r/Stationeers

Advice for exploding pipes

Alright so I'm a bit embarrassed asking this. I'm 200 hours into the game and I can't get my head around how to get my pipes to stop bursting. I understand why they burst, I just don't know how to stop it from happening. For reference, I'm playing on Mars.

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u/4RyteCords — 1 day ago

Low hum and tapping sound

So, I've recently bought new headphones. And, in Stationeers I've started hearing two annoying sounds: low hum simillar to fluorescent lamps, and quiet tapping similar to hearing heartbeat in your ears.

Pausing game stops the heartbeat sound, but doesn't stop humming. Muting the game does nothing. Closing the game gets rid of both. Humming sound depends on where I'm looking in game, but I haven't discerned any pattern

So, the issue likely lies somewhere between the game and my OS (windows 10 prof)

Any ideas on how to narrow down the cause? Anyone with similar issues?

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u/Nicolas__Moonlit — 1 day ago

tried making a gas temperature regulator device with IC10 but cant figure out what went wrong

the error says its stuck at line 21

its supposed to detect the temp then activate the heaters if its to low and push al the air out of the radiators with the pressure tingy and close the valve or open the valve and turn the pressure tingy off and the heaters off or if desired temp is reached its supposed to tunr the valve off and the pressure tingy on and heaters off

u/darkmanlier — 1 day ago

Building tall

I’m trying to build a multi-floor skyscraper style building with a single atmosphere through the whole structure, but having issues with the elevator(I think?) causing it to not register as a room. Has anyone had any luck building similarly?

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Are we automating the airlock cycle for hangar landing pads?

Haven't attempted to contact exotic traders that need atmosphere yet. Currently building the hangar and just wondering realistically if the airlock cycle can/should be automated?

I think the biggest issue is the space and potentially needing 2-3+ sensors to guarantee no atmo is left before my interior doors open up. I'd skip this part entirely if I wasn't on Venus, but ideally trying not to go outside while trading (and not let in a bunch of superheated gasses).

Any thoughts or wisdom here? I was going to do an IC10 code that reads the sensors until they all say 0, then have the interior open. Not sure if that's actually going to address the issue though.

I'm only doing a 3x3 landing pad currently and want something that works as I scale it up. TY

Edit: interior walkway is vacuum currently. step 2 is full oxygen, etc.

https://preview.redd.it/kjy1czf6pbkh1.png?width=2936&format=png&auto=webp&s=40c54062e6ecbfc9d5c5d55c9273e1b1db42d3b4

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u/bearyawesome — 1 day ago

Advanced tips and tricks for the game

I've been playing for a while and I have picked up a couple of things that I find helpful, there's a lot of beginners guides around for this game, but not much intermediate to advanced info sharing that I see. Here's a few that made a difference to me, feel free to share your own

Vending machines are great for more than just trading. I use mine to dispense tools I don't regularly use, like the liquid vacuum, spray cans, the painting tool, terrain manipulator, etc. They're super convenient compared to a big old messy shelf in my eyes.

IC10 is very useful. The way I started learning is by converting my walls upon walls of logic chips into IC chips. When you're first starting out, it's good to have a solid idea of what you want to do, and how you want to do it, and a preexisting logic setup gives you that in spades, that way you can focus purely on the coding. My record for compression is turning a wall of 24 total logic chips into 1 single IC chip. It was my crafting system, that made it so I didn't have to babysit machines to craft stuff. I was then able to add extra functionality to it, which made it way better. In all, the system probably would have taken 40 logic chips to get equivalent functionality without IC.

Airlocks are a common pain point in base design, because they can just take *so damn long.* There's a few methods you can mix and match to make them faster. The one I use is to completely skip the pressurizing phase by turning both the numbers to zero in the config menu. This makes it so the air equalizes with the inside and outside when the doors open, rather than needing a vent system. I keep all my stuff in lockers anyways, so some air flow isn't a big deal.

If you don't want to do that, you can add a buffer system in your airlock. Essentially, use a combination of regulators and back pressure regulators to make sure your vents in your airlock always have a lot of air to work with in their pipes. This will make them way faster. I pressurize mine to 40mpa, when I use this method. If that's still not enough, you can use powered vents or large powered vents, which are just beefed up vents.

