r/RebeccaMains
WHICH OTHER TEAMS CAN SHE BE ON
Please do not use best in slot or anything like that. If she can buff a character please comment that, regardless of if it is 1.X or 2.X characters
3.4 | New sonata Adam Smasher via (Source wuwa legacy)
Investment for main dps rebecca
I wanted to ask, if I want to go all in on a Rebecca main dps (where duplicate investments geared towards her) first should I get mornye or could she be replaced by a better support in the future, second what is the best cons for each character (for reference I have 500 pulls in total)
3.4 | Animations Lucilla via (Source wuwa leaks)
Désolé, je n'ai pas de meilleure résolution.
3.4 | Gameplay of new characters and the effect of Adam Smasher's echo via (Source wuwa)
3.4 | Materials temporary ascension via (Source wuwa legacy)
3.4 | Resource skills can now be upgraded all at once via (Source seele)
3.4 | Current Sequences via (Source nanoka)
1.Try Not to Get in the Way!
The DMG Multiplier for Rebecca's Pistol Heavy Attack and ShotgunBasic Attack is increased by 50%.
After entering A Girl Gets What She Wants!, Rebeca gains 3 additional stack of Street Smarts for 12s. Upon performing Tactical Dodge - Huntress or Tactical Dodge - Guts, if Rebecca has sufficient Street Smarts stacks, 1 stacks will be consumed to restore 20 STA.
Rebecca's ULT Finale is immune to interruption.
Oh, Hey Choom!
2.Oh, Hey Choom!
Casting Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Leadhead, Come 'n' Get Me!, or Resonance Liberation - Party 'til Dawn! grants 20% All-Attribute DMG Bonus for all Resonators in the team for 30s.
When Resonators in the team inflict Hack - Shifting, they gain 15% All DMG Amplification for 30s.
Hot Hand regenerates twice as fast when Rebecca is out of combat.
Don't Sweat Your Six!
3.Don't Sweat Your Six!
Rebecca's Resonance Liberation Party 'til Dawn!, and Resonance Liberation BOOM! Fireworks! gain 60% DMG Multiplier.
Rebecca's Resonance Liberation Party 'til Dawn! gains increased explosive range.
Casting Intro Skill Yo, It's Big Boomin' Time!, or Intro Skill Leadhead, Come 'n' Get Me! grants 120 points of Hot Hand.
Got Ya Covered!
4.Got Ya Covered!
Rebeca gains an additional 60% Stat increase from the Forte Circuit A Girl Gets What She Wants! effect.
Dreamin' on the Edge
5.Dreamin' on the Edge
Rebecca gains a 20% Basic Attack DMG Bonus for 8s when she applies Hack - Shifting
Maybe, Just Maybe...
6.Maybe, Just Maybe...
Rebecca's Basic Attack DMG Bonus from every source is increased by 50%.
Rebecca deals an additional instance of Basic Attack DMG when casting Forte Circuit - Rat-tat-tat! - Huntress or Forte Circuit - Bang-bang-bang! - Guts.
Rebecca recovers an additional 20 points of Hot Hand when she is in Forte CircuitRat-tat-tat! - Huntress! or Forte Circuit Bang-bang-bang! - Guts.
While out of combat, Rebecca restores 4 point of Fervor.
3.4 | Kits Lucy and Rebecca via (Source seele)
Lucy and Rebecca, unofficial fighting style
Lucy
Main DPS, high heavy attack damage, amplified basic attack damage, Tune Hack response
Rebecca
High basic attack damage, amplified heavy attack damage, Tune Hack response.
Rebecca's special weapon via (Source seele)
Bonebreaker
Attack increased? When using the Intro skill, the wearer's base attack damage is increased by ? for ? seconds. When applying Hack - Shifting, the wearer's base attack damage is increased by ? for ? seconds, and all party resonators gain ? DPS for ? seconds.
The fact of death cannot be changed. In this case, there is no room for hesitation.
