How to make larger items fit in extraction. They always break :/ i always lose 24k bc of this .
I never make it past level 5 as well 😭😭
I never make it past level 5 as well 😭😭
Idea for a monster that I drew up!
For those who want it :)
I didn’t know 2 was possible! I’ve only found 1 other yellow box, this made me very happy! 🤩🤩
Anyone else notice that the Orbs, beyond their really cool new animation when breaking, deal some decent damage to stuff now? Instead of just being seemingly glass that shatters, they now pack a punch. If this was always the case call me crazy, but I've had the orbs actually cause me and my valuables damage all day today.
The worst was when I was on extraction #4 out of 5 and had a 100k bag going. Had the bag sitting next to the 4th extraction waiting to be thrown in, and a monster came into the room so I tossed em into the pit nearby. Tried my mightiest to catch the orb but just couldn't get my hands on that sucker, then to my surprise it CRASHES into my 100k bag, shatters into a brilliant display of smoke, immediately knocking off 35k from the bag, and then the bag hits the wall and loses another 5k, then rolls into the pit where I grab it and save it and somehow lost another 5k again. So in like 2 seconds my bag lost almost half it's value because I couldn't catch the dang orb!
I honestly laughed pretty hard it was kind of funny. Wish I had a recording to show. Add orbs to the list of dangerous things to be careful with. Better catch those suckers!
found it and it took away some of my health without my consent
While grinding more than ever with the new cosmetic update I can’t help but think of additional things I’d like to see added to the game. Do the devs ever take recommendations? Here’s what I have so far:
“Taxmans #1 Donator” Bonus - Gives a money boost if every item on a map is donated (even if starting monetary value is decreased)
“Soft Hands” Perk - Do less damage when setting down an object
“Statue” Monster - Mimics an item you can pick up but has distinct features that player must learn to identify to determine whether or not to grab
“Finders Keepers” - Hidden weapons on each map that fits theme and if found is stronger than standard weapons that are brought in (only lasts for existing round)
It’s real!!
Found our first one on level 32.
I did not find any good graphics that visualize the chances of finding cosmetic boxes. So I created some myself. The chances stay the same after level 16.
Image 1: Chances for levels 1 to 10.
Image 2: Chances for levels 11 to 16+.
Image 3: Average number of cosmetic boxes per level.
If you only play level 16+, you still need to beat on average 17 levels to get one ultra-rare cosmetic box.
If you beat the first 20 levels, you get 10 common, 8.5 uncommon, 4.2 rare and 0.6 ultra rare cosmetic boxes on average.
The following table shows the average number of boxes you get per level.
| Level | total | common | uncommon | rare | ultra-rare |
|---|---|---|---|---|---|
| 1 | 0,2 | 0,1398 | 0,0564 | 0,0038 | 0 |
| 2 | 0,28 | 0,186032 | 0,083776 | 0,010136 | 0,000056 |
| 3 | 0,36 | 0,223236 | 0,114084 | 0,021996 | 0,000684 |
| 4 | 0,44 | 0,247764 | 0,147268 | 0,042064 | 0,002904 |
| 5 | 0,52 | 0,253916 | 0,1833 | 0,07436 | 0,008424 |
| 6 | 0,8 | 0,37302 | 0,27858 | 0,12878 | 0,01962 |
| 7 | 0,88 | 0,419252 | 0,305956 | 0,135116 | 0,019676 |
| 8 | 0,96 | 0,456456 | 0,336264 | 0,146976 | 0,020304 |
| 9 | 1,04 | 0,480984 | 0,369448 | 0,167044 | 0,022524 |
| 10 | 1,12 | 0,487136 | 0,40548 | 0,19934 | 0,028044 |
| 11 | 1,4 | 0,60624 | 0,50076 | 0,25376 | 0,03924 |
| 12 | 1,48 | 0,652472 | 0,528136 | 0,260096 | 0,039296 |
| 13 | 1,56 | 0,689676 | 0,558444 | 0,271956 | 0,039924 |
| 14 | 1,64 | 0,714204 | 0,591628 | 0,292024 | 0,042144 |
| 15 | 1,72 | 0,720356 | 0,62766 | 0,32432 | 0,047664 |
| 16+ | 1,8 | 0,69966 | 0,66654 | 0,37494 | 0,05886 |
Thank you to the REPO wiki, which contains the base chances and goes into more detail on how cosmetic box spawning works.
If you use any of these graphics, please credit me or reach out to me first.
My very first thought when I saw her for the first time is this book. She feels and looks like a monster that belongs in this universe.
Sup, I love Repo, but I find the game can get way too easy and less tense when you obtain weapons. I was wondering if there’s any mods that make the Loom, or other Hugh level monsters have CRAZY health, or straight up un-killable? Yes, I’m aware I can just ditch the guns, but I like using them to deal with low level monsters that are more of a hassle. I feel the high level monsters shouldn’t be this easy to stun, then simply kill. If there’s any mods, I’d really appreciate if you’d let me know. Thank you!
Was testing if it's a death pit... I know I should've known better but still! Did I do something wrong?
"W E L C O M E ."
(Made this Markiplier skin immediately after unlocking the mustache lmao)