r/PilotsofBattlefield

Is competitive Dogfighting still a thing?

Title says it all. I used to dogfight on dedicated servers in Battlefield 3 and 4. Asked some of my friends if they liked to. We hopped on a password protected server and used to sweat the shit out of the jets.

I remember 310 to 313 being the best speed for turns and a couple of moves you can make to get behind your opponent.

Is this still a thing in Battlefield 6? Was that even a thing in 2042? Or did Dice simplify it so much that speed control, switches, yoyos aren't even a thing anymore. I'm mostly playing infantry nowadays with my Discord mates and have no clue.

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u/ZeAustrianOak — 4 hours ago

Thoughts on Attack Helicopters camping in their HQ with Lock-On missiles?

First of all, I hate running lock on missiles on vehicles, AH and FJ, I think this is the cheesiest air to air combat that could have ever existed, this heavily dissuades people from learning proper dogfighting and air combat (please don't start with the realism bs) especially since how fast you're able to fire one missile after another, and how fast the flare cycle ends compared to previous titles.
I cant be the only one who thinks this?

I haven't flown in Contaminated or Eastwood the whole season until Wet Work was added, so there were plenty of HQ changes since I last flew consistently in those maps, so I decide to grab the little bird in Contaminated just to see an Attack Helicopter playing guerilla warfare in his HQ protected the entire match, because if you get close enough and attempt to take him down and hit him once, the C-RAM will obliterate you, no matter what route you try to take, side behind the mountains, or down the cliffside, you can not gain advantage over someone who has protection the second you approach him and damage him once. Maybe its not my job as the little bird to go after the AH? but he can confidently cover 85% of the combat space, and as soon as I try to do anything I get locked on and forced off the field. This also seems to be a major issue strictly on the shoebox sized maps because lock ons are just able to reach almost the entire map.
Maybe they should change it so the C-RAM only fires back for a limited time after respawn? it shooting at us if we get too close is fine, but the absurd range when we damage an aircraft that has been sitting in its perimeter for many minutes is absurd.

That being said, the C-RAM does not intercept anything, I don't remember it being this garbage. In contaminated, your small spawn area is walled off and has a couple shipping containers literally besides the C-RAM, if im locked on and i land on one of the Heli spawns, I'm still getting hit? previous to all the changes in S3 i remember the C-RAM would consistently intercept incoming missiles, I get the range shouldn't be extreme or else the camping AH would have even more protection, but come on, when im right besides it?

Aircraft lock on missiles really need to be tuned in this game, or maybe the countermeasures, or more HQ and C-RAM changes. I'd like to know everyone's opinions on this if you constantly fly.

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u/Supra5723 — 18 hours ago

What in the AA is going on

Never seen this before happend yesterday on firestorm , dude had our whole air space locked down ,swear ut was firing 8 at a time , no warnings and this was the only time i managed to evade them ,

u/Krfree1 — 1 day ago

Mobile anti-air is ridiculously strong since the last update.

The turrets were significantly buffed in the last update.

Since this update, they can fire at Golmud from literally their spawn and the far side of the map at maximum range and give mobility hits to my jet, little bird or attack helicopter despite my vehicles having around 90% health.

Even worse on smaller maps. The mobile anti-air turret barely touches my jet or little bird, only dealing like 5% damage as it should at literally maximum range, but it still sends my jet, little bird, or attack helicopter spinning every time, they’re instant disabled.

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Wtf am I supposed to do?

Is the answer simply just get better? (Obviously yes) but in my experience. Atleast on OCE servers it is 20+ engineers every single game with stingers, AA tank that doesn’t move outside of its border. Tanks and IFV with aim guideds, constant paints.

I don’t really understand how you are supposed to avoid all that. I can usually get a few kills and survive for a couple of minutes but the inevitable is that I will just get lock spammed no matter what I do or where I am on the map whether I’m in a jet, scout heli, attack heli. Even in ground armour. There’s just so many engineers all the time, not even to mention stationary AAs placed around the map that ofcourse someone wants to sit in all game.

I can fly extremely conservative all day and survive but then I’m contributing 0 to anything to do with winning and maybe getting 10 kills.