She pulled the trigger and destroyed the dream she depended on.
Non Lucy teams
Just spitballing, anybody got ideas for teams without Lucy?
Considering she does Basic Attack Sanhua seems like a no brainer, but besides her who else would be a good SubDPS?
I’m toying around the idea with a Moonlit Chixia but not entirely sure how viable that is.
Chixia is Paired with Buling for the Skill Damage, S6 Chixia buffs Basic Attack on Boom Boom. Bell Borne for the 10% Atk Bonus or the 50% Damage Reduction since Rebecca goes immobile in her kit. Outro for the Moonlit 5pcs effect.
Buling Buffs Chixia but with Rejuv we also get 15% Atk and she heals off field so that’ll be up pretty consistently.
3.4 | Kit echo Lucy and Rebecca via (Source seele)
New Echo Skill
Reverberating Resonance · Nightmare Adam Hammer
Use the Echo skill to deal 16 hits of ? Physical damage to enemies.
When this Echo is equipped in the primary slot and the Resonator is Lucy, the Echo skill changes to:
• Press: Deal ? Spectro damage to nearby enemies.
• Hold: Deal ? Spectro damage to nearby enemies and enter a special movement state. While in this state, increase Lucy's Movement Speed and slow the time flow of nearby enemies.
When this Echo is equipped in the primary slot and the Resonator is Rebecca, the Echo skill changes to:
• Use the Echo skill to launch missiles at the target, dealing 16 hits of Electro damage.
Rebecca Signature Stats - Via Seele
Rebecca's Weapon
Bonebreaker
ATK is increased by ?. When casting Intro Skill, the wielder's Basic Attack DMG is increased by ? for ?s. Upon inflicting Hack - Shifting, the wielder's Basic Attack DMG is increased by? for?s, and all Resonators in the team gain? ATK for?
Rebecca kit via Seele
【 Wuthering Waves 3.4 】
Rebecca Skill Kit Translation (Contextual / Wuwa Terminology)
Normal Attacks
Mixed Tactics
Basic Attack · Hunter
Performs up to 3 consecutive attacks, dealing Electro DMG.
Heavy Attack · Hunter
Hold Basic Attack to continuously fire at enemies, dealing Electro DMG. This counts as Basic Attack DMG.
Aerial Assault! · Hunter
Flips down from mid-air.
After casting this skill, holding Attack allows Rebecca to cast Heavy Attack · Hunter.
Mid-Air Plunging Attack · Hunter
Deals Electro DMG.
Dodge Counter · Hunter
After a successful dodge, press Basic Attack within a certain time to attack the target, dealing Electro DMG.
Tactical Dodge · Hunter
Tap Dodge to evade while attacking the target, dealing Electro DMG.
Can be cast during:
- Basic Attack · Hunter
- Heavy Attack · Hunter
- Ratatat! · Hunter
If Tactical Dodge · Hunter successfully evades an attack, it additionally deals Electro DMG.
Basic Attack · Iron Guts
Performs up to 3 consecutive attacks, dealing Electro DMG.
Heavy Attack · Iron Guts
Consumes Stamina to attack the target, dealing Electro DMG.
Mid-Air Plunging Attack · Iron Guts
Deals Electro DMG.
Dodge Counter · Iron Guts
After a successful dodge, press Basic Attack within a certain time to attack the target, dealing Electro DMG.
Tactical Dodge · Iron Guts
Tap Dodge to evade while attacking the target, dealing Electro DMG.
Can be cast during:
- Basic Attack · Iron Guts / Heavy Attack · Iron Guts
- Resonance Skill · Here Comes the Big One!
- Intro Skill · Woohoo, Big One Incoming!
- Bang Bang Bang! · Iron Guts
If Tactical Dodge · Iron Guts successfully evades an attack, it additionally deals Electro DMG.
Resonance Skill
Tactical Adjustment
Resonance Skill · Here Comes the Big One!
