r/OctopathCotC

Image 1 — Trying to get back
Image 2 — Trying to get back

Trying to get back

I lost my square Enix account due to having to take a break when my daughter was born. Missed the window to transfer and lost it for good. I was so tempted to play again especially with Locke being out but 400+ hours and pretty much every gacha including the collabs just gone .. and so is my motivation. I miss the game so much though and I think about getting into again I just had so much invested into it before and it was a day 1 account. Is starting over worth it? I've been trying to play a bit but have been feeling this void of all the stuff I had grinded before just being gone. I got locke & Edgar on the free pull with Shana right after .. idk I just miss my a4 signa and bargello man): rip my account here’s what I have currently

u/LMTLESSLAW — 12 hours ago

DK 1.4 M dmg cap ( 15 hits )

There's something oddly satisfying about breaking the dmg cap in mono-DPS comps ( replaced shana with rinyuu ex )

u/cockoissant — 20 hours ago

Newer player and this led to my first fully awakened character

Started playing because the jp release of the ffx collab. Terra has been a staple for me early on along side spear Sazantos and bow Agnea. Only had her at lv1 awakening and this pull was just to get the pity to get her to 2 through the exchange. Her 100 paid first step pull made my day. Even if not the best or impressive it was my first double and first full awakening

u/Traditional-Fortune9 — 18 hours ago

How bad is the power creep in this game?

I know this game is kinda famous for the power creep, but how bad is it? Are rubies locked behind hard content clearable only with heavy meta/duped characters?

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u/Hyouk4 — 1 day ago

Team building Help (New Player)

Just started playing because of FFVI event and I need help building a team for Terra if possible. But any other team suggestions with what I have will be great as well.

u/GachaKingS2 — 1 day ago

CN 3rd Awakened Adversary max Lv.310 in 4T

Had the chance to try CN Awakened Adversary max difficulty Lv.310. It's kinda fun to optimize the turns with so many limitations.

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u/BrickSuccessful4703 — 1 day ago

Octopath Traveler CotC - TP Level 2 Enhancement Complete Guide! EVERYTHING Explained!

EVERYTHING you need to know about the major upcoming update on July 16th for TP Level 2! It might be tiny on their roadmap but the impact on the game is game changing

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u/Silver_Roxas358 — 1 day ago

New to this game, how important are dupes?

managed to get all the 3 collab chars with the start rubys, but are they good without the awakening thing ? I really like Locke but I don’t think I have time to get more dupes for him.

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Need help w tower of trials

Im already finished with all of the towers except their EX trials but unfortunately i still can't access these cleric and merchant training towers. Somebody help :( do i need to finish some side quests to unlock those towers???

[Tool] Free CotC team builder — enter your units + a boss, it suggests a shield-break team

Hey travelers! I made a free web tool for CotC team building and wanted to share it for feedback.

What it does:

- ★ Mark the units you own

- Pick a boss (28 bosses with shield weaknesses built in — or set weaknesses manually)

- It auto-suggests a balanced 8-unit team that covers all the boss's shield weaknesses and includes buffer / debuffer / healer, prioritizing higher-rated units

- Shows exactly which weaknesses your team can and can't break

- Shareable team links (the URL updates as you build)

Link: https://mellow-caramel-100190.netlify.app/

It's a fan-made early version. Unit weapon/element and boss data come from NiaMeowDB; a few entries (unit roles + some Boss-Cup weaknesses) are still flagged for verification, so corrections are very welcome. Not affiliated with Square Enix / Acquire.

Would love feedback — especially on unit roles and any boss weaknesses that look off. Thanks!

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u/Tight_Amoeba5945 — 1 day ago

Physical Meta Questions

Recently been a COTC lurker and now wanting to jump back in to clear some of the old content. I've kept up with the pull guides and have most of the physical meta units. ​

Here are my units:

Saz, sig, Od-o, DK, DP, Pardis, MolEX, Edgar, Phenn, Mydia, Aviette, Ochette EX, & Shanna.

Someone on the discord recommended I use this comp:

Dk / Aviete

Pardis / Shana

Phenn / Edgar

Mydia / MolEx

What I'm trying to understand is, what is my general turn flow? Does anyone have any reference videos for the new support characters? I understand Shanna, DK, and Pardis pretty well, but not the others.

As for the skill build out it seems like the new supports would use these skills:

Edgar - royal suppression, drill, chainsaw

Aviette - honestly, no idea

MolEX - sweet talk, dragon, frolic?

Phenn - resentment, ambush, wish vale?

