r/StarWarsArmada

Image 1 — Damaged Chimaera Star destroyer
Image 2 — Damaged Chimaera Star destroyer
Image 3 — Damaged Chimaera Star destroyer
Image 4 — Damaged Chimaera Star destroyer
▲ 532 r/StarWarsArmada+1 crossposts

Damaged Chimaera Star destroyer

Opening the imperial fleet line up with a damaged Chimaera Star Destroyer for custom request. Basecoat was a little bit darker then usually

Imperial Fleet is rolling out!

Available at DarkWarForge

u/IndependentOdd9119 — 1 day ago

Rules Change Suggestion: Swarm

Good afternoon everyone!
Today I would like to discuss the Swarm mechanic.
This beloved synergy mechanic is central to many fighter strategies, but in my opinion fails to reflect either the function of fighters operating in numerically superior "swarms" or the feel of outnumbering an enemy squadron.
To resolve this, I suggest the following change:

Old: " Swarm. (While attacking a squadron engaged with another squadron, you may reroll 1 die.)"

New: " Swarm. (While defending against a squadron, you gain counter 1 or increase your counter value by 1 if the attacker is engaged with another squadron with swarm.)"

This shows the difficulties of close offensive action against numerically superior forces and favors the "correct" strategy of attacking large fighter formations from the edges as the safe play. For every tie-fighter an x-wing ace targets, he must play around others trying to get on his tail.

What do you think?

reddit.com
u/Ixalite1 — 2 days ago

Second Try Corellian Conflict Fleet.

FLARE SQUADRON. 399 Points

MC80 Star Cruiser 96 (130)

- Admiral Raddus 26

- Engine Techs 8

MC75 Armored Cruiser 99 (106)

- Profundity 7

Hammerhead Torpedo Corbette 36 (40)

- Garel's Honor 4

Mediun GR-75 18 (20)

- Comms Net 2

SQUADS (103)

- Han Solo 26

- Jan Ors 19

- Biggs Darklighter 19

- X-Wing Squad (3) 39

Most Wanted

Contested Outpost

Superior Positions.

Any suggestion or correction will be accepted. Thnk U

u/Leo_617 — 4 days ago

Android (and controller) support for my new SWArmada project!

Since I released SWArmada last week or so, I’ve loved seeing some of the community really enjoying it! I've had the chance to play and chat with you guys and what an awesome community of people! One of y’all reached out asking about Android support, so naturally I went down the rabbit hole and made it happen! I've tested it as much as I could, but have really valued your guys feedback and issue submissions on GitHub so as always let me know there if you find anything!

0.1.6 adds Android support, Onager ignition attacks, lots of other random rule mechanic fixes, much better controller support, improved combat animations, and more based on everyone’s feedback.

Thanks so much again to everyone who’s played, reported bugs, or shared suggestions!

It will download automatically on launch for anyone with an older version, but if it's your first time hearing about it then download it here:

https://github.com/thetrufflegouda/SWArmada/releases/tag/v0.1.6

My plan for 0.2.0 in the near future is single player AI, Clone Wars factions, and any interesting or requested custom community content!

u/thetrufflegouda — 6 days ago

Fleet for the Corellian Conflict

I’d like to ask for opinions and suggestions regarding this fleet, which I’ll be using in my first campaign in the Corellian Sector.

Flare Squadron (399 points)

MC80 Star Cruiser (128)

- Admiral Raddus

- Mon Karren

MC75 Armored Cruiser (107)

- Profundity

Hammerhead Torpedo Corvette (40)

- Honor of Garel

GR-75 Transports (26)

- Bomber Command Center

GR-75 Transports (21)

- Leia Organa

Squadrons (77)

Biggs Darklighter 19

Jan Ors 19

X-Wing (3) 39

Objectives

- Most Wanted.

- Contested Outpost.

- Solar Corona.

u/Leo_617 — 6 days ago

Upgrade Change: Everybody Hates Mines

Hello everyone!
I think we can all agree that mines do not work very well. There may be little desire on behalf of the community to change this, as being beaten by the setup phase has little appeal to anyone.

To that end, what if the entire mines concept were re-worked to be something that ships did actively; potentially giving a ship a way to leverage the engineering value into niche damage.

Proposed Upgrade:

Proximity Mines
Offensive Retrofit
10 pts.
Starts with (Engineer token) equal to your engineering value
(Engineering activation), you may exhaust this card and remove one (engineer token) from it to deploy one proximity mine token at range 1 of you.

reddit.com
u/Ixalite1 — 6 days ago

Star Forge Updates & ACE Launch Retrospective

Morning folks. I've been hard at work on some updates to Star Forge features. For those of you who are new, https://star-forge.tools is a listbuilder I built with fully remastered high resolution cards, free non-commercial printing of any armada cards & ship base tokens, and integrations into T5 and other tools.

Collection View

If you check under your user settings, and click "My Collection" you can now add models, cards, and expansions from all content available on Star Forge to your collection. This also includes card variants, meaning if you own an old mini-sized version of an upgrade, you can specify that.

In addition, you can print off full expansions and individual items by pressing the "Print Cards" button in the top right. This works similar to the "Print n Play" already present in Star Forge to print out your lists, but this should make it a little easier to print cards in bulk.

