
r/Octane

Need For Speed™ 2027 WANTED UNDERGROUND - Official Trailer
This is my fan made recreation of NFS Underground's famous trailer, in the style of NFS Most Wanted.
These two games have defined a good chunk of my childhood, which kinda let me justify the insane amount of time and effort went into this. About 8 months.
Can't wait to read your impressions!
Popping boxes
Popping boxes effect created using Houdini RBD and Octane Standalone
In this project, I figured out how to dynamically create and delete RBD objects with constraints; I also finalized my RBD instance workflow. Essentially, everything in the render is instances of RBD object variants that inherit the correct transformations from Bullet's proxy geometry. These aren't packages within SOPs, not are they implemented via Transform Pieces, but rather instance points with a variant attribute. This solution is very useful for situations where, for example, you need to reference instances to RS Proxy or files from disk to maximize scene optimization; or, as in the case of the final render, to correctly transfer the instancing setup to other rendering software without losing optimization
How do you transfer materials between scenes?
What is the easiest way? Thanks...
Looking for some tips for a light weight way of getting a nice atmospheric haze as pictured for distant scenery.
I’ve tried the in camera “fake” fog but it always puts too much in the foreground regardless of settings
I find that volumes take up way too much render time for something which isn’t that integral to the scene
And trying planes or cubes with gradient maps never quite looks right.
I use C4D with the octane plugin