-footage vs. our pre-launch simulated-render comparison — lighting/shadows are notably better in the real build than we predicted, foliage density is the main casualty. Bonus: Joy-Con mouse controls make combat genuinely usable at 30fps in a way the standard controller doesn't. Full data + charts in the video.

https://youtu.be/6JA_Td9dVPU

u/IdQuadMachine — 9 days ago