r/PlaySquad
Languages
You know what we need? A compilation of voice lines the announcer says in their language when the match starts, ends, or when people capture a point or call a medic. I think it would be fun why not
Do you NEED a microphone in this game?
Since I can't spend loads of money in a game and squad caught my eye, I wanted to ask this probably overdone question
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The problem is simple enough... I have a microphone, my English comprehension is good but my speaking is bad and I sometimes stammer for I don't know what reason.
New to the game is this natural???
I play arma and other milsim i bought squad to try it but its been 20 mins and still no server found can someone help me im from the Philippines
do i get a gpu upgrade for squad?
cpu: i9 12900k
gpu: 3070 ti
ram: 32gb 5600mhz ddr5
i get 90-95 fps on low settings. 80-85 on max. i feel like its the 8gb gpu limiting my fps. should i get a new gpu? if yes, which one?
This is the Best MOD of all times!
Novo no jogo em busca de esquadrão
Galera, tenho o jogo a um bom tempo, mas nunca consigo engajar no game por sentir falta de ter uma galera. Curto uma experiência imersiva, mas meus amigos só jogam Tarkov. Eu tenho alguns fundamentos de CQB por outros jogos que já joguei, mas não sou nenhum bitolado com estratégia militar não, só quero entrar no final do dia e jogar o game tento uma mínima imersão, se vc do outro lado joga desse jeito, vamos jogar juntos!
Squad Update 10.5.2 - Dropping August 12th
Squad is Updating tomorrow, August 12th
Patch notes are slated to release alongside the update, so exact details will be revealed in time
What is known, is that this patch will be primarily introducing changes to the suppression system. Main keypoints listed in the blog post are paraphrased below
- Suppression blur has been removed, now replaced with a blackened vignette around the screen edges. Older players of squad here will recognize this as similar to the original visual effects for suppression had in the pre-ICO days. This change was made in response to players feeling that their vision was often too obscured by suppression, and in some cases, even nauseating. The vignette offers the same effect as blur in the form of obscuring peripheral vision, but maintaining visual clarity at the center of the screen, allowing a player to better percieve what theyre immediately looking at.
- Suppression effects fade faster when youre not actively under fire; Breaking off from the immediate line of fire will clear your suppression effects faster
- Your suppression "hitbox", as ill put it, has been tightened up. This will mean that you wont be suppressed as often by rounds that arent posing a threat to you, such as strays flying overhead or landing nearby
- Weapon sway is increased when under the effects of heavy suppression (i.e machine guns and explosions)
- Some weapons suppress better than others now. The different weapon types ingame now have their own suppression strengths.
- Basic rifles (M4, AK) have much weaker suppression, taking several shots, and likely several other riflemen, to achieve effective suppression on a specific target through concentrated fire
- Battle rifles (FAL, G3) have stronger suppression than basic rifles, so concentrated fire from this weapons is more effective
- Machine guns have the strongest suppression, with a much larger "suppression hitbox", and increasing the suppression effect on a target much faster than other weapons. This gives them the ability to saturate a wide area with suppressing fire
- Snipers and marksmen can instantly suppress individual targets with "near misses", giving them an extra support ability for suppressing specific individual targets
- Changes to holding shift to stabilize. Two major changes here
- When you become suppressed, stabilizing with the shift key becomes disabled. This means that while you are suppressed, it becomes impossible to cancel out your weapon sway until the suppression effect fades away. This change seems intended to make snap shotting more difficult while youre under incoming fire
- As a counter balance, you now can hold shift indefinitely for a focus zoom on your sights/optic. This is seperate from stabilizing your weapon, as that will run out shortly if you hold shift for too long. However, the focus zoom will remain
- Bullet audio changes. Incoming rounds that will be able to apply suppression effects will have a characteristic snapping sound, compared to rounds that arent close enough. This offers an audio que to help communicate whether the shots landing nearby are a threat to your or not.
Exact details of these changes will be revealed tomorrow when the update drops. I will be sure to post the details of the patch notes on here when theyre available, provided someone else doesnt do so first.
Looking for a skilled group to play with
I’m looking for a server/discord or just group of some kind to play squad with. Looking for people who are competent and know what they are doing but aren’t uptight about it and aren’t on some kind of strict schedule. Anyone got any suggestions or recommendations? And yes I’ve tried the milsim servers but even then they seem to be a mixed bag experience wise.