Mydia - not quite sure either

Yeah, I'm kinda lost. I can't get MolEX to reliably provide exploit weaknesses, I don't really understand Aviette kit, I don't see how Mydia gets utilized in this comp, and edgar/Phenn are really new. Last time I was in meta was when dk/DP came out. Plus someone made a real good explaining video with turn orders that I was able to follow.

Anyways, sorry for all the text. Any help is appreciated.

EDIT: Canary was also really helpful for shield shaving but without her in the team, I'm kind of lost.

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u/GarrisonFrd — 2 days ago

Octoball Round of 16 predictions up

Made this post because the prediction deadline for the first 2 matches ends in 4 hours. Go get your free rubies.

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u/arcthunder — 2 days ago

Levina EX Chaotic Dance

I guess this is just a gripe, but why does Levina EX have two skills with the same name? This seems like a confusing choice. She has a fortune fan that boosts the potency of Chaotic Dance. Which Chaotic Dance does it boost?

u/Lonely-Bite-2568 — 2 days ago

Ignazio the Greed BG music?

Does anyone know the background that plays for the iganzio the greed boss fight when he fully transforms. I think I’ve only heard it once in all of side Solistia from just that fight but it one of my favorite OSTs.

Thank you!

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u/Content_Junkie69 — 2 days ago

Blessing of the Lantern upgrades added for FF6 (Terra, Locke, Edgar, Celes, Relm, Setzer), Rinyuu, Millard, GIlderoy, Jorn, Cless, Evelyn, and Dorrie in JP version 4.7.1

BotL upgrades announced for an ongoing collab in GL... every day you all better wake up thankful for foresight

