r/ShiningForce

From burnout to progress... my tactical RPG update

Hello there! I know that I disappeared for quite some time... and with this video, I want to give you a short explanation of what happened during the last few years...

FAQ

1) Most important... Why did you disappear for so long?

Long story short, I got hired again by my old company. I now work full-time as a CTO/Lead Developer, so this project became something I can only work on during my free time.

Besides that, I got heavily blocked by the art side of development. Around 2 years ago, I spent an insane amount of money trying to solve the art issue. A lot of artists told me they could do the job, but very few were actually able to deliver what I needed technically, stylistically, or financially. Some assets broke technically, others became way too expensive to maintain long-term.

At that time I was unemployed, constantly spending money without seeing sustainable progress, so eventually I got pretty discouraged by the "art wall".

2) What changed now?

As part of my full-time job, I'm learning and studying a lot about AI and how to create workflows to solve different kinds of problems... including game assets.

I never seriously tried using AI for this project until recently, and honestly, it blew my mind.. I had this project on stand by for more than a year with the disappointment of art, and now I was able to produce assets much closer to what I originally envisioned while also speeding up parts of development and iteration.

Two years ago I had to do almost everything manually and wait weeks or even months for assets while paying a tremendous amount of money. Now I can create and iterate on things in hours or days instead of using the right tools.

3) Does this mean the game can be finished quickly now?

No. Even though AI helps a lot, there’s still a massive amount of manual work involved.

Tilesets, polishing, consistency, animation, assembling assets into a cohesive world… all of that still takes a huge amount of time.

The difference is that now I can realistically do everything myself without depending on third parties...

4) Why are some characters unanimated in the video?

Because it’s still a prototype.

Originally, I only wanted to show animated characters, but I decided to include more content instead of limiting the showcase too much... for example, Blaze animation looks unpolished.. but yet, I included it... or the chibi version of the healer character doesn't match her clothes... etc... btw, chibi versions of the characters will still have animations eventually.

5) The UI looks unfinished. Is it going to stay like that?

No, not at all. The UI is still very early and mostly a placeholder.

I’m relatively happy with the health/mana bars so far, but most icons and interface elements are still dummy assets.

6) Why do you have the original SF2 music tracks?

I only used them temporarily because I absolutely love the original games and they help motivate me while developing... imagine that I've played this battle a thousand times... I need motivation to keep going...

7) What about the story, progression systems, lore, etc.?

Right now, I’m prioritising gameplay and building a fully playable foundation first.

I’d rather have a solid playable game before going too deep into balancing, story writing, progression systems, and polishing mechanics.

Those things will evolve naturally over time.

8) What are your long-term goals for the project?

Since I already have a stable full-time job, I’m honestly not too worried about monetisation anymore..

Now that I can handle most of the development myself, I can simply focus on improving the game at my own pace. This is basically my passion project, and I want to keep expanding and polishing it for as long as I enjoy working on it.

Maybe I’ll release an early access version someday, maybe a first chapter, maybe something smaller first, I’m keeping things flexible, I don't want to publish anything yet because I have heard horror stories about scammers publishing someone else's work during the testing phase...

The important part is that I want to keep building the world and improving the game instead of rushing it as long as it makes me happy... I really don't care about earning money out of this... 

9) What are your short-term goals?
Animation.

I genuinely love animation, even though it’s an extremely tedious process. The monkey character shown in the video was animated entirely by me, and I already think I can do much better with the next characters.

I intentionally started with the simplest character first.

The immediate goal is to have enough animated characters to create proper small battles. After that, I want to continue developing the exploration mode , towns,, NPC interactions, dialogues, etc.

10) Have you done more than what’s shown in the video?
Yes.

There are already more characters implemented, a pretty robust dialogue system that I’m honestly very proud of, and the foundations of the exploration mode are already working as well.

There’s still a lot to do, but the core systems are slowly coming together.

ok, that's it for now.. I hope you like the update as much as I like developing this game, cheers :)

PS: the video was compressed... and it lost a lot of quality and fps, sorry about that

u/Agaslash — 1 day ago

Shining Force for iPad

for those who play Shining Force on the iPad you likely know there’s a rewind feature. It rewinds the game play about 15 seconds. It’s kind of a cheat without actually being a cheat. If things don’t go the way you planned, just rewind and try something else. For me it’s great for when a character dodges an attack. Just rewind, change the attack angle and try again. 8 times out of 10 the attack will work.

reddit.com
u/jimithegeek — 18 hours ago

Shining Strike showcase 5/19/26

https://reddit.com/link/1ti8ctn/video/6r8zyilud72h1/player

Don't want to post about this project too often so I'm not spamming, but since on my initial post about Shining Strike there was interest in further updates -

I'm still working on this thing! Finally got the opportunity to play some real online matches and I'm very happy with how the game is feeling.

