r/PlayBellum

RU PMC play style

Hey guys, been seeing a bunch of rebel and ranger gameplay on YouTube (haven’t bought the game yet), but was wondering if anyone has played as the PMC yet? If so, how would you say the faction functions compared to the 75th and rebels

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u/excuseihavequestion — 19 hours ago

Bellum smartwatch starting to show up in my dreams, anyone else?

probably the fastest anything from a video game has shown up there for me.

you guys starting to dream about Africa yet?

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u/999_Seth — 15 hours ago

How does Bellum decide what team to put you on for the next match?

so I guess the way it works now is teams just stay exactly the same between matches

what I've been seeing happening is like any other large player count game the side that loses more players between matches starts off with a disadvantage that isn't entirely skill-based. in bellum this can be especially challenging it comes to dropping caches.

not sure how factions are decided - sometimes I end up on the same faction a couple matches in a row, but I don't do long enough sessions to have any idea how that works.

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u/999_Seth — 3 days ago

Been burned by too many early backings ($2k on Star Citi…), is this really different?

I appreciate the devs being very open. I’d like to get into this game as well but what holds me back is the really early stages and promises that I hope works out, and the servers. I’ve played squad but I’ve spent too many sessions that are hard to come by (kids/work/fitness) in 20m+ queues where there are no half servers and 20man queues that can fill those servers but don’t. Can anyone playing the beta assure me on these?

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u/LilGrippers — 9 days ago

The least walking simulator of major milsims

I bought Bellum a few weeks ago and have loved the time that I've been able to play it. I'm sure someone has mentioned this before but one of the parts that I appreciate is how much of the time playing is spent actually dealing with combat. Somewhat ironic given the lack of vehicles but compared to games like Squad, Arma, or HLL, where sometimes you'll spend 15 minutes going somewhere just to get sniped and immediately have to respawn and do it again, without ever knowing where you took contact, in Bellum even if it's 15 minutes before you get in a firefight, you most likely spent most of that time working on flanking maneuver or feeling the tension of expecting contact.

And even if you die, there's actual effort put into reviving people, so there's still tension when you're dead of communicating with your team and being ready to get back into the firefight. In the many matches I've played, I've never once completely run out of lives and it's pretty rare for an entire squad to die and have to restart the process of getting in the firefight. It feels like the game respects your time and so far I haven't felt the total annoyance of playing for two hours and feeling like you only spent 10 minutes dealing with combat like I have in all other milsim type games. Part of it is definitely the player base, people actually work as squads compared to other games, really hoping that this doesn't change after full release.

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u/thatgy1o1 — 9 days ago

Out of Lives

I joined a match late and had one of my lives taken from me. Not complaining about that part, it prevents ppl exploiting the game by leaving and allowing a fresh player to join with full lives.

So I was curious if the game had developed an etiquette revolving leaving the match once you were out of lives? I was sitting there occupying a class without actually being there and I had the thought that I might have actually have benefited the team more if I just left the server and joined another. Any thoughts on this?

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u/ElfinMax — 11 days ago