  • Locke
    • Battle: 3x AOE dagger attack (80 power). Exploits fire. This ability has 20000 damage cap up. Also grant the front row 15% p. atk and e. atk up and 20000 damage cap up (2 turns) -> 3x AOE dagger attack (80 power). Exploits fire. This ability has 30000 damage cap up. Also grant the front row 15% p. atk and e. atk up and 50000 damage cap up (2 turns)
    • Support: When using 3+ BP, double-cast. If Locke has guaranteed crit, also grant self exploit fire/ice/lightning weakness (1 turn). -> When using 3+ BP, double-cast. If Locke has guaranteed crit, also grant self exploit fire/ice/lightning weakness and 50000 damage cap up (1 turn).
    • Damage cap bonus: 50000 damage cap up for self.
  • Terra
    • Battle: Restore HP (65 potency) to all allies, then restore 25% of max SP to self and 1 use of her ult and EX ability. Usable 3x/battle -> Restore HP (65 potency) and 1 BP to all allies, then restore 25% of max SP to self and 1 use of her ult and EX ability. Usable 3x/battle
    • Support: When in the front row, grant the front row 15% fire/wind damage up and 50000 wind/fire damage cap up -> When in the front row, grant the front row 15% fire/wind damage up and 50000 fire/wind damage cap up. When a broken enemy is present, also grant Terra 200000 damage cap up.
    • Damage cap bonus: 50000 damage cap up for self.
  • Edgar:
    • Battle: 2x RT shave 1 shield and, at the start of turn 2 times, 2x RT shave 1 shield and inflict 10% light/spear res down (1 turn) -> 3x RT shave 1 shield and, at the start of turn 2 times, 2x RT shave 1 shield and inflict 15% light/spear res down (1 turn)
    • Support: When an ally breaks an enemy, heal 2 BP to the front row and grant Chance Maker (2 turns) -> When an ally breaks an enemy, heal 2 BP to all allies and grant Chance Maker (2 turns)
    • Damage cap bonus: 15000 spear and light damage cap up to the whole party.
  • Celes:
    • Battle: ST ice attack (140 power). Exploits sword and light. This ability has 100k damage cap up. Then inflict 4x ice weakness. At max boost, the attack becomes 2x. At max boost when Celes has SP stock, attack becomes 3x -> 2x ST ice attack (140 power). Exploits sword and light. This ability has 100k damage cap up. Then inflict 5x ice weakness. At max boost, the attack becomes 3x. At max boost when Celes has SP stock, attack becomes 4x
    • Support: Grant self 30% SP cost reduction, raise the crit multiplier to 1.6x for ice attacks, and add 20% of p. atk to e. atk. When in Rune Knight mode, the SP cost reduction and stat addition effects are 1.5x as strong -> Grant self 30% SP cost reduction, raise the crit multiplier to 1.6x for ice attacks, and add 20% of p. atk to e. atk. When in Rune Knight mode, the SP cost reduction and stat addition effects are 1.5x as strong and gain 150000 cap up for ice attacks.
    • Damage cap bonus: 15000 ice, sword, and light cap up for the whole party.
  • Relm:
    • Battle: Set a 3-turn counter on self; when it expires, 1x RT non-elemental attack (530 power) that exploits dagger. -> Set a 3-turn counter on self; when it expires, 1x RT non-elemental attack (530 power) that exploits dagger and has 200000 damage cap up. 1.5x potency if the target is broken
    • Support: Latent power: changes moves (1 turn charge, 3 turn recharge) -> Latent power: changes moves (0 turn charge, 2 turn recharge)
    • Damage cap bonus: 50000 damage cap up for self
  • Setzer:
    • Battle: ST inflict 4x fire/dark weakness, then grant self "double count of weaknesses inflicted" for 4 turns -> ST inflict 4x fire/dark weakness, then grant the front row "double count of weaknesses inflicted" for 4 turns
    • Support: At the start of turn, grant the front row buffs (1 turn) based on if any enemy has a certain amount of fire and/or dark weaknesses implanted. 5+: 15% p. atk up. 7+: 10000 damage cap up. 9+: 50000 bow damage cap up -> At the start of turn, grant the front row buffs (1 turn) based on if any enemy has a certain amount of fire and/or dark weaknesses implanted. 5+: 15% p. atk and e. atk up. 7+: 25000 damage cap up. 9+: 80000 bow damage cap up
    • Damage cap bonus: 15000 bow, fire, and dark cap up for the whole party.
  • Rinyuu:
    • Battle: ST grant ally (except self) 25 SP and 1 BP -> Grant the front row (except self) 25 SP and 1 BP
    • Support: At the start of battle, grant self 1 instance of 50% damage reduction -> At the start of battle, grant self 1 instance of 50% damage reduction and 3 turns of Unsinkable. Also, when Rinyuu is praying, grant her row partner 50000 damage cap up.
    • Damage cap bonus: 15000 staff, bow, and lightning damage cap up for the whole party
  • Gilderoy:
    • Battle: 3x RT spear attack (85 power). Inflict taunt (2 turns) on each hit -> 4x RT spear attack (85 power). Inflict taunt (2 turns) and 10% p. atk and e. atk down (1 turn) on each hit.
    • Support: Grant self 20% physical resistance up -> Grant self 20% physical and elemental resistance up
    • Damage cap bonus: 15000 spear damage cap up for the whole party
  • Millard:
    • Battle: For 2 times at the start of turn, AOE light attack (180 power) -> For 2 times at the start of turn, AOE light attack (180 power) and heal the front row (50 potency)
    • Support: When in the front row, grant row partner HP regen (100 potency) -> Unconditionally grant the entire back row HP regen (100 potency)
    • Damage cap bonus: 15000 light damage cap up for the whole party
  • Jorn:
    • Battle: ST sword attack (260 power) -> ST sword attack (260 power). At max boost, double-cast
    • Support: When a broken enemy is present, grant self and row partner 20% crit up -> Raise the cap on support sword damage up to 50% for Jorn. When a broken enemy is present, grant self and row partner 20% crit up
    • Damage cap bonus: 8000 sword damage up for the entire party
  • Cless:
    • Battle: Deal 60% damage to self, then 4x ST dagger attack (65 power). Always shaves shields -> Deal 60% damage to self, then 4x ST dagger attack (65 power). Always shaves shields. At max boost, attack becomes 6x and grant self 1 turn of Unsinkable.
    • Support: When at 50% HP or less, grant self guaranteed crit -> Raise the crit multiplier to 1.4x for Cless. When at 60% HP or less, grant self guaranteed crit.
    • Damage cap bonus: 8000 dagger damage up for the entire party
  • Evelyn:
    • Battle: Grant the front row 10% p. atk, e. atk, p. def, and e. def up (2 turns) -> Grant the entire party 10% p. atk, e. atk, p. def, and e. def up (2 turns)
    • Support: Grant self and row partner 10% e. atk up -> Grant self and row partner 20% e. atk and p. atk up. Extend the durations of buffs Evelyn grants by 1 turn.
    • Damage cap bonus: 6000 dark damage cap up for the entire party.
  • Dorrie:
    • Battle: AOE dark attack (180 power) and inflict 10% dark res down (2 turns) -> AOE dark attack (180 power), inflict 10% dark res down, and reveal 8 weaknesses on each enemy. At max boost, double-cast.
    • Support: Grant self and row partner 15% dark damage up -> Grant self and row partner 15% dark damage and e. atk up
    • Damage cap bonus: 6000 dark damage cap up for the whole party.
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u/BoltGSR — 4 days ago

Where to get Wisdom Orb (Nanna)?

I'm trying to unlock ultimate in order to overcharge it for quest. However, I do not have any wisdom orbs to unlock ultimate.

u/BlackberryFun2278 — 2 days ago