r/ProductViz

▲ 72 r/ProductViz+1 crossposts

Back after a long time

Hey guys i am a young blender artist specialising in 3d advertisements for glooming companies. This is a recent client work i did. Everything is made from scratch, right from modeling, texturing, animation to final edits and all. Do let me know if you like it, and feel free to contact if you have some work or questions.

u/Devansh_Pandey_ — 6 hours ago
▲ 35 r/ProductViz+2 crossposts

2026 Chery iCAUR 03T Electric Car 3D Model – Full Interior

Polygons: 279,907

Vertices: 302,701

**Textures:**Yes

**Materials:**Yes

UV Mapped:Yes

Originally modeled in 3ds Max 2020 Preview images rendered with v-ray 5 The 3D model was created on real car base.

It s created accurately, in real units of measurement, qualitatively and maximally close to the original.

u/Ok-Internal-30 — 2 days ago
▲ 214 r/ProductViz+5 crossposts

Watch CGI > (Sound on)

Sharing a recent personal project of a watch cgi/animation. Few months back I watched some incredible work by PUCK, specially their watch cgi done for IWC. I was awed with the intent and motion design. Back then, i decided to do a watch animation and here we are.

Few of the shots are inspired by IWC - Ingenieur. It took me around a month or so from storyboard to final production. For the sound, I am not a professional sound artist, I just used some folleys and basic layering for the sound design in Adobe Audition.

For me personal projects are an important part of creative process, they give me space to explore ideas freely and test visual direction.

u/NoBread3202 — 5 days ago
▲ 35 r/ProductViz+4 crossposts

electric scooter

Just finished this electric scooter turntable for my portfolio.

This wasn't meant to be a product advertisement. The idea was to showcase the modeling, texturing, and presentation with a clean transparent background that keeps the focus on the asset.

Made with Blender and textured in Substance 3D Painter.

Portfolio:

https://venom3d.artstation.com

I'd love to hear your thoughts, especially about the materials, lighting, and overall presentation.

u/venom3d_art — 5 days ago
▲ 6 r/ProductViz+1 crossposts

How much does premium product visualization influence perceived product value?

A product doesn't have to be physically premium to look premium.

Strategic lighting, realistic materials, and clean composition can completely change how customers perceive a product before they read a single word.

This electric scooter was created as a commercial-grade product visualization focused on advertising quality rather than simply producing a realistic render.

If you were responsible for launching this product, would visuals like this increase your confidence in the brand?

Portfolio:

https://venom3d.artstation.com

u/venom3d_art — 7 days ago
▲ 9 r/ProductViz+2 crossposts

2026 Deepal S07 Electric Car 3D Model – Full Interior

Polygons: 568,072

Vertices: 722,175

**Textures:**Yes

**Materials:**Yes

UV Mapped:Yes

Originally modeled in 3ds Max 2020

Preview images rendered with Vray 5

The 3D model was created on real car base.

It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.

u/Ok-Internal-30 — 8 days ago
▲ 40 r/ProductViz+3 crossposts

Can You Judge a Hard-Surface Model Without Materials?

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This scooter is still in the modeling stage.

Looking only at the clay render, can you tell if the modeling is solid?

Or do you think materials are essential before making that judgment?

I'd love to hear how other artists approach this.

u/venom3d_art — 13 days ago

3D Brush Product Visualization

Tools used: Autodesk 3ds Max | Corona Renderer

(Tags: #productvisualization #3dproductrendering #cgi #3dsmax #coronarenderer #vray #industrialdesign #photorealism #3dmodeling #headphone)

u/qendros — 12 days ago