r/SEGA32X

▲ 12 r/SEGA32X

Does anyone have a logo for the Brazillian 32X? (aka Mega 32X)

I'm trying to find a logo for the Brazilian version of the 32X. Which is different from the "MEGADRIVE 32X" logo found on PAL versions. These 2 are the only ones in good quality that I could find. If anyone could help (either by having a high quality version/taking a high quality picture of the logo (especially the console one).

The first image is apparently the one that appeared in consoles. You can (barely) see that it says "MEGA 32X" instead of "MEGADRIVE" and it uses the NSTC-U 32X logo's style/template, since the "32X" has the same font as the NTSC-U logo. And the second one is the one that came in game/add-on boxarts, with the "32X" being in a different font. The third image is a rough black&white version that I made of the "boxart spine" logo.

u/PresentationNew3370 — 3 days ago

Is it possible to make a Neptune that has Model 1 sound?

Just a silly question I had, as I kinda want to make my own Neptune instead of waiting for the GF1 Neptune. But most (if not all) of the Neptune builds I see use the Genesis Model 2 as a base, which makes sense since it's the closest in size and design to the Neptune. Unfortunately, the Model 2 has very bad audio quality compared to the model 1, and it made me wonder if it is possible to do a mod like that.

reddit.com
u/PresentationNew3370 — 4 days ago
▲ 167 r/SEGA32X

32x

Was finally able to get my hands on a 32x with doom for a great price at marketplace and it works !!!

u/Quirky_Hat_2605 — 7 days ago
▲ 116 r/SEGA32X

Just picked up a 32X and Virtua Racing today. What other games do you think I should try out?

u/RelativityMedia — 12 days ago
▲ 14 r/SEGA32X+1 crossposts

[Sega 32x] garbled license screen no boot follow up

Hey, im making another post since ive done quite a bit of trouble shooting since my last post and figured if i posted pics of my board maybe someone more eagle eyed than i can find something.

Again like my last post I had AI write up all ive done so its organized. But overall I'm troubleshooting a Sega 32X and have reached the limit of my knowledge. I can only get it to boot to a garbled license screen. Here's everything I think would be helpful to know that AI wrote up.

"Setup:

- Genesis Model 1 (High Definition Graphics version, VA6)

- Sega 32X

- Aftermarket 32X power supply (~9.4V measured output)

- NBA Jam TE (32X)

- Known-good standard Genesis cartridges

Symptoms:

- Initially I would get a very garbled Sega license screen for about 1 second, then the screen would go black.

- Standard Genesis games also fail when inserted through the 32X.

- Genesis works perfectly by itself when the 32X is removed.

- At one point I tried bypassing the 32X A/V jumper and got only a white line on screen.

Things I've already done:

- Thoroughly cleaned Genesis cartridge slot.

- Thoroughly cleaned 32X cartridge slot.

- Cleaned ribbon cable contacts.

- Reseated both ribbon cables multiple times.

- Inspected ribbon cables under magnification.

- Continuity tested every conductor in both ribbon cables. All passed.

- Verified Genesis works normally without the 32X installed.

- Tested with both a 32X game and standard Genesis cartridges.

- Verified power supply output at approximately 9.4V.

Power troubleshooting:

- Measured approximately 9.4V at the DC input.

- Measured approximately 4.6V on the VCC pins of:

- Sega ASIC 315-5788 (Pin 1)

- Sega ASIC 315-5684 (Pin 32)

- Measured approximately 4.6V on IC13 VCC.

- Measured approximately 4.6V on IC14 VCC.

- IC14 output measures approximately 0.65V, but IC14 appears to be a PST993 reset supervisor/reset regulator rather than the main voltage regulator.

Service manual findings:

- Traced power path from DC IN through:

- C81

- CF1 (CMD4RC01)

- C82 (0.1uF)

- D1 (1SR-35-100A)

- IC13 (switching regulator/controller section)

- System appears to be receiving power and distributing it to the major chips.

Other observations:

- I have not yet recapped the unit.

- No obvious broken traces found yet.

- No obvious cracked solder joints found yet, although I have only inspected visually under magnification."

OK so I'm just trying to determine if this is where and when you recap? Nothing looks swollen or leaking. It looks the same to me as all my other functioning consoles. Chat GPT has been ardently against recapping for some reason?

Has anyone had an experience with any console being near non functioning, and then recapped it and it sprang to life?

I'll post a video below of what it's doing as well.

Any other advice I'd be grateful for as well.

Edit: Update: After doing the VA6 VCLK mod (thanks so much for the suggestion) I saw a huge improvement—the Sega license screen appeared perfectly. However, after that screen, it still cuts to black. I tested the Genesis standalone, and it runs games fine, so I don’t think my soldering is at fault.

Now a few hours have passed and I came back to it and swear nothing changed in the set up, except time and it's back to garbled video and not getting passed the license screen.

Nothing should have change I don't know why it's acting this way. Any insights would be appreciated.

u/National-Put-6937 — 12 days ago
▲ 127 r/SEGA32X+1 crossposts

ORBIS BASIC32X: A dependency free BASIC compiler for building real Sega 32X ROMs

Hi everyone,

I wanted to share a project I have been developing called ORBIS BASIC 32X.

ORBIS BASIC 32X is a retro futuristic BASIC compiler for creating real Sega 32X and Mega 32X software. You write programs in a BASIC style language, run the compiler, and get a bootable .32x ROM that can be tested in an emulator or on compatible hardware.

This is not a fantasy console or an emulator scripting layer. The output is an actual Sega 32X ROM containing native SH 2 machine code, compiled program data and baked in assets.

The goal is to make Sega 32X development more immediate, creative and accessible while still respecting the hardware direction. The compiler uses a compact SH 2 runtime, direct color framebuffer graphics and a lightweight workflow focused on building actual ROMs.

It supports classic BASIC style programming with variables, strings, arrays, loops, fixed point math, drawing commands, image based presentation tools and integrated asset workflows.

One of the key features is automatic asset baking. Images and audio can be integrated into the ROM during compilation. The compiler handles conversion and integration as part of the build process, so the workflow stays direct and does not require a large external toolchain.

The compiler is also designed to be dependency free. It is distributed as a standalone Cosmopolitan executable, so the same executable can run directly across major desktop platforms without installation, package managers or platform specific setup.

The 32X is a very specific and unusual target, so part of the fun of this project is exploring what a BASIC first workflow for it can look like, with direct ROM generation, native SH 2 code, automatic asset integration and a portable standalone compiler.

An initial demo version is available to download on itch.io for anyone who wants to try it, inspect the workflow or follow the development progress.

The project is still in active development, but it already has working ROM output, documentation, examples and ongoing feature work.

I would love to hear what other Sega 32X fans and developers think of this direction.

u/OrbisMaximus — 14 days ago