
Banquet free skin
What's everyone think of the new skin for the Barque? Takes a bit of effort to get it but I think without the cranes and boxes its definitely worth it and im loving it..... healing build comes in handy in WT4

What's everyone think of the new skin for the Barque? Takes a bit of effort to get it but I think without the cranes and boxes its definitely worth it and im loving it..... healing build comes in handy in WT4
I returned halfway through last season after being a beta player but like many left at the end of the plague season.
Came back. A couple of seasons of content to do, joined the war, build a hullcarver gally, maxed out my factories and was having a great time. And then....
So now here i am, still with what had which is better than before but with a question for the learned pirates of this group.
My collection ships are now level 10 at best and collecting from my level 4 and 5 factories is an extreme risk. Even when I started mid season they were level 17 and 18.
I read online its all about mastery points but when I started mid season I had no mastery points but still had high level ships in my fleet. Even my level 12 bedak could do runs.
Advice? Thoughts?
What’s the possible reasoning behind resetting the Arsenal loadout saves? They’ve all been deleted. It’s just an empty grid again. There was no carry on advantage from season to season that would require deleting all the saves? It’s just hugely inconvenient and time consuming to replace. I literally can’t see an upside to it for players or developers. Anyone?
I am unable to get into the secret hideout for Li Tian Ning that exists in the Ruins of Luk Khun. Is anyone else having this problem?
Heya, here's my method to max out Mastery in Y3S2 quickly.
Get as quickly as you can to WT4, then focus on the elite bosses. Make sure to level your ship rank higher than SR24. Why? At SR24 you're still able to get big infamy/mastery points. After that diminishing returns start to kick in, first with Tangena Rabe and Jok Kubwa.
Here's what you get with a ship rank of 24 while also using the Teuling's Nortorious Scoundrel buff:
I keep the SR24 loadout as separate loadout for the keep, while also having my current maxed out loadout for Heralds of the Abyss ready. I will hit Mastery 80 within an hour.
What about Mastery 90?
You get 10 extra mastery points from completing the Seasonal Journey (while completing the new main story quests, Junk to Junk etc.
I will start by saying, as I always do each season, I love this game, this by no means a negative post..
Some of the changes this season are welcoming, the new ship, weapons and increased XP from bosses have gone down a treat…however…
Certain aspects of seasonal resets need to be removed the game, currencies, stuff like that I can get behind, but please, don’t make us slog out another mastery tree every season…
These are our ships, our builds, it’s our tree, it’s what defines our build from someone else’s, it shouldn’t be a progression barrier that prevents you from performing well in a higher tier.
Add new ascension levels, ship levels, mastery levels, furniture slots, ascension furnitures, change the bosses resistances each season, mastery levels tied to ship instead of overall but forgo the reset, add new cosmetics tied to bosses, something other than a stat clamp.
Bosses need a loot refresh and something other than XP as an incentive to farm them, previous season items should be tied to the pirate lords loot pools including kraken and the elder shadow beast in WT4 instead of a Blackwood rotation.
Apart from fleshing out the mastery tree to hit level 30, completing the smugglers pass and getting some weapons from the event and adept mods from the abyss, there’s little incentive to play past week 1/2…I don’t need another set of phoenix talons or bloody reds…
Hello everyone. Maybe my english is correct.
Well i know this topic has been discussed a lot already but as the mastery tree seems to have the same grinding time necessary idk how it could be possible for the devs to keep it like it is if they know the issues it causes for the enjoyment of the game.
Now that ive understood that we have the mastery loadout that can be individually selected for each ship it would allow us to try and improve different builds for different bosses and different strategies. Idk if it really works because i havent reached enough mastery level. But that could literally have made the game way more interesting.
First (what has been discussed already) we take time to have good builds to go against the bosses we want and then "ow lets do all the (very long) same exact thing again"... Not that it was not good to make that part at first but now that we know these sequences and that we have tried many "how to" we shouldnt need this reset to have some challenge again.
Also the entire builds have to be made accordingly to the mastery tree, everytime it is reset we have incoherent builds because they are not really adapted to an empty mastery tree and then it doesn't make it much quicker to have the mastery tree back to the wanted level.
That's why in any game in which the upgrades are interconnected there should not be any partial level downgrade because it also makes the rest go to sh*t. Not by a lot in S&B but even aside the same grinding being necessary it is another game worsening factor.
I started the game this season because i was just curious for the story quests (is it really going forward ?) and also for "how quick would it be to have the same mastery as before with my build now?" but without lots of surprises it was just 3h and i just left the game. Maybe forever.
