r/RebirthOfSoulsBleach

I've Actually Tried Ranked Play.....

I use Rangiku Matsumoto and have done over 20 matches on ranked play, never will go back to it again. I don't have the time or patience for Soi Fon players to keep constantly doing 65 hit combos and I have to sit up here and watch, even if I use blue reverse to back her off Soi Fon is faster than Rangiku and Rangiku's playstyle kinda sucks overall, may as well just put the controller down. Now I could just pick a cheap character and win that way but I don't like my wins being easy or handed to me on a Silver platter like most people do in fighting games these days. Besides I like playing with characters I like in the show and not just use them to get wins.

Then there are the Stark players, if this game has a deep learning curve well then I'll just stick to offline because I don't have the time for it to just keep getting destroyed for what? Yo I have so many other games to play that I have not completed yet I just simply don't have the time. So if you're new to Bleach and want to go online be ready to get completely destroyed and running into the same characters that some people have found a way to use over a 60 hit combo ALOT, you'll be just sitting there watching more than playing.

That's all I had to say about the Online play particularly ranked play in the game. The game itself I have fun with, it's cool for Bleach fans, but online? Stay away from it, it is Sweat City up there lol.

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u/TheRealistOne34 — 11 hours ago

I Made A concept for Season Pass 2, Crossplay and The sequel

 Bleach: Rebirth of Souls — Season Pass 2 Hype List 

This is the definitive, community-vetted, 8-character DLC grid based strictly on the highest peaks of anime hype and narrative impact. This curated roadmap drops the filler and targets the absolute heaviest hitters from the Thousand-Year Blood War.

 Cour 1: The Solitary Flame (1 Slot)

  • 1. Bankai Genryusai Yamamoto (Zanka no Tachi)
    • The Hype: The boss-tier headliner that carried the brutal opening of the war.
    • Gimmick: Controls the field with a 15-million-degree passive heat shield that melts enemy guard bars just by standing near them, utilizing a skeletal undead army for defense.

 Cour 2: The Fearless Masterpiece (1 Slot)

  • 2. TYBW Rukia Kuchiki (Hakka no Togame)
    • The Hype: The absolute pinnacle of emotional and physical payoff from Cour 2.
    • Gimmick: A high-risk, high-reward absolute glass cannon capable of executing instant, unblockable absolute-zero freeze strikes.

 Cour 3: The Chosen Successor (1 Slot)

  • 3. TYBW Uryu Ishida (The Antithesis)
    • The Hype: The Lone playable Sternritter of the Pass. His agonizing conflict serves as the core emotional anchor of the Quincy faction.
    • Gimmick: The ultimate clutch mechanic. Activating The Antithesis allows him to instantly swap health and damage states with his opponent when his back is against the wall.

 Cour 4: The Final Calamity Climax (5 Slots)

  • 4. Horn of Salvation (HoS) Ichigo Kurosaki
    • The Hype: The ultimate endgame protagonist form, fusing his Hollow, Quincy, and Soul Reaper bloodlines.
    • Gimmick: A high-speed dual-blade master with access to the screen-shaking Gran Rey Cero-Getsuga Tensho as a cinematic finisher.
  • 5. Adult Toshiro Hitsugaya
    • The Hype: The internet-breaking debut of his fully matured, complete Bankai form to battle Gerard Valkyrie.
    • Gimmick: An elemental titan whose massive, screen-wide flash-freezes completely disable and nullify an opponent's special moves mid-combo.
  • 6. Demonic Bankai Kenpachi Zaraki
    • The Hype: The mindless, red-skinned monster form that completely dominated social media during its Cour 4 premiere.
    • Gimmick: A terrifying close-range brawler stacked with permanent hyper-armor, allowing him to plow cleanly through any incoming enemy defense or projectile zoner.
  • 7. Soul King Yhwach
    • The Hype: The ultimate final boss of the entire franchise, fully absorbed and scaled to godhood.
    • Gimmick: Built entirely around The Almighty future-sight, allowing him to rewrite timelines mid-match to automatically dodge strikes or place invisible traps across the arena.
  • 8. TYBW Sosuke Aizen
    • The Hype: The ultimate "Hype Revival." Unbound from the underground Muken prison to stand against the final threat.
    • Gimmick: Psychological warfare mastery using Kyoka Suigetsu illusions to shatter the player's screen, backed by full-incantation Kurohitsugi (Black Coffin) gravity torrents**.**

 

 Bleach: Rebirth of Souls 2 — The Definitive Sequel Blueprint 

This concept bridges the upcoming endgame DLC of the current game straight into a full, standalone sequel designed to fix the roster gaps, expand customization, and deliver a competitive team environment without losing the authentic mechanical soul of Rebirth of Souls.

