r/RadeonGPUs

▲ 15 r/RadeonGPUs+2 crossposts

Switched from NVIDIA to AMD – RX 9070 XT Steel Legend owners, need some advice!

Hey guys,

I've been an NVIDIA user for years, mostly gaming on laptops, but recently I decided to build myself a proper gaming PC and give AMD a shot.

Here's my setup:

GPU: ASRock RX 9070 XT Steel Legend 16GB

CPU: Ryzen 7 9800X3D

Motherboard: ASUS TUF B850-PLUS Gaming WiFi

RAM: 32GB Corsair Vengeance DDR5 6000MHz CL30 (EXPO enabled)

Cooler: Thermaltake MagCurve 360 Ultra

Storage: 1TB SSD + 2TB Samsung SSD

Monitor: Samsung 4K OLED 360Hz (HDMI 2.1)

OS: Windows 11

Performance-wise, I really can't complain. The card handles 4K gaming pretty well and I'm happy with the FPS I'm getting.

But man, these random crashes and black screens are driving me crazy.

I've had quite a few crashes in GTA V / FiveM, sometimes it seems like the AMD driver just gives up.

And it's not just FiveM. I'm currently playing Watch Dogs 2 at 4K and I keep getting random black screens. The screen goes completely black for a few seconds and then the picture comes back. It happens way too often.

I'm not even sure if it's the AMD driver, HDMI 2.1, FreeSync, HDR, or something else causing it.

Never really had to deal with stuff like this on my previous NVIDIA setups, so I'm still figuring things out on the AMD side.

Anyway, I have a couple of questions.

First, has anyone had similar issues with the RX 9070 XT? Especially the random black screens or driver timeouts? If you managed to fix them, what actually worked for you?

Second, and this is what I'm really interested in, are there any ASRock RX 9070 XT Steel Legend owners here who could share screenshots of their AMD Adrenalin tuning settings?

I'd like to see what you're running for GPU clocks, voltage, VRAM frequency, power limit and fan curve. Also curious about your GPU and hotspot temperatures while gaming.

Preferably from the Steel Legend specifically, not other RX 9070 XT models. I know every GPU is a little different, but I'd like to compare settings with people running the exact same card.

I'm also interested in undervolting and overclocking, but nothing extreme. Just trying to find a good balance between performance, temperatures, noise and stability.

Honestly, I'm not chasing benchmark records or trying to squeeze out every last FPS. I just want to enjoy gaming at 4K without wondering when the next crash or black screen is going to happen lol.

If anyone has some stable settings, Adrenalin screenshots or tips, I'd really appreciate it.

Thanks guys!

UPDATE Quick update on my RX 9070 XT crashes and black screen issues:

First of all, thanks to everyone who replied and tried to help!

A few people mentioned that my RAM might be causing the driver crashes, especially since I was running DDR5 at 6000MHz with EXPO enabled.

So I decided to do some testing.

I changed my RAM from 6000MHz CL30 (1.35V) to 5600MHz CL36 (1.25V) using the second EXPO profile, with EXPO I still enabled.

After that, I downloaded OCCT and ran a 60-minute Memory stress test with 80% memory allocation using the Heat preset.

The test completed successfully with 0 errors, no crashes, no freezes, and everything seemed stable.

I also checked my motherboard's BIOS version and realized I was still running BIOS 1087 from September 2025. I built this PC recently and hadn't updated the BIOS since.

So I'm currently updating my ASUS TUF B850-PLUS WIFI to BIOS 1681.

Once that's done, I'll keep the RAM at 5600MHz with EXPO I, run some more tests, and try the games where I was getting crashes and random black screens.

I'm still not sure whether the issue was RAM instability, the old BIOS, AMD drivers, or something else.

Hopefully this helps narrow things down.

I'll post another update once I've had some time to test everything properly.

Thanks again for all the suggestions! Really appreciate it.

reddit.com
u/LongjumpingBother610 — 7 days ago

Help deciding GPU for budget gaming build.

Hello people,

so, I am building this budget build for 1080p gaming. But I dunno which gpu to select.

my parts

  1. AMD Ryzen 5 5600

  2. MSI B550M-A Pro Mobo

  3. 16 GB DDR4 8x2

I am going to play CS2, Battlefield 6.

So, I did my research and decided on Radeon RX 7600. but it has only 8gb vram. and games are going to become more demanding. so, I searched for higher vram options..

I found the following ones.

  1. Rx 6700xt 12gb vram

  2. Rx 6750xt 12gb vram

  3. Rx 6800 16gb vram

  4. Rx 6800xt 16gb vram

  5. Rx 6900xt 16gb vram

  6. Rx 6950xt 16gb vram

but the problem I have is the budget.

I have a budget of 35k inr (350 usd approx) for gpu and I want an AMD one.

I need your help to decide one for best performance per buck..

if u have any suggestions or points.. please tell them.

reddit.com
u/Damonkern — 8 days ago
▲ 17 r/RadeonGPUs+1 crossposts

A new async approach saves lots of performances with DLSS5 on AMD, could work on Nvidia too

Hi everyone, i just released my last "experiment". a new implementation of DLSS5 on AMD, completely open source.
But what's it's even more interesting, i managed (with a huge help of Claude, tbh) to achieve an asyncronous system which is able to render the dlss effect without waiting for each frame.

For example, i tested it on an RDNA3 card, at 1440p with raytracing disabled and FSR4 + frame gen. on this configuration, the game normally can reach a pretty high framerate, in this example it's almost at 139fps. The dlss5 network runs very slowly there, and waiting for it at each frame would mean running at around 20 fps at 1440p, even if applying dlss5 before the upscaler.
With this new approach, the dlss network is applied only "every now and then" (as soon the dlss5 network finishes working on the previous frame), and every frame is composed based on the previous frames. when the dlss5 network finishes rendering, that frame is already "old", so the software takes a residual (network output - network input) and applies it to the current frame using a displacement map.

Performance-wise, this means that the final framerate will be still pretty close to the original. in this example, 119 fps vs 139.

The drawback: On the current state, it can introduce some artifacts, wich aren't an issue when the game is still (and that's why it isn't noticeable in the screenshots), but it can be noticed in some situations with movement. It's usually more noticeable the higher is the difference between the network's and the game's rendering times. This also means that frame gen makes this even worse.
It also differs from game to game, and can be more or less noticeable in some scenes than in others.
But i'm pretty sure this can be worked on, at least in part. i already managed to reduce it a lot before the first release.

Plus, i also managed to make it work on Linux/Proton.

https://github.com/RedDukeDev/dlss5-nr-amd-custom

u/RedDukeDev — 9 days ago