
Why do i encounter this guy in normal adventure
this garganture appears in every level of my adventure mode with other gargantuars hes so op and wipes the floor with me everytime how do i counter him or just remove him from my levels

this garganture appears in every level of my adventure mode with other gargantuars hes so op and wipes the floor with me everytime how do i counter him or just remove him from my levels
This combination melt tanks like Giga Football Nut zombies very fast (for common fusions ofc).
It took me 3 attempts to beat round 21 because I kept fucking game over by a Cherry Gatling zombie because I didn't notice.
This setup was the perfect counter to Giga football striker and all zombies (excluding ehh Jackson worldwide but he got melted easily) though I didn't get the Chibi Snow Queen modifier :((
Anyways I'm gonna beat Imperator Ark duck’s route in Purgatory and I'm going with an enflamed setup, so expect I'm gonna post my run here again
Also what do y'all think about my setup?
Any suggestions for my defense? (Theres an explosion effect that occurs every once in a while that heals all my plants; does anyone know which plant is doing that? I was thinking of getting rid of the rail guns and getting Phoenix 3shooter + the drones (since I have the modifier for them)
tried doing an army recruit poster thing
my headcanon is that all of the “giga football” zombies are a millitary(Giga Football archduke and Giga football striker being the leaders and the rest of zombies soldiers)
New gamemode: Pea Boat
Mechanic: in this mode, you will control a Peashooter on the boat and under him is the whole layer of water, which can moving and shoot Zombie's armor
all zombie here will floating with balloons, they able hold up 6 balloon atleast and these balloon also have a silhouette of an armor, to kill zombie you have to shoot all the balloon they held with corresponding armor of that silhouette, if shoot wrong that armor will bounce around the map until it land on it balloon's silhouette/ it destroy itself if it has been boucing so many times/ it land on your pea or the boat/ it drain down the water.
if it's drain down, all the zombie from the rest of the level will permanently speed up and can be stacked unlimitedly
shoot armor to the zombie will damage them and bounce away, 10 damage and that's all (mostly zombie here just Imp)
- After shooting a armor, your Peashooter will need a time to reload another armor (3.5s)
- All the level in this mode will have 9 lanes but also twice the flag from the base adventure (mean the longest level can ended up 6 flag)
- in the later level, you will also deal with some wall which can prevent you shooting the balloon
- you lose the game once a zombie ate your *Floating Brain* from the left
- use *A*, *D* or arrow to move the boat, move the cursor to change angle of Peashooter head and click to shoot
What can make armor bouncing:
- hit non-corresponding balloon
- if it hit at the edge of the screen
- hit zombie
- hit walls
- hit another armor while travel (this will affect direction of all armor it hit)
- Z-Glove won't work with zombie in this mode and vice versa (yeah Glove is useless here)
Fusion Mechanic for this mode: all of plant you get can only used for fuse with Peashooter, make each peashooter shoot different or act better, you can defuse to fuse a different one by click the plant card that was fused with peashooter but this will ended up cost you 50 sun and no return the sun from the plant you fused
- Sunflower (50 sun): each time you poped a balloon with this fusion, it will give you 25 sun
- Wall nut (50 sun): the armor now instead move straight up it now has physically move and when it poped a balloon and it can piece 2 more balloon of the correctsponding silhouette
- Cherry Bomb (100 sun): on the first bouncing, if there a correct silhouette nearby, the armor will destroy itself and move straight to one of the balloon
- Potato Mine (50 sun): from the direction the armor pop the balloon, it will create yet another same armor to the lower nearby correctsponding silhouette (Ex: armor hit balloon from the right will create another armor continuously hit balloon from the lower left)
- Chomper (200 sun): when reloading, there's a chance the Peashooter will replace armor with a zombie part, shooting this to any balloon will destroy it no matter what (shooting zombie will stay the same thing)
- Puffshroom (0 sun): have no reload time, instead shoot an armor, it will shoot a fragment of that armor, a silhouette will need from 3-4 fragment atleast (Note: when shoot a whole armor on the unfinished silhouette, it still pop that balloon but will throw the remain fragment out)
- Fumeshroom (100 sun): it fume cloud can piece through obstacle, but only 5 tiles away, successfully pop a balloon on this range will not shoot any armor out, but if unsuccessfully it will shoot armor normally
- Hypnoshroom (50 sun): successfully pop all balloon on zombie will turn them into Hypnopea's head which shoot armor from it balloon to the right and gone
- Iceshroom (150 sun): poped a balloon will slow that zombie, shoot all balloon from that zombie will slow the entire field (but duration shorter than)
- Doomshroom (225 sun): reload 3x longer, pop a balloon will nuke all the corresponding silhouette in 5x5 area
- Squash (75 sun): this armor will act like Wall nut armor (has physically move), can piece balloon unlimitedly (not obstacle) but will place fragment for that balloon instead (this one only need from 2-3 fragment)
- Threepeater (350 sun): shoot 3 armor at once
- Jalapeno (200 sun): reload 2x faster, emflame other balloon from a single zombie, when pop other balloon, this emflame will active and damage balloon and pop the balloon if you pop the other balloon 2 times
- Plantern (150 sun): a guide from the will hint you where the armor will go, up to 3 bounce
- Blover (100 sun): it will replace armor with a Peadrone moving like normal armor, after shoot Peadrone out your Pea gain 2x reload speed, when shoot an armor, the Peadrone will also shoot a fragment of that armor (a silhouette will need 2-4 armor from this) Peadrone will reload again once the current on the screen is gone
- Starfruit (100 sun): instead straight shooting, your Pea will shoot 2 armor diagonal
- Pumpkin (125 sun): poped 2 balloon with the same silhouette will make the pumkin shoot another armor, it will go straight to the corresponding silhouette nearby
- Garlic (150 sun): poped a balloon from the zombie have a chance to instant kill that zombie (15% chance)
World:
- World 1: Flooded Building
+ Mechanic: Nothing here, it just a sun from the sky every 25 s
- World 2: Ruin
+ Mechanic: if armor bounced 10 times, there will be a shaking screen and a big building part fall down to where the 10th bounce was, this boulder will destroy your boat if it landed on your boat, ended up game over
- World 3: Currents Water
+ Mechanic: there will be 1-3 fountain during the level, this will slow down your boat and pull zombie down base of their heigh, fountain may change the amount or it location after a flag
- World 4: Deep Cave
+ Mechanic: it's purely dark here but sometimes there will be random 2-5 light source from above go down or some wall has light object (you have to use armor to light it up, this also can cause armor bouncing
- World 5: Mountain
+ Mechanic: from 2 waves until flag, everything will flying faster, which cause armor move slower when go up and move faster when go down.
I got tired of playing PvZ Fusion, nothing wrong with it, Because I want to play other games.
Odyssey is too strong for me, I admit my skill isue.
Before i leave, they evaluate my build (without adding odyssey plants);the only problem i have is with the diggers, otherwise i feel my team is fine. I also didn't miss the air plants at all, since the flamed effect did the job.
ABILITY: Shoots doom peas that deals 150 damage and have a 10% chance of shooting a Pepper-Killer which makes a jalapeno effect on the lane with 3600 damage
SPECIAL: Shoots a ultra bomb with the head cannons every 30 seconds that deals 900 damage
ABILITY: same as paludarium ( https://www.reddit.com/r/PvZFusion/comments/1t9jnlp/comment/olhlm4o/ ) but heal 20% of the total health of the plant on him, boiling with jalapeno and bomber plants and frozen with ice and doom plants