While in Hunter Mode, tap Resonance Skill to rapidly fire while approaching enemies, then switch to Iron Guts Mode and bombard the target with Iron Guts, dealing Electro DMG.
After casting, pressing Basic Attack within a certain time triggers the 2nd stage of Basic Attack · Iron Guts.
Resonance Skill · Catch Me If You Can!
While in Iron Guts Mode, tap Resonance Skill to rapidly sweep enemies with Iron Guts, then fire at the ground to propel herself toward enemies using recoil. Rebecca then switches to Hunter Mode and rapidly fires with Hunter, dealing Electro DMG.
After casting, if airborne at low altitude, tapping or holding Basic Attack within a certain time triggers Aerial Assault! · Hunter.
Resonance Liberation
Showtime!
Switches into [?]-Type Machine Gun Mode, generating a Stagnation Field. For ? seconds:
Rebecca automatically fires the [?]-Type Machine Gun, dealing Electro DMG and continuously gaining Overload.
While firing, pressing Basic Attack after a certain duration increases the machine gun’s power and accelerates Overload gain. Can trigger up to 2 times.
- The machine gun automatically locks onto the enemy closest to the reticle at the center of the screen.
- Enemies outside the reticle cannot be targeted.
- Rebecca cannot move while using the machine gun, but gains ? DMG Reduction and interruption immunity.
Overload Mechanics
Maximum Overload: ? points.
- Base Machine Gun: Gain ? points on hit.
- After 1 Power Upgrade: Gain ? points on hit.
- After 2 Power Upgrades: Gain ? points on hit.
Big Fireworks!
When Machine Gun Mode ends or Overload reaches maximum, Rebecca automatically casts Big Fireworks!, dealing Electro DMG.
- Holding Resonance Liberation during Machine Gun Mode allows early activation of Big Fireworks!
Forte Circuit
Time To Get Serious!
Time To Use This!
Rebecca can switch between Hunter and Iron Guts modes using Resonance Skills:
- In Hunter Mode, Rebecca gains ? Crit DMG.
- In Iron Guts Mode, Rebecca gains ? Defense Ignore.
Havoc Break · Offset
Casting:
- Intro Skill · Woohoo, Big One Incoming!
- Intro Skill · Idiot, Catch Me If You Can!
- Ratatat! · Hunter
- Bang Bang Bang! · Iron Guts
- Resonance Liberation · Big Fireworks!
applies Havoc Break · Offset to enemies.
Ratatat! · Hunter
When Fervor reaches ? points, Heavy Attack · Hunter is replaced by Ratatat! · Hunter.
Hold Basic Attack to consume all Fervor and deal Electro DMG. This counts as Heavy Attack DMG.
During Heavy Attack · Hunter, if Fervor reaches ? points, releasing Basic Attack triggers Ratatat! · Hunter.
Bang Bang Bang! · Iron Guts
When Fervor reaches ? points, Heavy Attack · Iron Guts is replaced by Bang Bang Bang! · Iron Guts.
Hold Basic Attack to consume all Fervor, dealing Electro DMG. This counts as Heavy Attack DMG.
Fervor Generation
Maximum Fervor: ? points.
- Hitting enemies with Normal Attacks restores Fervor.
- Casting Intro Skills restores ? Fervor.
Hot Hands Generation
Maximum Hot Hands: ? points.
- Automatically regenerates ? points per second.
- Casting Ratatat! · Hunter or Bang Bang Bang! · Iron Guts restores ? points.
Kids Make Choices — Adults Take Both!
When Hot Hands reaches ? points, casting:
- Intro Skill · Woohoo, Big One Incoming!
- Intro Skill · Idiot, Catch Me If You Can!
- Resonance Skill · Here Comes the Big One!
- Resonance Skill · Catch Me If You Can!
grants an additional effect for ? seconds:
Regardless of current mode, Rebecca simultaneously gains the attribute bonuses of both Hunter and Iron Guts modes.