When building a rocket, it may be tempting to use rocket fuel tanks. This is a trap. Use insulated pipe utility tanks, they give you more fuel capacity per square, are way more flexible, and are insulated, so you don't have to worry about the environment warming up your precious liquid fuel.

I'll add more if I think of more, I'd love to hear your guys' too!

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u/WillowPtar_Migan — 1 day ago

What is the gameplay loop then?

Most of the content I see are just people exploding to engines or the like. I get that's the meme but what is the actual loop

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u/cale199 — 2 days ago

The Shuttle MK.II is Flyable in current stable release.

The Shuttle MK.II is available in the creative spawn menu and can be flown around used properly right now, as far as i can tell it can't be crafted and doesn't consume any power but i thought it was neat that we can see they're working toward it

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u/PlaneConcert4774 — 1 day ago

Hey Stationeers, anyone able to advise why my airlock takes a long time to start cycling?

So I don't mean it takes a long time to complete the cycle process. My airlocks generally take about 10 seconds to go from 0 pressure to 85. What I'm asking is when i walk into the airlock and hit cycle, the whole thing just seems to stall for about 10 seconds before it even attempts to begin cycling. Once it starts it quick, its just the starting that is taking a long time.

https://preview.redd.it/wu9sxhhpg5kh1.png?width=2101&format=png&auto=webp&s=74596dca9bbd56afb56c0b5961c32b50abef6b78

Its just a standard advanced airlock. I have three passive vents on either side with a volume pipe thingy on either side as well.

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u/4RyteCords — 2 days ago

Negative hashes and InternalMemory instructions, How do?

So, let's say im making a script to automatically print a set amount of an item. Sometimes the PrefabHash of this item is gonna be negative (for example the "Kit (Portable Gas Tank)" with a hash of "-1061945368")

As i think i understand this number would be represented in binary with the first bit defining the sign, so something like "10000010101000111110110..." (This is not the real binary representation of the previously mentioned hash, as i could not find a way to convert it to binary)

Then in order to write the ExecuteRecipe instruction we need to convert this 64bit hash into a 32bit hash as shown in the page for the printer:

https://preview.redd.it/r45ps0mai4kh1.png?width=947&format=png&auto=webp&s=0af4b2850caceda9bd1b1a8d92180d2c25f93dda

For non negative numbers is as easy as just doing "sll shifted_hash positive_hash 16" to shift 16 bits to the left.

But doing this with a negative hash we'd end up loosing the sign bit in the process.
Can i simply do a "sll r0 sign_bit 47" to get the correct sign bit at the expected position to then add up to the rest of the instruction? Or is the process more complicated? because while trying to figure this out i've come across videos of people talking about about using sla instead of sll but they did not elaborate further...

Has anyone attempted this and can shine some light?

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u/AevenDev — 2 days ago

Can’t get power pylons to work

Are the power pylons not working for anyone else? I have two pylons and two terminus set up at each end.

I saw a youtube video of someone using them and they had an output terminus with a power button, but I don’t see that recipe anywhere.

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u/Plus-Result-5392 — 4 days ago

LCD not powered despite having a power connection

Hi all,

does anybody know why my LCD is refusing to be powered?

https://preview.redd.it/zklmer9ujpjh1.png?width=2033&format=png&auto=webp&s=27caaf25e6458a6a45e99362e5a690f4af99dcf6

The connected network provides enough power via solar panels, and the IC housing is powered.
Can the LCD not connect to heavy cables for power?
And if so, how can I transfer data from the heavy line onto a normal line through a transformer?

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u/elfix96 — 4 days ago

Nuclear power?

I know it’s on the roadmap, but have they mentioned when it might be worked on/implemented? I think I’m most looking forward to nuclear being added. I hope it’s a really in depth system.

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u/Plus-Result-5392 — 6 days ago

Finally pressurized my base without blowing up

After three tries I managed to steal the airlock without killing my character. Now I just need to figure out how to stop the power grip from flickering every time the sun goes down.

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u/Time-Awareness9229 — 7 days ago