r/PlaydateDeveloper

I built a Top100-style leaderboard for AI / vibe-coded games. Free to list, dofollow backlink included.
▲ 10 r/PlaydateDeveloper+9 crossposts

I built a Top100-style leaderboard for AI / vibe-coded games. Free to list, dofollow backlink included.

I spent the last few weeks building a Top100-style leaderboard for AI / vibe-coded games.

What you get when you list your game:

* Dofollow backlink from a niche-relevant site (You will need this to Improve SEO)

* A shareable vote URL you can drop in your Discord, Twitter, Website or game application

* Category traffic (RPG, Roguelike, Strategy, Adventure, etc.)

* Vote callback API so you can grant in-game rewards on every confirmed vote. No paywall, no email farm, no upsell. Submission takes 2 minutes.

AI-Generated games will become the future in no time. Ideas are now more important than ever before. This combination requires a strong marketing strategy for your new upcoming vibe-coded game.

Funny thing is that it's already gaining a lot of traction too, beyond my expectations. I guess the race to the next big vibe coded games has begun?

Unbiased I can say that it might be a lucrative idea to become a first/early adopter of this website to already start building a community & playerbase.

For anyone interested, here is the link:

Vibetoplist.com

u/CuntsAndBluntss — 5 days ago
▲ 34 r/PlaydateDeveloper+1 crossposts

This is starting to feel really good - SMOKE BREAK [Devlog]

>ignore the title at the beginning of the video, it's now called SMOKE BREAK

I'm still waiting for my Playdate to arrive, hopefully these mechanics will run smoothly on the console itself

At this pace I can hopefully launch in 2 to 3 months, which is close to what I wanted for a smaller project

Would love to hear what you think, is this something you'd buy on your Playdate?

previous post:
https://www.reddit.com/r/PlaydateConsole/comments/1t5sm77/im_developing_a_covershooter_game_for_the_playdate/

MUSIC CREDITS: https://doranarasi.itch.io/shmup-midi-pack
VOICEOVER CREDITS: kenney.nl

u/gheedu — 7 days ago
▲ 25 r/PlaydateDeveloper+1 crossposts

playtesters wanted: A Bad Hand is Dealt (deckbuilder)

Hey all, looking for playtesters for my deckbuilder in progress, "A Bad Hand is Dealt". Check it out the demo on itch: https://jlapier.itch.io/a-bad-hand-is-dealt

There's no sound yet, but I'd love feedback on the gameplay and progression. You can play through 5 levels before it runs out of content. :)

u/jlapier — 7 days ago
▲ 40 r/PlaydateDeveloper+2 crossposts

I'm currently working on a Steam version of Crankstone and the page is live! If you enjoyed the game and want to support, please consider adding it to your wishlist! That helps for visibility.

Hopefully, this version will bring new content :)

Also, Crankstone is currently 3$ off on the Catalog.

Many thanks! Cheers;

u/loudoweb — 10 days ago
▲ 64 r/PlaydateDeveloper+1 crossposts

The entire English (and Welsh too) canal system in one yellow box. UPDATE

Thirteen and a half minutes of video right there. I am not expecting anyone to really watch it all, but it gives an impression of a few bits of the game.

New in this latest build, for those that are interested:
- music! (and reverrrrrrrrb / echooooo in the tunnels)

- sound! (the morning sequence has the dawn chorus, as recorded by me with my field recorder last week, fireworks when a planned route ends, drips, bicycle bells, windlasses, tons more)

- missing sprites! (The diary entry shows an Easter Egg, but the game doesn't, as that is what I have left to do. There are Easter Eggs all over the place.)

- new lock visuals (and it keeps state, so you have to fill appropriately. And remember to close the gate behind you...)

- the shop works, but I forgot to show it here

- moveable bridges

- if Open Street Map had the name for shops, they are in there (as you can see from when I accidentally started _inside_ the Islington Tunnel. And I do not want to do that again, it was a stressful journey irl)

So yeah, playtesting this has been fun. I am sure there are bugs on some canals, but by my reckoning, at full speed, doing the locks, it would take about 35 days solid playtime to traverse the whole thing.

And I might make another post about it soon, but one of the other games on my sideloaded list there hits the Catalog next month :)

u/straytaoist — 12 days ago
▲ 41 r/PlaydateDeveloper+1 crossposts

DevLog - Apocalypse PD! - v0.7 - Action pack update

Hey guys!

Just spent some time with the latest Airborne update and honestly… I hope you'll notice an improvment immediately.

The presentation feels tighter right from the start—cleaner menus, sharper navigation, and a little pointer system . It gives the game real personality and somehow makes you feel in control before the first shot is even fired.

Better mechanics : the difficulty doesn’t spike randomly—it builds. Slowly. Methodically. Wave after wave, the pressure keeps rising, enemies start coordinating, support units show up.

Mortars feel smarter. Infantry reacts. Jets, bombers, helicopters, tanks, paratroopers—everything’s been tuned to keep you guessing. No lazy patterns. No cheap repetition.

Small details: Better threat indicators. Cleaner DEFCON feedback. High scores that remember your name. Smoother projectiles. Subtle screen shake on impact.

Really curious what you think after a few runs.

u/david_senate — 11 days ago