r/SimSettlements

Can't make Ice Cream with Wasteland Venturers

I tried to post this on the official forum but I've been getting an error message there for days so maybe someone here can help me?

I built the Ice Cream and Power Armor plot by Myrmarachne. I used the luck option to successfully repair the machine but I can't make ice cream. I cooked up the stuff to make the Lemon Ice Cream and tried putting it in the ice machine, since the only interaction option I get is transfer, but it just disappeared. I let it level up to level 3 an still get no other interaction. (I'm not entirely sure what I SHOULD be getting here.) I thought maybe that plot was glitched so I built another one in a different settlement and let it level up to 3 but I can't interact with it, either.

How, exactly, it is supposed to work? Do I interact with the machine or the assigned worker. The worker just seems to sell power armor stuff and I don't even use power armor.

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u/BabblingIncoherently — 3 days ago

Settlement HUD suddenly broken

I just noticed part of the settlement HUD has stopped working. The parts where it shows your settlement level, population, the upgrading icon, the percentage thing, and the needs icon next to where that clock icon is are just gone. It's like this for all my settlements. I'm not sure when exactly this happened, but I did do the recent upgrade of all the Sim Settlements 2 mods a few days ago and it popped up a bunch of messages about lost data. Maybe that broke it? Or is there some setting that I accidentally changed?

Edit: If I load a save from 3 days ago it's still working. That was right before I assaulted GNN HQ. Did something in the story progression somehow change this? Or maybe script lag from all the other new stuff going on at HQ now?

u/astreeter2 — 5 days ago

I just installed SS2/Chapter 2 and 3 and I got the corruped data warning

My playthrough is literally 4 hours, all mods (around 130) that I'm using are stable, using all the patches required, no CTDs so far and suddenly got this message. Is this like very serious issue or should I ignore this warning?

I haven't even touched anything related to SS2, like quests or outposts, buildings. Just doing vanila stuff. I did check if there was a magazine on Sanctuary workbench and there was, so I can only assume the mod installed propelly (haven't picked it up though). I have double checked SS2 and chapters installations and requirements and everything is installed.

I have read that this could be caused by loading an Exit Saves, however I'm using a mod that disables those, and I'm always loading my manual saves.

I tried looking for the SS2SettlementManager.0.log but can't find it. Anyone knows where it's located?

Any recommendation or info how to proceed? I honestly don't mind SS2 being "broke" in a way it's unplayable as long as it doesn't lead to CTDs or game breaking bugs that could affect other content in the game. And if this warning is just a fluke and I can complete SS2 and other chapters then that would be great.

u/Wenex — 6 days ago

Did I accidentally spoil myself on SS2 Chapter 2?

I was exploring the ocean with the water layer turned off (ToggleWaterSystem for anyone who wants to do the same it's pretty fun just make sure to use god mode) and found a huge cargo ship underwater.

I was swam down and saw there was a door to get in and immediately thought "wait if this was vanilla I definitely would have heard about it" so I went inside, heard an overhead PA system line and then checked the wall's ID and realized it was from a mod. Checked my mod manager and it's chapter 2. Now I've been pretty spoiled on the storyline of SS2 and don't actually mind spoilers but I have NEVER heard anyone talk about this

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u/gorgonopsidkid — 7 days ago

"The Hunt for Knifepoint" not starting

I completed the previous one - "The Hunt for Boris" - long ago. But on the wiki page I discovered that there's a whole quest chain after that...

But the next quest just won't start. Caleb is in his home but just won't talk to me. I tried to force this quest to start by a console command - but nothing happens.

Is there a known cure for this or am I cooked?

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u/Moist_Value5526 — 9 days ago

CPD quest "Catastrophe Prevention Drive" completely broken

It just won't start. I had problems with the previous quest too, but I finished it a long time ago and can't remember the details. I chose "lawful justice" path I think.

Lena Forseti for some reason won't come back to the CPD HQ. She's just hanging out in Lexington, standing there doing nothing.