And again: mastery tree may be not balanced it can really make the game better. That reset just destroyed it imo.
How could there be another solution ?
I can’t be bothered with the Bug Report system that I can’t even log into anymore, so I’ll just leave this note here for others. I’m on PS5.
Here are some things I experienced in my first few hours of gameplay.
*The Weeping Mother, ship completely disappears after teleporting. The graphic of the ship completely gone, although I can still shot into empty space and hit the ship, and also see other players shooting at nothing while the health bar goes to 0. Then I go pick up the loot from a ship that never sank. At least I’m getting the loot, yay.
*Player weak points in their ships display at all times even when not in PvP encounters. Seeing all these ships with red borders and plates all over their hulls is pretty annoying.
*Camera locked after cut scenes in the quest chain to unlock WT3. After the cutscene dialogues, camera was locked into one position and only fix was close game and relaunch.
*Not so much a bug, but game design, unable to complete certain quest objectives during missions because not getting credit for ships sinking. This is quite annoying to “compete” with other players during a single player mission on who can tap damage in targets faster. Credit should be given if in the quest area. It was pretty boring just waiting around for respawns with other players hoping I was the closest…
*unable to accept invites or join other groups in game when invited - receiving errors.
*Missing ALL cosmetic Loadouts
*Missing ALL arsenal Loadouts
‼️Many fleet ships missing Armor and Aux weapons only. Half my fleet assigned to factories had their armor and weapons removed… I’m assuming these are complete gone and deleted because they’re not in my warehouse. I don’t know why this had an impact on some ships and not others, but it was only ships assigned to factories. You might want to look at this if you had high value items equipped.
*Some weapons and armor not showing up in search functions unless I put them in my ship cargo.
I’m sure I’m forgetting some of the issues I had, and there’s a lot of things I haven’t even touched yet, like mod transfers…
I can't get behind the waterfall. I'm unable to see or trigger her.
Xbox s
So now that Salvage is the default option when you select a piece of gear in cargo, I accidentally salvaged the stuff I just bought from Blackwood.
While I welcome the ability to salvage without the blacksmith but I don't think it should be the default.
Why was there yet another change to the inventory and the warehouse? Was that announced? In my opinion, everything is even more chaotic and confusing now than before. All the materials are jumbled up. First there’s a crate, then water, then cannonballs, then food, and so on. Why? Completely unnecessary!
Yeah, you can filter, and there are separate categories for the materials. But the changes and filters reset every time you exit the inventory/warehouse. At least for me. It really annoys me. After the update, I had to spend several minutes figuring out where all the materials were now.
Sorry for the rant. Why does this game keep changing things that don’t need to be changed?
Obwohl, das Spiel ein Flopp ist, spiele ich es gern. Skull and bones hat riesen Potenzial, welches Ubisoft nicht nutzt. Seitdem diese 4 Weltstufen, große Schiffe wie Fregatte, Korvette, Galeone die Junk reingekommen sind macht, das Spiel mehr Spaß, aber es hat immer noch nicht dieses Feeling. Ich möchte eine Man o war segeln mit über 100 Kanonen. Von mir aus sollen die das Schießen wie in black flag machen. Ich möchte eine Festung segeln. Die Galeone hat als Schiff mit den meisten Kanonen (grad mal 18). Des ist es eigentlich echt billig. Dann noch haufenweise Farmen. Ich möchte ein Kriegsschiff oder zumindest eine Art Fregatte mit wenigstens 40 Kanonen auf jeder Seite.
Denkt ihr, wie bekommen mal ein Riesen Kriegsschiff?
Was ist eigentlich eure Meinung zu dem Spiel? Was kann man verbessern?
it was mentioned by the devs that we will no longer need to by ammo, What happened?
I think it's just another flamethrower...What's your idea?
Heard that the DMC was pretty much axed from the war🤣🤣, was wondering if anyone here is in the dmc discord, from what ive seen of people in there, theyre probably all gone nuclear
I can’t get past it even though I’m not dying and sinking everything. The game just fails me repeatedly.
Is this a bug?
Been waiting for this seasons ship, spent the day grinding for it. Got the 45 points for it, collected the blueprint, and bolted for the shipwright like a kid going to a candy store. Only to be kicked in the nuts. (Third image).
Got annoyed at first, but I figured I'd just relog: Didn't fix it. I tried closing out of the game, changing world tiers, switching cross-play to no success.
I spent the day dealing with a bug after leaving the hidden room in Luk khun that locked my camera to the rooms location in the world (While on foot). And now with this bug, I've lost all motivation for the game.
Edit: Blueprint was in mail, didn't think to look after seeing the European hair reward bugged