r/RaceTrackDesigns

Autodromo Ciudad de Rafaela - Redesign (too late for Anarchy in Argentina)

I had originally created this for the RTD competition, but I was miles away from finishing before the deadline so I took my time to complete it to my own satisfaction. I tried to use the oval and its original chicanes as much as practical, while creating layouts that were fast and challenging while staying safe for all categories. The new pit lane is capable of hosting endurance racing as well.

Feedback, praise and criticism welcome! Created in Inkscape.

u/phyllicanderer — 13 hours ago

Symmons Plains Raceway, Tasmania, Aus. Bi-directional upgrade

The circuit has been changed a bit, here i will use the real anti-clockwise turn numbers for the bike course, The whole track has been repaved and is now a minimum 10m wide.

  • The start straight has been straightened and widen to 12m.
  • Turn One has been widen to 12m with the extra 2m width added to the outside of the corner, Kerb has been extended.
  • Turn Two has been widen to 12m, the inside kerb is the pre-renovation kerb, Inside the kerb is a paved section so cars can brake and turn to reduce the chances and impact of coming back onto the track. There is asphalt on the other side of the exit outside kerb and is for an alternative pit exit.
  • Turn Three, the track narrows to 10m and the corner has been given a greater radius by moving the track left over the old kerb. There is asphalt on the inside for the clockwise direction circuit. The car circuit can still be used and has no changes made.
  • Turn Four the track is unchanged, there is between 1-2 meters of asphalt on the outside covering what used to be the sandtrap on the edge of the circuit. The wall has been moved back to add more runoff right infront of turn 4, and to make runoff for the clockwise circuit, the wall on the exit of the turn has been moved back about a meter to shallow the impact angle.
  • The run to the Hairpin, the track has been widened to 10m with the wall on the right moving to make space for the track and the verge.
  • The Turn Five Hairpin. The track has not been changed except for a new inside  and outside entry (exit for clockwise) kerb, there is more space on the outside of the turn as the walls have been moved back and runoff extended. The tyre barrier is moved when the track changes direction.
  • The Back Straight. On the left a concrete wall has been installed to ensure that cars, bikes and riders do not impact with the wrong side of the Armco barriers and its posts that is against the track between turns 4 & 5, on the right a concrete wall replaces the earth and tyre barriers. 400m after the hairpin a temporary wall section will be moved between direction changes to allow access.
  • Turn Six, the Track has not been changed, the new wall on the left has been connected to the exiting wall and the sand trap has been extended towards turn 5. The new wall extends around to turn 7
  • Turn Seven. Two new sand traps, one on the left to slow cars that went off at Turn 6 before they cross the track between turns 7 & 8, the other on the right aswell as a new kerb primarily for the clockwise circuit. On the exit of the corner an alternative pit exit for the clockwise circuit is behind the outside exit kerb which has been moved to allow the track to widen to 12m, the sand trap has been extended.
  • Turn Eight. The turn has been widened, The original pit entry is still there going straight ahead, aswell as the original inside kerb. The exit of the corner has been tightened with a new kerb place where the turn radius decreases to allow for more runoff for the turn exit with the old track surface being left for paved runoff behind a new kerb and to straighten the starting straight.

 

The Clockwise circuit for both cars and bikes will use the anti-clockwise bike circuit as the other option will be too dangerous without moving the wall next to the right of turn 1 & 2 and I do not want to reduce spectator viewing spots.

u/madmaper_13 — 12 hours ago

RTD Challenge #66 || Flip it and Reverse it

First off, results for RTD65, The Elbonian Connection, as judged by u/WynnEnby

Best in Show: The Elbonian GP That Never Was by u/maxx-usa

Congrats to maxx on the challenge win, let's get into the next challenge...

Flip it and Reverse it

The challenge: Design a road course that is able to be used in both directions

Your task is to design a circuit, not only able to be ran in both directions, but to excel in both directions. You must take safety features such as runoff and wall openings into consideration, as well as racing quality. Don’t let safety come at the expense of racing, and vice versa. In addition, don’t let the quality of one direction of the track come at the expense of the other direction.

Rules:

The main layout of your track must be functional in both directions. You can’t add chicanes or anything to one direction in order to meet safety requirements. Using them as alternate layouts is fine, but they shouldn't be a necessity in the name of safety. The track must be of the same or similar quality or grade in both directions. For example, if a circuit is Formula 1/Grade 1 quality going clockwise, it must also be that quality going counterclockwise. This must be upheld no matter the level of racing the circuit holds. Must be a paved, permanent or semi perm road course between 0.5 kilometers and 7 kilometers. Leaving a wide range to encourage unique ideas but also closing off loopholes No major renovations should be required to change layouts. Minimal barriers are able to be moved, but it shouldn’t be a whole renovation. The less work to switch directions the more points you’ll get.

