r/R6OperatorCreator

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All The Attackers I Would Change And How I Would Change Them As A Peak Gold 3

This is every attacker in r6 I think needs a big buff and how I would buff them, from a peak gold 3 with 700 hours on the game. (from most needed to least needed)

SENS:

I've seen people play Sens like 8 times EVER people clearly do not like this guy, but I think all Sens needs is a simple fix:

  1. Make it so you can't hear through the other side of Sens R.O.U.'s

If his gadget was louder it could be used with way more versatility, imagine throwing his gadget right before your team jumps in a window, defenders can still shoot thru it but they can't hear exactly where to shoot or how many players they could be shooting at, If you don't have a clue what's happening on the other side of his wall he would be much more of a problem for defender's this would make it feel like Sens actually has control of the map and would feel like more of a problem for defender but still counter-able.

  1. Make it so Glaz and Warden can see through R.O.U.'s again

I know there are lore reasons why they changed it, because of the way Sens gadget "works" just change how it works then, ubi shouldn't get so caught up in things people don't care about just to make worse decisions but this would just be a little buff that Glaz and Warden both definitely need, it would give Sens and Glaz a good duo aspect and give warden more things he can counter.

NØKK:

I die inside every time I see someone pick Nøkk. I wasn't playing the game when she was in her prime but from what I've heard she had silent step like Caveira and didn't set off proximity traps, now she's like vigil on attack with worse guns (the only reason people pick vigil are for his guns) what I would do to her would be more like a rework:

  1. when her Presence Reducer is on she can see gadgets that have been pinged at some point though walls and at a very short distance(kind of like Solis) and can temporary disable them for a few seconds(just enough time to walk past them) she can only do this a couple times a round. this would make it so she could have the ultra stealth everyone misses but you actually have to put some effort to pull off a single play instead of just activating an ability and walking through and she can only sneak past things she knows is there, this would also make Iq a very helpful duo. she can still be counter by non-proximity devices like a simple Goyo on a door or Kapkan

  2. I guess, give her silent step back when her gadget is active.

since her main ability requires more setup now she deserves silent step back and all the benefits are pretty self explanatory

AMARU:

Amaru is just a hail Mary, that's it ,people only pick this op to throw or when all hope is loss, not that there's much to do but this is what I've got:

1.Make it so she can hang on hatches without opening them and if she has a hard breach charge she can place it on hatches from below.

If she could hang on a reinforced hatch and open it with her hard breach charge from below that would open up more unpredictable plays from her and hanging on a hatch without breaking it could be used as some creative flank watch, potentially catching a roaming defender off guard.

  1. Give her Infinite grapples.

Chance are you won't get to use more then a couple but if you are really cooking something up on the worse operator in the game you should have as many grapples as you want.

  1. Make it so you are able to grapple on more ledges

I understand it might be hard to code or something but she just needs as much versatility as she can get.

  1. Give her smokes

anything to help her not instantly get killed when grappling.

IANA:

Iana is kind of a nothing burger, infinite droning but there's a solid chance you don't get any info because the drone is one shot and the size of a player so its really easy to shoot this is what I'd do:

  1. Make the drone ping the person who shot it.

This way you are getting info no matter what, just one simple ping right after they shoot the drone so you know where the person who shot you is/was

  1. Make it so when you get off the drone you already have your gun out.

this is so you can play off the info faster and better.

DEIMOS:

Deimos doesn't REALLY need a buff but there's some small things I'd change:

  1. Make his pistol's scope a 1.5x zoom.

his pistol is basically his main weapon and its not very versatile at the longer ranges, this change also would just make Deimos more special for being the only operator with the legendary 1.5x so it would give him more aura

  1. Give him a lever action rifle, or just add a lever action to the game.

lever action rifles are really cool, that's it.

Well that's it, there are other attackers like: Sledge, Fuze, Iq, Finka, Zero and Rauora that I think need more help but I wouldn't really know what to change so I ignored them. this was fun to write and think about, I might do the same with defenders. Thank you to anyone who was willing to read through my ideas I always tell my friend's that if I was in charge of siege I would make better decisions and I'm curious if anyone else thinks I have some good ideas. feel free to ask me to elaborate on some thing I may have left unclear if you care enough to do so.

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u/shortkid768734678 — 6 days ago