Any good class or biuld to "punch and get out"
Builds focused on strike and getting out of the opponent's reach so that they have to spend actions to move or use one of their ranged attacks.
Builds focused on strike and getting out of the opponent's reach so that they have to spend actions to move or use one of their ranged attacks.
So yeah, pretty much the title, she's my fav character and I wanted to build her. Fire kineticist for sure, purely fire, but I was wondering if there's anything that can feel like lightning bending, You know, special attack, lots of dmg, like an ult of sorts?
Hello all. I'll be starting Hellbreakers next week and I could really use some help with putting together a PC. To start, here are the parameters of the campaign and what I'm looking for:
I'm a pretty experienced PF2E player but as more and more gets added to the system, I'm finding it's getting a bit overwhelming. Ideally a PC that's throws knives, has spells for backup in case DaS is low, and maybe spells to help reinforce the investigative bit.
Hello everyone, im new to Pathfinder and have been looking at the rules and classes for the past week or so. In my group we have been playing dnd for some years now and we saw some pf2e rules were peak and were looking to potentially change game systems.
We like optimized builds and theory crafting, specially me, but im not looking for that now for It is our first time with pf2e. Im looking to recreate the first dnd character I created, and both the exemplar and the kineticist work in flavor. I was thinking about a mono-air kineticist for lightning wielding and movility and taking exemplar dedication at level 2 as in the Lore of the character he has a relic he stole and I think the flavor is pretty cool for that to be his ikon and it would also give some more options for when up close and variety to the gameplay which I enjoy.
Now, the problem is I saw online that people said exemplar dedication was Broken and too strong. My question is if that is also the case when playing an Air kineticist or if it goes more for the power it gives martial classes. Im looking to build a strong character, but not to break the balance nor exploit Broken gimics. I would apreciate feedback from you as I am new to the system. Thanks in advance.
KENNEN, THE HEART OF THE TEMPEST
CHARACTER Kennen
SOURCE League of Legends
BUILD GOALS
o A yordle who felt out of place in the chaos of Bandle City, Kennen left and settled in ancient Ionia among its balance-seeking people
o He joined the Kinkou Order as the Heart of the Tempest, meant to maintain harmony and equilibrium
o Classified as a ranged specialist who throws electrified shurikens into combat
o Hitting foes with his abilities inflict Marks of the Storm. Upon landing the third stack, he stuns the target and clears the marks
o His rather basic Thundering Shuriken launches a lightning-imbued shuriken in a straight line
o Electrical Surge comes with a passive that causes every fourth attack to inflict extra damage and apply a Mark of the Storm. He can also activate it to zap any nearby foes that are marked
o With Lightning Rush, he transforms into lightning to dash through enemies with enhanced speed while also dealing damage. Recasting this effect ends it and gives him increased attack speed
o He can surround himself with a Slicing Maelstrom, a storm that strikes foes with lightning bolts while amping up his armor and magic resistance
o In Legends of Runeterra, he is a low-cost unit that has Quick Attack and generates Marks of the Storm on enemies to stun and damage them
Summary of Goals: Kennen is a nimble, ranged combatant who can infuse the shurikens he throws with electricity. All of his abilities focus on electricity and storms, ranging from shocking and stunning enemies to turn himself into electricity to calling down storms. This demonstrates a considerable control over electricity while also demonstrating the skills and agility befitting a ninja.
BUILD CONCLUSION
Kennen, the Heart of the Tempest is a sylph skittermander monk with a perfection seeker background, which represents his quest to find a home after leaving Bandle City and being drawn to the harmonious inhabitants of Ionia. As a ninja of the Kinkou Order, he invests in Stealth and takes related feats such as Swift Sneak, Shadow Mark, and eventually Legendary Sneak. Since I decided to build him as a monk, he can use the Shooting Stars Stance to make the most out of the shuriken weapon and even use them with his inner upheaval and Flurry of Blows. If he focuses on a single target with the latter of these maneuvers, he can resemble his Marks of the Storm through Stunning Blows. Getting into activated abilities, Thundering Shuriken is quite simple and is probably just best represented through an inner upheaval with his Elemental Fist transforming it into electricity damage. Electrical Surge will use a similar idea though maybe he wants his Elemental Blasts for the pure electricity. He also his inner upheaval for the extra magic damage associated with the passive aspect of this ability. I had to get a bit more creative, but managed to work in Lightning Rush by exploring the kineticist a bit to take the Lightning Dash impulse. Its line limitation is a little lacking, but it is otherwise a perfect fit for this effect. Now, ending said effect does grant Kennen extra attack speed and in a backwards manner, we can kind of reflect this through the Skittermander’s Zoomies or the monk’s eventual Enduring Quickness. Between having extra actions and the action compression already in his kit, especially Flurry of Blows, I think he can cover that attack speed quite capably. To finish off his classic kit, he uses the Wronged Monk’s Wrath to call down a storm around himself to match his Slicing Maelstrom pretty directly. As a final tiny bonus, I think Incredible Initiative is a nice little nod to the Quick Attack of his card, with it letting him act and therefore attack before enemies can do the same.
Short in stature but surely strong, this stumpy shinobi sends a storm of shuriken into the skirmish, shocking shrill suspects with a showing certain to stun.
I had to take a little break last week, but I am back in business for this fabulous Full Build Friday! It's another League character and honestly one that I've been waiting on for a long time, but I guess I should have waited even longer because not only did I get the video recorded that I got my copy of Impossible Magic and saw a spell that would have been perfect for Kennen. Anyway, if you want to see the full details of my decisions, consider checking out the free Patreon post or YT video. Have a fantastic Friday!
Hi I am putting a leshy Inventor character together and would like some archetype ideas right that now I have guardian, Living Nexus, or alchemist I really want to try living nexus but don’t know anyone who has played it I want to use a razor disk shield as a weapon and inventors armor thanks
Trying to come up with a character build loosely based around the Hashashin class from BDO, basically either dual-wielding or with a glaive and a snake animal companion that I can mount and dismount in combat (theres an ability where he mounts a snake, rushes forward, jumps off of it and does damage that I'd really love to recreate). Bonus points if I can find a way to include poison damage in the build.
How would you guys make this weapon affective
How would you guys build this never made a summoner
We are about 5th level in the campaign
I my playing in a pf2e campaign I’m coming in at lvl9 the campaign is going to lvl20 I always like the idea of the archetype but is it worth it I’m thinking flurry ranger mostly for the dual wield aspect but Rogue is real appealing as well what are yalls thoughts Free Archetype rules during character building