Suggestions:

Make it make sense that the track can run both directions. Not every track would benefit much from being multidirectional. For this reason I would suggest staying away from high grade tracks that only have one, maybe two big races a year. An F1 circuit has minimal reason to be operable in both directions unless you are trying to do some sprint weekend shenanigans or something Ideally you should have no primary direction. It shouldn’t be a “clockwise but can also be ran backwards” track. Make them equally great. Ask any clarifying questions you may have I’m sure there’s a loophole out there, but stay within the spirit of the prompt

Prompt submitted by u/Dont_hate_the_8

Your deadline is 11:59:59 PM CDT, August 1st, 2026 (Countdown)

Want to submit a prompt for an RTD challenge? Do it here!

Join the official discord server for r/RaceTrackDesigns! We love seeing new people getting more involved in the community!

p.s.

Criticisms of the extension of the last challenge have been heard, and they will be taken into account for all future challenges. Any deadline extension for any challenge, competition, or other deadlined thing on this subreddit will be voted on in the discord server before any official announcement or decision is made. Thank you.

reddit.com
u/TobyeatsfAtcoW — 3 days ago

WIP Macys Motorsports Park - Cincinnati OH

https://preview.redd.it/vvtq4fpwy8bh1.png?width=1706&format=png&auto=webp&s=b9daea6d83e830e3f9d5a2cddddeb53835774bb0

https://preview.redd.it/poi90esxy8bh1.png?width=1626&format=png&auto=webp&s=ce987d0dadc1322eb8caf99daf9834a4369f80d6

Not Macys as in the store. Its my name lol. This is my first track and I am excited to see how it drives in Assetto Corsa. I am making it in Blender with Track Tools.

reddit.com
u/Benji472 — 2 days ago

Why did they reprofile club corner in 2010?

I get why the made the other changes in 2010 with the infield and I don’t want it get into that now.

But why did they change the profile of club corner?

I feel like the older profile was much better for racing. It was wider, would allow cars to run side by side through there and allowed drivers to use different lines through the corner (run wide and carry the speed vs cut it tight and shorten the distance)

I don’t think it would affect the pit lane and buildings as it is far enough away. I can’t see how the older layout is anymore dangerous for cars or bikes as it doesn‘t have that much higher exist speed.

Any ideas for the reason of this change?

u/GB_GeorgeBowen — 3 days ago

Autódromo Internacional de Xique Xique

This is Pt.2 of my post from yesterday

For context, this is a render of what Autódromo Internacional de Xique Xique Could've looked like had it been built in the 2000s. Read the Interview to understand its background and the process behind its creation.

Credit to Quattro for the Logo :)

u/R32_driver — 3 days ago

Ruhr Valley Autodrome Exploratory Lap

https://reddit.com/link/1un7jl4/video/ii2vcurwe7bh1/player

A few months ago I designed a racetrack near the place where i live in Germany.
After a bit of work in Blender i have made a playable version of the track for Assetto Corsa (although it still needs quite a bit of work to actually look good).
This is a lap i did in a Lotus Exos 125 Stage 1 with a laptime of about 2 mins 11 seconds although, due to my relatively poor driving and lack of proper setup, I believe this time could be whittled down to well below the 2 minute mark.

I hope yall like it.

reddit.com
u/Beginning_Resource33 — 2 days ago

Haarlem street circuit. More info in the description.

The circuit is set in the city of Haarlem, it is made for Touring car racing. It has 15 turns and it's 3.3 kilometres long. I also hate the t4-t5 chicane, but there is literally no space for runoff, so I have to slow the cars down. If you have any other questions, please ask. It is my most serious project yet, and I would be happy if you give me feedback.

u/Prxgstvr — 4 days ago
▲ 95 r/RaceTrackDesigns+8 crossposts

Instead of waiting for YouTubers, why not build our own channel?

Hey everyone,

I'm currently at a stage where I'm reaching out to YouTubers to share my upcoming game's trailer, and now ı see that it is harder than ı thought.

Most of the time, I simply don't get a response. When I do, it's often a paid promotion offer, which is completely understandable, but difficult for me as a solo developer with a very limited marketing budget.

Is this a common problem or only ı have this difficulty?

