r/SeasonofGhosts

Advice Regarding Player Who Knows the Big Twists

I'm not sure how to add a flair on Mobile.

I would like some advice about a situation I've found myself in.

My usual group has found a natural stopping point in our previous campaign and are moving onto Season of Ghosts. Without getting long-winded, one of my players has stumbled into >!the two big twists,!< >!namely that the party is in a time loop!< >!and that everyone is already dead.!< I'm wondering if anyone has run the campaign with one player who knows while the rest of the party doesn't. The player in question is bummed that they've spoiled themselves, and pitched a concept to keep it interesting for themselves. They'd like >!to have a character who remembers somewhat the previous iterations but is semi insane from it (their pitch sounded similar to!< >!Ugly-Cute's dreamlike memories, but I know that is coincidence)!< >!and the mystery reveal for their character would be more like "Oh, so that's what was happening" and put context behind her fractured mind instead.!<

My chief concern is that this kind of roleplay will drop too many hints for the other players that I didn't intend--instead of the planned trickles I have--inevitably also spoiling this for the rest of the party. It might also require keying this player in on other mysteries they may not have spoiled for themselves. So far, I've asked that they just make a pretty standard character and to pretend that they don't know in game (everyone at the table is aware of the situation), but they've responded to this imo pretty unenthusiasticly like "I'll just groan in the corner (in game) and deflect in real life while everyone is figuring out the mystery." I want this player to have fun, and I do my best to allow my players these creative freedoms, but I don't know how to make this work.

Any advice or input would be appreciated.

Removing the player from this campaign is not an option. Thank you <3

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u/klepticConfidence — 1 day ago
▲ 23 r/SeasonofGhosts+1 crossposts

Inspirational Media for Season of Ghosts

Hi! In preparation for a campaign of SoG I’m running in the coming months, I was hoping to find media that others have found useful in getting the tone, themes, and inspiration of SoG.

So far all that I’ve got is Inuyasha and a bunch of Japanese and Indonesian folklore, and I’d love books, movies, shows, and anime that fit the campaign or inspired other GMs and players!

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u/RagesianGruumsh — 3 days ago

Question regarding PC death?

Hello everyone,

my party just finished book 1 and everyone is incredible hyped.

Themes for every PC are starting to crystallize and I am brainstorming on ways I can further establish them.

One of the PCs is playing a Battle Bard Orc, that pretends to be a travelling healer/entertainer, while actually being a hired assasin with the target being the governor. She was always independent and never worked in service of someone for long. Tried to run as soon as things got to "hot".

The player is one of my most trusted friends and she trust me fully in developing her story, as I know a lot of her creative work and tastes.

If she dies, I wish for her to wake up in a theatre. This theatre being located in the Boneyard and having 2 actors (Psychopomps) rehearsing a play about free will and choice, when under duress.

In the end she has the choice to serve Pharasma for eternity and be reborn as a duskwalker or accept death.

(Maybe Pharasma still takes Elizeth Candora as a deposit for bringing someone back to the "living")

I maybe want to make a red herring story, where she initially believes the political turmoil got her a contract, but in reality psychopomps have guided fate for her to be in Willowshore during the events.

As I have only read book 1 and part of book 2, my questions are now the following:

- Are there significant story elements that block the idea of someone returning as a duskwalker on behalf of Pharasma?

- Are there significant story elements that require Elizeth?

- Are there good moments in the following books that would suit the themes and be appropriate intersections?

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u/Korkaner — 3 days ago

Music Recommendations

I’m going to be starting a play through of this with my group in a couple weeks and am wondering if anyone has any good music recs they’ve used/liked for their campaigns?

I’ve started listening to as many movie/tv show/game soundtracks with Asian themes and motifs as I can and have been bookmarking my faves along the way, but I was just curious what others have used.

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u/Inevitable_Suspect76 — 8 days ago

Pregnancy

Hey all, I just started GMing SoG and two of my players are married and so are their characters. Before the first session, the female champion's player (the wife) got to hold another player's 3-month-old and during the game joked that since the AP takes place over a year she could get pregnant and have a baby.

This got me thinking. Would that even work? I haven't read that far as we started kinda quickly. Are there any pregnant NPCs mentioned, how would you handle it? I feel like it would lead to a miscarriage, but I'm not sure if I want to deal with that topic.

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u/Personal_Currency322 — 8 days ago

Pilgrim’s Path Bonuses

How long do the shrine +1 bonuses to each save last? It says “to the end if this adventure” does that mean the ENTIRE season of ghosts? The pilgrims path? Through the monastery? Thanks!

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u/norsoulnet — 12 days ago

Heirloom item choice, singular item? Is a pack ok?

We will be starting season of ghosts in a few weeks and a player had a question. Looking at the Home and Heirloom section of the player's guide, the first option like two minor healing potions and one piece of common adventuring gear worth 2gp or less. Based on a plain read, that makes it look like packs are not the intended usage as they are collection of items and not "one piece" I know I could just allow it as well, it is not like getting a small pack is going to break balance or anything, but I am curious if I missed a rule out there somewhere. Thanks for you thoughts!

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u/Barthok80 — 13 days ago

Shenmen settlements

Hello everyone!

>!My party has managed to escape into the wider world, and now I'm tempted to give them fresh information about the current situation. We might be moving toward a sandbox style, so I want to prepare for that (and look into the post-adventure phase) by collecting information about the settlements in Shenmen.!<

So far, I have found these:

Settlements
Cze
White Fragrance Mountain
Yamu
Nightingales’ Hollow
Willowshore
Baakai
Yin-Sichasi
Pek Peh
Foxhollow

While checking the wiki's Shenmen settlement section, I also stumbled across these:
Blind Crow Village, Shinri, Village of Broken Sticks (formerly Greenbriar)

My questions are:

  • Is there any detailed lore available for these settlements, or is it better to just leave them out?
  • How viable is running a Kingmaker-style campaign set in Shenmen?
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u/OblivionOnMontain — 12 days ago