Do you just server hop over and over until you get a good one? Maybe fly a couple of times a game and then decide if it’s a good server for it or not? Or do you just mindlessly push through it over and over despite all 32 players raging hard on to get a stinger off on you?

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u/yunglochy — 1 day ago

How do you deal with the disabled roll in jets [bf6]

Everytime i get hit or disabled i roll out of control and i hit the ground. Ive seen good pilots literally get disabled and somehow fly straight/recover so easily. Im so confused im trying to counter the roll but its so hard. im on MnK

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u/Yeetberry — 2 days ago

So sick of the flare bug

Broken record by now, but how is this still not fixed?

Played a match of contaminated where roughly half of the lock on missiles fired at me from shoulder fire launchers went through my flares.

Makes me yearn for the ecm hammer.

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u/TightBodybuilder3016 — 2 days ago

Taking out Helicopters with Jets Help

I've been playing and learning jets for the last 2 months and I'm decent with dogfighting and bombing. But I struggle with taking out helicopters on conquest.

They feel so unpredictable and by the time I line up my shot they change direction quickly forcing me to overshoot or do little damage. Also they tend to fly super low so I cant lock on when I do use the stealth jet.

I primarily try to use the attack jet and the cannons. What's the best angle to approach a heli. Do you slow down as you merge/approach? Any tips are greatly appreciated

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u/potential_key — 3 days ago

Heli on heli TOWs but they get increasingly longer

I play on Xbox 100% controller. Anyone who uses AA missiles is simply a coward without TOW aiming skill and are doing themselves a disservice to fulfilling the attack helicopter’s primary role of destroying ground vehicles. This is the closest a BF game has come to replicating the feeling and skill ceiling on grenading enemy cavalrymen off their horses in BF1 and I love it.

u/nightmanifest — 3 days ago

Best loadouts for the attack and scout helis?

I use the Heavy Rotary MG and the Light Rockets for the scout heli which seem to be the standard of what to go with for the little bird I guess.

But what about the attack heli? Light Rockets for the main gun and the Aim-Guided tow for the secondary weapon, with Emergency Repairs as equipment, but what about upgrades? Heavy Warheads? Interference? Improved Armor?

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u/B2648286 — 3 days ago

Dumb question.. but how do I even lock on with the attack jet’s guided missile?

With the stealth jet it looks pretty easily, but with the attack jet’s whether I’m in third person or I’m in infrared thermal view in first person (how do I even aim there in FP? Seems almost impossible), I’m not locking on to anything?… newbi here and not sure if I’m missing anything. Still training in portal jet servers.

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u/B2648286 — 3 days ago
▲ 145 r/PilotsofBattlefield+1 crossposts

How did he do this? Is this normal?

It looks like he pulled the airbrake or something. Pulled some kind of Top Gun maneuver on me 😭 Dude pivoted himself in the air and turned on a dime like Rico Rodriguez. I've never seen anything like this before which is why it struck me as so odd when I saw it, so I just had to clip it and I figured I'd ask reddit. Is this a completely normal, doable maneuver and it just looks off because of the angle of my aircraft and just general movements? Perspective and whatnot?

u/BMB1243the2nd — 5 days ago

The Spawn AA needs to be removed if it will not work

Simple as. You bait an enemy to fly directly over your spawn? Sorry, AA can’t help you. You fly within 1,000 yards the enemy spawn? Prepare to meet your maker.

The game has been out for how long and this shit still doesn’t work? I swear to god it’s a conspiracy against me because twice today I was shot down by enemy fighter while they were literally above my AA and it did nothing. What is the point, dice?

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u/idostufandthingz — 4 days ago

Pesky AA using supply box and lobbing constant TOWs driving you mad? Use this one simple trick when you’ve decided enough is enough!

Bro was just camping in the AA talking shit in chat the entire game after a match where I had his absolute number in dogfights. Always funny how they have to resort to cheese tactics just to try to get you (and it still didn’t work). This was at the very end of the round so I didn’t feel too bad ramming.

u/patprika — 5 days ago