This situation let me start to thing, and I'm genuinely curious whether it's actually useful or completely pointless.

What if there was a dedicated YouTube channel focused exclusively on indie game content which created by developer?

The idea would be simple:

  • 100% focused on indie games.
  • Developers create their own content and keep full control over it.
  • Free submissions through a simple form.
  • Trailers/contents will be organized by genre.
  • No paid placement or priority system.
  • All submissions are welcome, but trailers must meet a basic quality guidelines (clear trailer, readable text, audio quality, etc.) to ensure viewers can expect a consistently good experience.

So expectation is dev. will make a content about their game. only trailer is also okey but making a small speech may increase the quality of video and there will be a fix comment on video that dev. will answer questions about game.

The obvious problem is that such a channel would start with exactly zero subscribers, so ıf devs will support channel it my have a chance so we can release our contents in youtube more easily.

So I create this channel. https://www.youtube.com/@IndieGameInn

What do you think? Does this idea would work? Would you consider sharing your game on a channel like this? Why or why not?

u/Hyaena81 — 5 days ago

Xique-Xique Circuit: 1987 interview with Larry Somel

Autódromo Internacional Xique-Xique, A collaboration between R32 & Quattro

Credits to Quattro for making the website, logo, and magazine front page.

Below I will link the website, where you can read the full interview regarding the Creative process behind Autódromo Internacional Xique-Xique, an old, 80's concept that was later revived in the 2000s

u/R32_driver — 5 days ago

Yogyakarta MotorPark

Anti clock wise circuit

16 corners

Heavy-Left Turn Demanding

5.2km

(Forgot to put barriers, and also I kinda over exaggerated on the runoff amount:v)

u/Klutzy_Arm2362 — 4 days ago

[Request] Fictional F1 Street Circuit in the Netherlands for a Roblox League - Open Canvas!

Hi everyone!

I am looking for a designer to create a fictional F1 street circuit layout set in a Dutch town or city. This track will be built in Roblox Studio for our F1 League.

You have 100% creative freedom regarding the location and specific turns, but we have a few strict specifications to make it perfect for Roblox physics:

🛠️ Track Specifications & Requirements:

Track Width: The track MUST be exactly 75 studs wide everywhere. This is crucial for Roblox car hitboxes and clean racing.

Run-off Areas: Since it's a street race, please include realistic transition zones. We want to see Grass and Gravel run-offs at the heavy braking zones instead of just concrete walls.

Pit Lane & DRS: Include a clear pit lane (entry/exit) and indicate where the DRS zones (detection and activation lines) should be placed.

Grandstands (Tribunes):** Please mark designated areas around the track where we can place large grandstands for spectators.

Dutch Aesthetic: The track should feel Dutch—think of racing past canals, over historic bridges, through a town square, or around a windmill.

🇳🇱 Theme & Flow:

You can choose any Dutch city or village as your canvas (e.g., Amsterdam, Rotterdam, Delft, Utrecht, or a fictional village). Sharp corners (like 90-degree street turns) mixed with long straights work best for Roblox braking physics and overtaking.

If you want to see your track layout concept completely built in Roblox Studio, please drop your designs or ideas below!

Thank you in advance!

reddit.com
u/levi_dehaan33 — 5 days ago

Track of the Month || June 2026

It's time to recognize the best tracks of June! You'll have a week to nominate and vote on tracks from last month. After that week is up, we'll have a track of the month! We'll be using contest mode so that success bias doesn't play a role.

https://preview.redd.it/pgur5vfpwjah1.png?width=462&format=png&auto=webp&s=dea68ab32eddb5b1458ec917fac6303ccc3c56a6

PLEASE post your comments like this I don't want any confusion. KEEP DA FORMAT.

Pictured above is a perfect example of the format your nominations should be submitted in. You can go more in depth on the praise, but keep it relatively consise.

And guys, PLEASE check to make sure your track was posted in JUNE

You can nominate as many tracks as you please as long as they aren't your own

Month Track Designer
January Cape-Fort Glenn Aerodrome u/MrPorgMotorsport
February Eskilso Motorbaner u/schapenbeaver
March Tamsui Park Circuit u/MrPorgMotorsport
April CAMP - Central Arizona Motorsports Park u/MrPorgMotorsport
May Lyneham Circuit u/MXVRSTPPN33

Want to submit a prompt for an RTD challenge? Do it here!

Join the official discord server for r/RaceTrackDesigns! We love seeing new people getting more involved in the community!

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u/TobyeatsfAtcoW — 6 days ago