Synbios's moveset is about halfway done, and sound and voiceclips should be soon down the pipeline, as well as more visual effects. Once I get him wrapped up (or mostly wrapped up, at least), I'm planning to move on to Medion. I'd like to release a build for public play soon, but I might wait until Medion is playable so you've got at least two characters to pick from.

Not much else to say right now besides getting into the weeds on programming and balance decisions, but feel free to ask questions or give feedback! While I'm happy with how the game is feeling so far, it's definitely still in a very malleable phase and any kind of interest in it is one of the big motivators to keep me working on it.

reddit.com
u/Tyadran — 2 days ago

If you can program and found an opportunity to create a great shining force type of game, would you take it?

I have been working on a shining force spiritual successor for a few years. (however it is not related to the shining force universe)

I have

- Outlined a full main story line that is designed to be made into two games (with enough content it would be possible to make a third)

- Outlined the secondary story lines of each of the hero's you get on your journey

- Identified what I think the biggest issues that shining force suffers from then I made a large design document detailing the many changes my game would have compared to shining force that should fix/alleviate those issues and give just a little more depth to the game play

- Designed the Hero characters and for each to have their own unique flavor

- Designed a map of the world that your heroes would travel

- Have created roughly 20 songs to showcase the type of sound I envision for the game

- Have identified what I am confident would be both a cheap and intriguing art style

- Have made a storyboard for a game trailer

- Have compiled a compilation of things such as types of enemies, weapons, level types/unique level interactions, items and a few other miscellaneous things

My credentials are that while I have not been in the video game industry before, I have played shining force and shining force 2 each roughly 15+ times but the sword of haija and resurrection of dark dragon each once. I have read/listened to every review for shining force that I can find and have watched a minimum of 20 different full playthroughs of the different top down view grid based shining force games analyzing what people liked, what they didn't like, and what they never used ect. additionally I have played over 1000 other games which I feel gives me a decent understanding on what and how other games did things right or wrong or badly not to mention I have watched every game making video, or story line video on YouTube that I can find about what people need to keep in mind/convey, all told I have spent easily 2000 hours on just pure research.

I have the personality and gumption to see this game become reality

The thing that I need to work on currently is finding a programmer

Things that I would require

- That they have shipped a game before/ have a profile of their games (making a game is really hard and I would need some proof that they have what it takes to ship a game, not to mention I have an older brother who is a lead developer and he cautioned that first time programmers don't know what they don't know but when programmers have past projects they at least are not going in completely blind)

- That they have played shining force 1 and 2 (I want someone who will be excited about making this game and having played shining force they would be able to understand the changes that I would be making and why)

I do not boast lightly, however I boldly say that swaying a programmer to join in this venture won't be me attempting to persuade them but merely by explaining the game idea itself the game idea will convince them that it is worthwhile

I'm not gonna lie that the current budget is the equivalent of a shoestring and that the realistic chances of finding such a person here is likely hovering somewhere around the chances of slim to none. Nonetheless I feel here would be a good place to start looking as who knows, that time I asked a music producer if he just so happened to know a knife maker that would be able to make a new handle for a broken knife my mother adored for Christmas and he gave me the name of someone who lived like 5 blocks away from where I lived was quite a coincidence, maybe it could happen again.

reddit.com
u/OldReliable321 — 3 days ago

Hellow. May I get some thoughts, opinions or advices on this? (..◜ᴗ◝..) I'm trying to make SF inspired game, though it's still in early prototype stages. Please be brutal with any criticism, very need that. I'm not sure if posts like this are allowed here, please let me know if not. (´∇`'')Tq

u/Lumpy_Ad_1163 — 8 days ago

Torasu is getting too old for this... Meanwhile, Domingo is just happy to be here

Final battle dialogue gave me a chuckle with Torasu asking "why me?" while my hero was speechless and Domingo is just a happy pokemon.

Context Update:
Shining Force: Resurrection of Dark Dragon (GBA)
North America version
Played on a DS Lite
Pic taken with my phone, mediocre cropping

u/captainconway — 8 days ago

Will this ever happen?

A true SF4 would be great. Do you think it'll ever happen though?

u/AychEsVee — 6 days ago

genuine question. what gender is Pappets from 3?

they kinda seem androgynous and hermit like but does the guide or manual or any other out of game source refer to their gender in any concrete way?

(I don't think it's an issue btw I'm just curious. It's kinda cool if the answer is literally just "beast master")

reddit.com
u/bugbonesjerry — 7 days ago