 Part 1: The Core Gameplay & The "Ruleset Toggle" Menu

Unlike generic 3D tag fighters, this game preserves the core 3D arena-fighter layout but expands it via a Ruleset Toggle before matches, supporting up to a massive 20-stock health bar:

  • Option A: OG Kikon Rules (The Authentic Rebirth Experience)
    • Pure 1v1 pacing with zero manual tag assists.
    • Fighters on your 3-man squad only rotate to the bench when an opponent completely drains your Reishi health bar and lands a cinematic, stock-shattering Kikon Move.
  • Option B: New Sequel Rules (The 2-Stock Milestone War)
    • Characters automatically rotate out the exact microsecond a specific performance milestone is hit—specifically, every time you lose a block of 2 Konpaku life stocks.
  • Permanent Shared Awakenings (No Timers): Transformations never time out. Base Awakenings are shared across the team (meaning incoming bench characters drop from the sky already in Shikai/base Schrift). At the high-stakes end of a match, this creates an ultimate endgame visual of 3 permanent Bankais vs. 3 permanent Vollständigs.
  • 1-Character Mode Toggle: Available across all playlists to compress all 20 stocks onto a single solo fighter for a traditional, pure 1v1 endurance duel.

 Part 2: The Customization Workshop (Dynamic Costume Override)

Inspired by the weapon/magic cosmetic separation seen in classic titles like Castle Crashers, this system gives players full control over character aesthetics without breaking competitive hitboxes or 60fps frame data:

  • Dual-Stage Custom Toggles: In the customization menu, players map custom overrides to two distinct transformation checkpoints:
    1. Base Awakening Override (Stage 1): Changes your Shikai / Base Schrift model into alternate artbook sketches.
    2. Reawakening Override (Stage 2): Swaps your ultimate Bankai / Vollständig state into high-concept designs like Bleach: Brave Souls (BBS) "Beyond Bankai" or "Beyond Resurrection" models.
  • Facial Expression Customization: Overrides character expressions during cinematic zooms. For example, triggering an Artbook Vasto Lorde Ichigo skin forces his facial model to stay completely serious, fierce, and concentrated rather than displaying a default blank stare.

 Part 3: The 3D Seireitei Social Lobby & Crossplay

A complete replacement for flat menu simulators, built to unite the entire player base:

  • Rollback Crossplay: Full matchmaking integration connecting PC, PlayStation, and Xbox seamlessly.
  • BBS Chibi Avatars: The primary social hub uses highly detailed, expressive Bleach: Brave Souls chibi models for player avatars. Old-school, retro pixel chibis are locked behind elite ranking rewards.
  • "Chair Aizen" Spectator Station: A vacant replica of Aizen's Muken sealing chair sits in the center of the hub. Walking up and sitting in it wraps your avatar in prison seals and activates the high-rank live match streaming feed from a dramatic, boss-level perspective.

 Part 4: "Wandenreich Conquest" (4-Player Multilayer Minigame)

A massive, tactical in-game board/card game accessible across both offline couch co-op and online crossplay lobbies for up to 4 players:

  • The Grid Map: A tactical digital board game played across a stylized grid of the Seireitei. Up to 4 players command mini-armies of BBS Chibis representing the Gotei 13, Wandenreich, Espada, and Xcution.
  • Card Clashes: Moving your chibis onto an opponent's tile triggers a high-stakes Card Duel. Players use cards collected throughout the main campaign—featuring holographic artbook and crossover skins—to deploy Kidō spells and force tactical surrenders.

 Part 5: The Campaign & Launch Roster

Because the developers are bottlenecked finishing the current game's DLC, the sequel uses a fresh engine cycle to deliver massive roster depth (80+ characters) and historical story chapters:

  • The Completed Factions: Fully integrates groups skipped by DLC limitations, including the remaining Quincy Schutzstaffel (Gerard, Pernida), the Bambies faction, the Xcution Fullbringers, and Hollow Mask variations for the Visoreds.
  • OG History + Full TYBW Campaign: Features a chronological narrative retrospective covering all of classic OG Bleach alongside a movie-quality cinematic campaign fully adapting TYBW Cour 1 through Cour 4 (The Calamity), natively integrating the anime-original fight sequences overseen by Tite Kubo.