Also I don't know if BADTFL should be renamed into CPD HQ, because that's what I read - but it stays BADTFL for me. There are some CPD officers inside - but for some reason raiders still spawn alongside them.

And well, I tried to start it using console commands. Won't work either. Hellhounds won't spawn outside, Simon isn't interactable. When progressed by commands further - hellhounds spawn inside, but officers still just hang out there.
And well, Lena Forseti isn't there: at the stage "talk to the captain" and "rescue Lena Forseti" nothing happens. No quest markers, can't talk with Simon, even though I killed the hellhounds. Can't progress further.

Is there a way to somehow "repair" this? Reverting to previous save is not possible.

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u/Moist_Value5526 — 9 days ago
▲ 3 r/SimSettlements+1 crossposts

Corporate Espionage Bug

I seem to have hit a glitch in the Corporate Espionage quest.

I have retrieved the bill of sale and fixed the water purifier and returned to talk to Lydia. The conversation starts, but it it doesn’t progress past the initial greeting. Lydia, Alice,  and the sole survivor stand around.

Is there a work around or a simple way to fix the issue.

Joel R.

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u/jbrosenbaum306 — 9 days ago

Missing Franklin's store

I finished It Came From Planet X, got the popup saying I'd unlocked Franklin's Martian Memorabilia by Tinuvia, sent them to Sunshine Tidings and built them their special house. They've moved in so I tried to build the store for Franklin but it doesn't show up in my list of commercial plots. I assigned him to the plot and refreshed the plot cache but it still isn't there. Please help.

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u/BabblingIncoherently — 13 days ago

Why isnt Sanctuary upgrading itself?

I've done everything yet nothing happens, I gave every building power, I even made Sanctuary into a capital city with NLTC contract, I captured the gunners hq and set it up nicely but none of my settlements wants to upgrade itself, every one has a mayor, enough supplies and caps, have caravan trading routes, I even checked the settings turned off settlement build limit performance boosters and son on. Any help?

u/BalintFoxy — 11 days ago

Vault 88 Problem - Settlers do not work.

I am using the "Vaulted Vault 88 - Sim Settlements 2 City Plan Contest Winner October 2021" City plan and all the corresponding mods in the old, pre-NG fallout 4.

The issue I am having is that settlers assigned to jobs will barely work in Vault 88. One settler, for example, sat at her desk for 10 seconds (entrance of Vault 88), stood up then went to seat in a random chair in another room.

Another issue I am running into, is that the Mr. Handy that comes with the laundry plot in "SS2 Superstructures" just stops working randomly and wants to leave the plot.

I googled about this issue and there seems to be 3 common responses to this issue;

  1. Vault 88 is too big, which makes it so that settlers don't interact with a lot of plots - People recommended downloading Settler Sandboxing expansion mods, which I did, but did not really seem to fix anything.
  2. Vault 88 is bugged for other reasons besides the sandboxing and settlers don't behave correctly there - You can't fix it.
  3. There are too many other animation markers and entertainment plots, which according to some people, have higher priority than their job in the settlers' AI. In other words, the settlers are prioritizing all the other plots and leaving their jobs for last. - I could not find a fix for this.

My other settlements seem to be working fine, and settlers actually work, but maybe this has to do with the fact that they are poorly built and there are no city plans, animation markers or barely anything other than their stores.

I want to know if there are other people experiencing this issue in Vault 88, what is the reason behind this issue, and if there is a fix for this.

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u/VeniVidiLusii — 11 days ago

Half Built Settlements.

So I set up my sim settlement in Santuary, completely automated. When i go to refresh the plan or set a new leader, it does the reset but when it says its finished, it looks....off. Like its not done. Floating power couplers, walls without foundations, half built rooms with roofs and now walls, and a complete lack of decorations and plots. Ive been searching for answers for like 3 hours now but everything is talking bout SS2 and I really prefer SS1. Im a few hours into this playthrough and Id prefer trying to fix it as upposed to starting over with SS2.

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u/AirChaggOne — 12 days ago