You guys are heavily overestimating Twister and it shows you never played the build.
As someone who actually plays Twister builds since 0.2 and always level at least one twister character per league (this league I leveled two actually), Twister is fun, feels good and it's kinda strong.
That being said, I've decided to make some tests as twister leaguestart and I really don't know where all the "twister must be nerfed" discourse is coming from. Let's talk pros and cons
Pros:
- It comes online really early, you only need two level 1 gems and everything else is just extra, builds like this feels really good to play
- Mapping is really smooth, you'll never have any problems just smashing through trash mobs
- Twisters can shotgun and melt bosses if properly positioned
- Works with almost any class and ascendancy
Cons:
- Extremely gear dependant after act 4
- Bossing after interludes suck ASS if you can't properly position the boss to get shotgunned by all twisters
- Very squishy at low attack speed (you'll get lots of hits trying to set up 3 whirling slashes)
- You can't reliably get elemental ground without uniques or lots of setups
That does not make the build OP, it makes the build viable, but I still want to address some arguments made by the community about this build
"It trivializes the campaign!"
First of all, there are LOTS of builds that will trivialize the campaign, even on leaguestart, you probably just saw GuyThatDies beating his WR on twister and made the assumption that the build was busted for campaign, but if you actually saw the video you'd seen that his run was basically perfect RNG wise. If you want to trivialize the campaign, you will find lots of builds for that.
"It comes online too easily!"
So? There are builds and builds, some will come online at level 1 and work for the entire campaign and some will come online at interludes and you'll only experience them on maps.
"Look at Prada's Abyssal Lich, it's way too op!"
I saw this one yesterday and I was baffled. This is an uber endgame build that costs thousands of divines to even come online and most definitely should feel powerful for the sheer amount of time and dedication you have to put on it.
What about after the campaign?
This is where this build really starts to fall off and you need some good gear to get it going.
Starting on interludes, bosses and trash mobs get more tanky, and this translates to maps as well, and I'm 100% sure of what I'm talking, start a twister build right now on SSF and compare your clear speed in acts 1-3 and then in acts 4-maps, it's day and night without proper gear.
Conclusion:
It's a good build, I'm not going to sit here telling you twister is trash, no, twister is great and a very reliable build to leaguestart, but it's not all of that people are saying, I hope twister discourse gets settled!