The 3-Step Crossplay Integration Blueprint

  1. The Epic Online Services (EOS) Middleware Solution

Tamsoft doesn't need to write a crossplay matchmaker from scratch—that would take too much budget.

  • The Fix: Bandai Namco should enforce the integration of Epic Online Services (EOS) middleware. EOS is entirely free for developers, platform-agnostic, and natively bridges the networking architecture between PlayStation Network, Xbox Network, and Steam.
  • The Result: It creates a unified, backend "Bandai ID" system so players can instantly search, friend, and invite users from other platforms right inside the 3D lobby.
  1. The Netcode Overhaul: Delay-to-Rollback Retrofit

Crossplay is fundamentally broken if a PC player connecting to an Xbox player introduces severe input latency. 

  • The Fix: The developers must transition the networking model from traditional delay-based netcode to a Rollback Netcode model. It forces the game engine to predict player inputs and instantly roll back frames if a network packet drops across platforms. 
  • How to Pitch It: Point directly to Arc System Works retrofitting rollback into Dragon Ball FighterZ or SNK updating their legacy titles. It takes roughly a year of back-end re-coding, making it the perfect headline feature to package alongside Season Pass 3 or the initial announcement of the sequel.

 

  1. Solving the "Sony Crossplay Tax"

The biggest hidden barrier to crossplay isn't always code; it's corporate policy. Sony notoriously requires publishers to pay a "cross-platform revenue share fee" if the PlayStation player base drops below a certain threshold while crossplay is active. 

  • The Solution: Bandai Namco's strong sales figures for Rebirth of Souls mean they have the financial leverage to absorb this infrastructure cost. By tying crossplay directly to the launch of premium, high-margin DLC bundles—like your Season Pass 2 Hype List featuring TYBW Aizen and HoS Ichigo—the massive surge in store revenue cleanly offsets Sony’s crossplay fees.

 

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For everyone who isn't using the Launcher and the new patch yet and isn't on DC (even though you all should be), I've at least made a new mod that replaces the Yh model with the Jugram anyone can download it on Banana :)

u/No_Adeptness_419 — 3 days ago

Society Scramble 50! Friday 21.8. at 6:30pm CET, at least 20$ Prizepool

This Tournament will be on the Vanilla Patch of Bleach: Rebirth of Souls and will have the most dominant characters(Bankai and Dangai Ichigo, Halibel, Rangiku, Soifon and Byakuya) banned for the purpose of having a more balanced experience. Link: https://mno.gg/t/societyscramble50

If you want to have one last crack at competetive Vanilla, this is your chance! I am looking forward to you all! You can watch it here: societyscramble - Twitch

Society Scramble: https://discord.gg/fudyRekqQS will transform afterwards and will provide new content for the Community Patch and strong cooperation with Eclipse Works.
On monday there will be a event for the release of a brand new character trailer, made by Eclispe Works.
Check them out here: Bleach — Resource of Souls and https://discord.gg/qA7a8PmwT5

u/Oraminas — 1 day ago

Which DLC character should I get?

I know absolutely NOTHING about how the game works, but I'm gonna buy it soon

I want to get one of the DLC characters, but I can only afford one

So explain to me (someone that knows nothing about the game) who is the funnest and most unique DLC character

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u/No-Echo-3974 — 3 days ago

Small Update -Eclipse Flair Added

Added an Eclipse flair for posts related to the fan patch so we can keep them separate from official news. (Just in case we get any more. Excuse me while I go restock my copium)

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u/PeacefulKnightmare — 3 days ago

The fact that this 16 year old game has a massive roster compare to rebirth of souls is crazy

Even tho some of the characters has some ass supers, heat the soul 7 still has a lot characters compare to rebirth of souls, the espadas are complete here, all of the visored are goddamn playable even some of the movie characters are here. Rebirth of souls really fumbled with there roster

u/MoonFullOfDawgs — 4 days ago

should i buy the game?

i really love bleach, but i want to know if there’s any chance the game will ever get new dlcs or even updates
also, does anyone know when discounts are gonna come? if i went to buy it, would be on steam

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u/Both-Cancel8593 — 6 days ago

Announcing, Eclipse Works and a little more...

Announcing, Eclipse Works!