Cleanup

Across the application, I've done some performance improvements and UI cleanup. You should notice things load a bit faster and the website and webapp should run much better on older devices.

Stats View

The Stats view has received a visual overhaul with more up to date data and additional features. Specifically you can check out historical line-graph views of relative commander percentages, additional stats for ships and upgrades, and more.

Community Edition Launch Retrospective

Since the launch of Community Edition, Star Forge has reached a new peak concurrent user count, and we've had nearly 15000 fleets saved to accounts since the start of the month.

We're seeing much higher usage rates for the new or adjusted items (as expected), as well as much more variety in listbuilt fleets across the board. We'll see if these trends hold true as we move away from release and the "hype cycle" dies down.

As for new stuff coming soon, sure would be convenient to play Armada in your browser...

:)

u/Polkadoty03 — 6 days ago

Best way to play online

I’ve been seeing a lot of people making home-brewed ways to play armada online. I’ve done it on table top sim before but I’m curious about what ppl would recommend for a relatively new player to armada to try out.

reddit.com
u/PvtKuffel — 6 days ago

Upgrade Idea: Missile Targeting Relay

Hello Everyone.
Moving in a subtler direction from previous rules tweaks / changes ideas for discussion, here is a simple upgrade card concept to talk about:

MISSILE TARGETING RELAY
(Ordinance Upgrade Slot)
(10 Pts.)
"After you execute a maneuver, you may select a friendly squadron with Strategic at distance 1-3. Toggle its activation slider to the activated side. If you do, place a targeting token within range 1 of that squadron.
Each of your firing arcs is also a special firing arc, with a special battery equal to the black dice within that arc. You may only conduct an ignition attack using targeting tokens deployed with this card."

reddit.com
u/Ixalite1 — 7 days ago

AG-2G Quad laser cannons.

So this little issue comes up as I am about to start playing. I equipped this new upgrade. I see it as a 4 points upgrade on the StarForge app and website, but the card says 6 points. My friend also says there was a drastic revision of the text to power it down. And only a single slot.

So which one is it?

reddit.com
u/SwellMonsieur — 8 days ago

Is it OP?

In some situations that can be 8 reds and 2 blues coming into​ unlucky opponent) ​

u/bubik63 — 9 days ago

Hand Painted Endurance-class Star Destroyer

Republic fleet cannot be stopped, Endurance-class Star Destroyer is also finished, 2 variant have come, Fleet Carrier and Battle Carrier

designed by Xenon-472

Still see some points where can be improved, but what do you think from the result?

What should be the next victim?

available at DarkWarForge

u/IndependentOdd9119 — 12 days ago

Collection For Sale - Only a few items remaining.

A lot more has sold than expected so thank you.
A few items do remain so feel free to pick up what you need and feel free to make offers if you don’t like a price.
I don’t want to spam the community so I intend to make one more post in a few days before retiring the sale.
Thank you for your time.

u/warforgedeaml — 11 days ago
▲ 110 r/StarWarsArmada+1 crossposts

Selling my Collection

SOLD

Star Wars Armada lot for sale.

From memory there is:

Star Wars Armada Core Set (1 Victory, 1 CR90 Corellian and 1 Nebulon-B)

1 Victory Class Star Destroyer Expansion (base has been broken and reglued - see pic)

1 Rebel Fighter Squadrons Expansion

1 Dice Pack

1 Imperial Class Star Destroyer Expansion

1 Rogues and Villains Expansion Pack

1 Imperial Raider Expansion

2 Gladiator Class Expansion

1 Imperial Fighter Squadrons Expansion

There's some extra acrylic markers/rulers in there too.

I'm 99% sure all cards/dials etc are there, but buy at your own risk as I haven't thoroughly catalogued everything. I certainly don't remember anything being missing though.

I'm asking £175 (which includes UK postage) OBO.
I'd consider sending overseas too, but that would come with a higher shipping cost, obviously.

u/DougieMonster — 13 days ago

Rule Change Brainstorm: Redundant Defense Tokens

Hello everyone!
I have another potentially game-breaking idea for discussion; an aspect of the rules that may confuse new players and negatively impact the flavor of ships in certain cases: the 1 of each type of defense token per attack rule.

I propose that ships which have or gain multiple instances of a defense token be able to use all available tokens against individual attacks. There are three potential implementation levels to this:

1: Most minor change: effects which replace the function of a token still permit the use of the original token. Most notably, Expert Shield Tech should still let the ship use redirect with the other token.

2: Meat of the issue: All redundant tokens usable. Ability to redirect damage to multiple (adjacent) sides with redirect. Ability to reduce damage by half, then half again with double brace. Ability to apply the various evasion effects to twice as many dice.
I suggest that salvo be excepted as the potential of a 9 die salvo attack set is problematic, even to me.

3: Full Insanity: Tokens able to be used and discarded against the same attack. This is already implemented with evade tokens. Likely unwise for other options.

