
There is a case for Konrad being the main villain of SOTL
Due to his mishandling of the evacuation of Dubai, which he was in charge of, it led to the events of the game and the catastrophic condition of the city in the game.

Due to his mishandling of the evacuation of Dubai, which he was in charge of, it led to the events of the game and the catastrophic condition of the city in the game.
To me the Canon ending is Walker lays down his arms and surrenders there is more pain in living with the stuff you did than die but I am open for discussion and meditating on other endings if you are killed by the US army you are wanting for inner peace and acknowledging your sins and if you kill all the US army you embrace your crimes and turn into Konrad and dying when the truth is revealed is acceptance and digust towards the protagonist
I guess this solidifies the theory that Walker has been in Hell this whole time, reliving his horrible actions in Dubai after dying in the helicopter crash.
I'm not criticizing the game. I've played it, and I loved it. It has a good story, great music, fun gameplay that manages ludonarrative harmony - but I wouldn't really say it's as impactful of an experience as people say. It's a Heart of Darkness story that manages to be Silent Hill baiting you in with a Call of Duty aesthetic. Again, this is good, but it didn't feel like it made an impact on me. Granted, I never was really a CoD fan and played this game years ago precisely because I heard it was a good game with a great story that subverted usual CoD tropes, so maybe it didn't impact me because I was never really the target audience to begin with.
I am literally in tears.
I don’t know what I expected. Shooters have never been my thing. But my God. This game is a work of art. A 10/10 experience I’m stunned I didn’t play sooner.
Just…shit. I don’t know what to do now. This is one of the best stories I’ve ever experienced with characters and gameplay that have changed how I play games.
There will never be another game like this, and that’s a good thing.
Because of him, the entire remaining population of Dubai dies of thirst.
Unlike Walker, he feels no remorse.
He deceived Delta into thinking he only wanted to seize the water, not destroy it.
This time it's definitely supposed to be "epic fan art." I spent hours drawing this, people... I hope you appreciate it
Ever since last year I've seen people critisizing The Line for it's message. "Why is the game that I bought telling me that I shouldn't have played it" "Why is the game telling me that I'm a bad person for telling me to do something that I didn't have a choice in". There are some more stuff like it's lack of subtlety and more. I can see some of these points, like the games lack of choice, and the whole blaming thing. I have seen some counter arguments for these, but even then it made me wonder if The Lines narrative even worked?
As much as I like the game, the fact that no other country or international group stepped in to help Dubai months after the disaster is pretty unrealistic. The events of the game happen six months after the storm hit.
I guess should I?
Why no helmets? I want them to wear helmets, like helmets r so cool cmonnnnnnn :(
My name is Randolf Dossler, mf. Open the door. This is my Dubai.
Lo único que me molestó del fubar es que los enemigos se pasan con el aimbot que tienen, literalmente son mas rápidos que el sonido XD.
Bueno, realmente es una fumada mía pero yo me imagino a Konrad llegando a mi jodido país y convirtiéndose en el nuevo emperador XDXDXDXD. PD E en donde dice "evaluación" querían poner "evacuación" pero ya saben, el autocorrector.
Este bug realmente me saco una risa muy sincera ya que por alguna razón incluso me podría empujar y hacia la animación de disparar y recargar.