During this period, Hot Hands cannot regenerate.
Inherent Skills
Your Turn!
Whenever Rebecca gains the effect of Kids Make Choices — Adults Take Both! or casts Resonance Liberation:
ATK increases by ?, lasting ? seconds, stacking up to ? times.
Found an Opening!
Ratatat! · Hunter and Bang Bang Bang! · Iron Guts gain increased interruption resistance.
When Rebecca casts Resonance Liberation · Showtime!, all nearby party members gain ? ATK for ? seconds.
If Luci is in the team, Luci gains an additional ? ATK.
Intro Skills
My Turn!
Woohoo, Big One Incoming!
While in Hunter Mode, Rebecca enters the field, rapidly firing while approaching enemies, then switches to shotgun bombardment, dealing Electro DMG.
After casting, pressing Basic Attack within a certain time triggers the 2nd stage of Basic Attack · Iron Guts.
Idiot, Catch Me If You Can!
While in Iron Guts Mode, Rebecca enters the field, fires at the ground to propel herself forward using recoil, then switches to pistols for rapid fire, dealing Electro DMG.
After casting, if at low altitude, tapping or holding Basic Attack within a certain time triggers Aerial Assault! · Hunter.
Outro Skill
Good Partner
Summons a Machine Gun Turret that continuously attacks enemies for ? seconds, dealing Electro DMG.
The next character gains Wanderer Bond, increasing all DMG by ?.
Each time the turret attacks, the character holding Wanderer Bond gains ? stacks of Overlimit, increasing Heavy Attack DMG by ?.
- If Luci holds Wanderer Bond, she immediately gains maximum stacks.
- Can stack up to ? times.
- At max stacks, Heavy Attack DMG increases by ?.
The Machine Gun Turret can be enhanced by Luci:
- Damage multiplier increases by ?
- Duration becomes ? seconds
Harmonic Rupture
Havoc Break · Melt Contact
Rebecca can apply Havoc Break · Offset and respond to Havoc Break · Interference.
Responding to Havoc Break · Interference
When allies deal Harmonic Rupture DMG to a target and trigger Havoc Break · Interference, Rebecca casts Havoc Break · Melt Contact.
The same target can only receive this damage once every ? seconds.
Resonance Chain
1. Nice To Meet You~
- Rebecca’s pistol Heavy Attack and shotgun Basic Attack multipliers increase by ?.
- After gaining the effect of Kids Make Choices — Adults Take Both!, Rebecca gains ? stacks of Street Instinct for ? seconds.
- Casting Tactical Dodge consumes ? stacks of Street Instinct to restore ? Stamina.
- Rebecca’s Liberation finisher gains interruption immunity.
2. Oh, So It’s You!
- Casting Intro Skills or Resonance Liberation · Showtime! increases all Attribute DMG Bonus for the team by ?, stackable up to ? times.
- Outside combat, Hot Hands regeneration speed is doubled.
3. I’ll Watch Your Back!
- Damage multipliers of Resonance Liberation · Showtime! and Big Fireworks! increase by ?.
- Showtime!’s explosion radius increases.
- Casting Intro Skills restores ? Hot Hands.
4. I’ll Protect You!
The stat boosts from Forte Circuit · Kids Make Choices — Adults Take Both! are additionally increased by ?.
5. Borderline Dream
When Rebecca applies Havoc Break · Offset, her Basic Attack DMG Bonus increases by ? for ? seconds.
6. Maybe…
- Rebecca gains increased Basic Attack DMG Bonus from all sources by ?.
- Ratatat! · Hunter and Bang Bang Bang! · Iron Guts additionally trigger an extra instance of Basic Attack DMG equal to ?.
- When gaining Kids Make Choices — Adults Take Both!, Fervor generation efficiency greatly increases.
- Ratatat! · Hunter and Bang Bang Bang! · Iron Guts additionally restore ? Hot Hands.