I recognize that any of these changes will lead to a shift in game balance toward defense and away from big dice pools. They may not be wise, but they may be worth discussing.

reddit.com
u/Ixalite1 — 11 days ago

Rule Change Brainstorm: Stacking upgrades

Hello Everyone!
From when I was a new player, I felt that there were certain aspects to the rules of Armada which felt unintuitively restrictive. Everyone knows you can't have two Darth Vaders (Darths Vader?) in a fleet, that's just common sense, but why can a ship with two offensive retrofit slots not use 2x expanded hangar bays?

Here is my proposal for brainstorming a rules change:
-Permit ships which have multiple redundant upgrade slots to include multiple non-unique non-modification upgrades on the ship.
-If the upgrade requires an activation condition: e.g. taking a maneuver action (looking at you, engine techs) then you may only use one of the upgrades per action that you take. (token + dial lets you use both at once?)

Points for consideration:

Offensive retrofit (most common to have doubles)

  • Disposable capacitors: gives two different rounds of longer blue dice range in corner cases.
  • Expanded Hangar Bay: Unlocks 6 squadron quasar fire 1 (!)
  • proximity mines: can lead to 4x mines from one ship
  • quad laser turrets: counter 2 on a ship?
  • rapid launch bays: store a bunch of fighters, bigger clown car?
  • reserve hangar bays: more difficult to kill swarms
  • tractor beams: 2x the slowdown

Gunnery team:

  • fire control team: potential of 3x critical effects?
  • flight controllers: 2x extra blue dice (!)
  • local fire control: how many salvo tokens do you really want?
  • ruthless strategists: No one likes automatic damage(!)
  • veteran gunners: lots of re-rolling
  • weapons battery techs: become poor man's SW7

Officers:

  • Intel officer: doubles could be powerful

Defensive retrofit

  • ECM: not too much of a problem since they cost resources to reset?
  • reactive gunnery: people like salvo tokens?
  • Early warning systems: extra "safe" hull zones?
  • blast doors: Did you really not have anything better to do with your points?

Turbolaser

(I see no problems here?)

Interdictor:

  • gx-7 : could make the board difficult to deploy into(!)
  • Targeting scrambler: I like it!

Ion Cannon

  • SW7: may need to prevent adding 2x damage per accuracy(!)
  • Point Defense Ion Cannons: very strong(!)

Ordinance upgrades

  • External Racks: is this upgrade itself a problem?(!)
  • Ordinance Pods: powerful!(!)

Support Team:

  • ENGINE TECHS!!!!: Biggest problem.(!)
reddit.com
u/Ixalite1 — 13 days ago

Is annihilator used in any capacity?

It's the most expensive SSD title, though it doesn't seem to be used often. Is there a niche anti squadron build with it, kallus, and linked Turbolasers?

u/RhysOSD — 14 days ago
▲ 9 r/StarWarsArmada+1 crossposts

[H]Star Wars Armada Collection – Empire, Rebels, CIS & Republic [W] $1,200 USD or Painted Mandalorian Army or Painted SC Mandos [Loc] Asia

Selling some of my Star Wars Armada collection. This is a large multi-faction collection featuring many \*\*out-of-print FFG Armada expansions\*\* that are becoming increasingly difficult to find.

Great opportunity for collectors, returning players, or someone looking to build multiple fleets.

Ships are generally in good condition unless noted. Missing stands/components are reflected in the price. More pictures available upon request.

*Prefer to sell as a complete collection, or faction lots*

Galactic Empire - $550

2x Gladiator-class Star Destroyers – $120 each

* Factory sealed / brand new

* OOP collector items

1x Raider-class Corvette – $60

2x Interdictor-class Star Destroyers –

* One missing base, flight stand, and cardboard - $30

* One missing flight stand - $35

1x Victory Star Destroyer - $40 (pending)

*Has broken antenna

Imperial Squadrons

12x TIE Fighter Squadrons – $4 each (6 pending)

3x TIE Defender Squadrons – $8 each

1x TIE Bomber Squadron – $5

1x TIE Advanced Squadron – $5

3x TIE Phantom Squadrons – $8 each

3x VT-49 Decimator Squadrons – $8 each

3x Lambda Shuttle Squadrons – $8 each

1x TIE Interceptor Squadron – $5

1x Imperial Fighter Squadrons II Expansion – $50

* Factory sealed

---

Rebel Alliance - $50 (pending)

MC30c Frigate – $25

* Missing flight stand

Nebulon-B Frigate – $15

* Missing flight stand

CR90 Corvette – $10

* Flight stand connection peg broken

---

Confederacy of Independent Systems (CIS) - $240

Providence-class Dreadnought – $80

Munificent-class Frigate – $50

4x Hardcell-class Transports – $20 each

10x Vulture Droid Squadrons – $3 each

---

Galactic Republic - $365 (pending)

Republic Fleet Starter Set – $250

* Factory sealed / brand new

* OOP

Pelta-class Frigate – $45

20x V-19 Torrent Squadrons – $3 each

---

Full Collection

Asking Price: $1,200 + shipping + Paypal Fee

Payment:

* PayPal Goods & Services

* Buyer pays shipping

Located in Taiwan. International shipping available.

Message me for pictures or questions.

u/Disastrous-Place-558 — 13 days ago