With the Total Solar Eclipse for many across Europe today, we wanted to take this rare and beautiful opportunity to formally announce that we, ReBalance of Souls, have now rebranded as Eclipse Works! This team encompasses Resource of Souls AND ReBalance of Souls, and gives us a 'brand' to work under. We've created accounts for Eclipse Works, so please look forwards to future communications from those accounts, as well as here.

Also, in more exciting news...

Announcing CRE1 (Character Roster Expansion)..!

We'll be releasing a trailer for our newest character on Saturday 15th August.

CRE1 marks a monumental moment for Bleach - Rebirth of Souls Modding, as this will be the first character of four for our CRE Season Pass added to the game that will not only be in a brand new slot (Meaning no existing characters are overwritten or affected), but CRE1 will be the first character added that will be both competitively viable and representative of Tamsoft's original character quality, including brand new custom-animated Kikon Moves, exclusive moves, mechanics and matchups. Future CRE characters will ship at the same quality as CRE1, and our plan is to effectively revive development on Bleach - Rebirth of Souls through future CRE launches.

To be absolutely transparent and honest; this will not take away from our original vision for ReBalance of Souls. We have two individual, dedicated teams for both CRE development and fixing the game and existing characters.

We also want to take a second to thank everyone who has donated to ReBalance of Souls - We're investing more and more into our team and quality as a result of your generosity. Now a few FAQ's you might have:

- Why call them CRE characters? Why not DLC characters?
CRE (Character Roster Expansion) matches the intent of the content we're adding. Legally, there's some gray areas too that we could get in trouble with by calling our character "DLC 5". But, for all intents-and-purposes, CRE characters are essentially brand new DLC characters, just under a new name.

- So CRE is basically DLC. Does that mean I have to pay money to obtain CRE1?
No. CRE1 will ship for free just like all previous balance patches to ReBalance of Souls. If you want, you can donate to us to support us as developers via our Itch.io page.
To be absolutely, 100% clear:

CRE's and future ReBalance of Souls patches are - and will always remain - 100% free forever.

- Do CRE characters work online?
Yes.

- Will I get banned by using CRE characters online?
No.

- Will CRE characters be added to Resource of Souls?
Yes. CRE characters, their movesets and cosmetics will be added to Resource of Souls under the "Modded" tab.

- Can you add-
No. Our CRE Season Pass is already fully planned out with four characters, and we are planning for beyond this.

- Can I use CRE characters in my own packs?
No.

CRE characters will remain exclusive to ReBalance of Souls. You may, however, mod them.

- Who are the other 3 CRE Season Pass characters?
Please wait for future announcements.

- When will CRE2 launch?
Please wait for future announcements.

For more info or news, join our discord:
https://discord.gg/naqE94QktE

u/EclipseWorks01 — 8 days ago

Does anyone know how to create a model and texture mod?

I have a ideia of a character, the hair of Ichigo final Getsuga Tensho, the outfit of Ichigo but without the UP part of the outfit only the Bandages and pants and the ikkaku Bankai sword, If anyone can let me know, I would be grateful.

u/Zero-Relation5815 — 5 days ago

Why does Rebirth of Souls punish you for winning early?

I think this game has some of the most frustrating comeback mechanics I’ve experienced in a fighting game. I understand the purpose of comeback mechanics. You don’t want a match to feel completely decided just because someone took an early lead but there’s a difference between giving the losing player a chance to recover and making it feel like the player who performed better early is actually being punished for it.

That’s what bothers me here. If you’re winning early, you can end up needing to essentially beat your opponent three times, while they only need to beat you twice. At that point, what meaningful advantage did I actually earn by outplaying them at the beginning of the match?

If the losing player is going to receive such a significant comeback advantage, I think there needs to be something that meaningfully rewards the player who built the lead as well whether that’s increased damage, better resources, or some other benefit. Otherwise, it creates this weird situation where being ahead can almost feel like a disadvantage.

That’s probably my biggest frustration with the game because I actually think this game has a ton of potential. The core concept is really cool, and there’s a lot I like about it but some of the balancing decisions genuinely make me wonder how they made it into the final game.

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u/KlausUnruly — 7 days ago

I refunded the season pass and it shows this now.. what do I do??

When I press no, it just loops again and again. If I say yes will it reset my save?? I literally just completed the story I really don’t want to do that all over again to get Dangai

u/tad_toga — 8 days ago

Just got the game, and I got a question...

So, the L2 moves show up in training mode when you press the button. But not in a versus match. Is there a way to change that?

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u/Kai_Enjin — 7 days ago