
Mercy Pistol
Simple question really, is it valid to use mercy pistol to break shields to help put pressure on the enemy team?

Simple question really, is it valid to use mercy pistol to break shields to help put pressure on the enemy team?
It's been a really long while since I've made this question here but I wanted to get updated on the best duos for support and their comps, especially with the new heroes(Mizuki and Jetpack Cat)
I'd even like to hear some of the worst so I can avoid it as I'm a pretty versatile diamond player with my heroes
Omnic detective please be lynx seventeen please be lynx seventeen please be lynx seventeen
Sou main suporte e toda partida que jogo com Briggite ganhando ou perdendo é um sacrifício. O personagem parece que tem desvantagem em todas as situações: apanha de tudo porque tem um alcance baixíssimo, cura menos que todos os outros suportes sem ter um potencial ofensivo bom pra compensar isso (talvez teria se só existissem personagens corpo a corpo no jogo)
Sei que, como sempre, vão ter aqueles que vão me dizer que não sei utilizar o personagem e eles não estão errados, mas o motivo para isso é que nem sequer consigo jogar com ela porque todos os suportes que jogo, inclusive Mizuki, só são muito melhores que essa bomba
E nem divertido é porque passo a partida inteira apanhando e me sentindo um inútil. Parece um personagem que envelheceu muito mal e sempre vejo comentários sobre rework da sombra, rog, Life mas nunca dela
I know there are plenty of lifeweaver reworks out there, but hear me out on this one. The main problem with lifeweaver is that his healing and dmg is kinda clunky and petal is too situational
Healing blossom now charges with the dmg deal by thorn volley, it stills charges passively but in a slower rate.
His thorn volley recharges after using healing blossom. could be in a resource meter, just to have some other interaction, (I mean, thorn volley charges healing blossom and healing blossom charges thorn volley, incentivising to always be switching between dmg and heals) but can also stay as ammo, and just give more shots, or can overflow wirh ammo, having 160/100 ammo max
In addition to this, make he be able to switch between dmg and heal faster.
Lifegrip: the ally can just cancel it,(like Jetpack cat's line, just press a button to break free from it) maybe lifeweaver can also cancel it mid cast, only to take an ally away from danger but not so close to him.
Petal: his petal can be too situational at times, and it can bug, get stuck in random places, be ignored by your team, used by the enemy team and ao many other things. so I belive an interesting way to give it a new face it to add other options to it.
Bushes wall: Create a line of that is slightly shorter than most heroes(sorry torb mains), which allows you to shoot above it, crouch to use it as coverage, but not jump over it(like the normal jump, but movement abilities still work to go across the wall) being a good way to deal with some dives(like you see a Tracer coming, use the wall to force her to go around it, giving you and your team time to escape or shoot her down)
Overgrowing roots: basically roadhog's old trap, but without the dmg. Puts a visible plant somewhere, once some enemy steps close to it, they get 35%slower and cannot use movement abilities.
Flower garden:creates a small area that heal allies and give the poison condition to enemies(same as windows mine)
Sonifer bouquet: another trap, once an enemy is close it explodes, making all enemies close by to sleep, but last only 3s(instead of ana's 5s)
(Not all of them, just petal and 2 others, whatever you guys think will fit his character best, it would work like moiras orb, you click it and then decide which option to use, it would take longer to cast it in theory, making those insane petal saves harder, but also the other options could also save the team in some other occasions)
Perks:
Healing nectar: fully charged blossom give 10 extra healing over 2s(20 extra healing)(incentivise using fully charged blossoms while providing healing for the team while charging the next blossom or shooting enemies)
Dashing scape: stays the same
Poisoned needle: basically superbloom, but instead of 40 dmg, poison the enemy, giving 20 dmg for 3 seconds(60 dmg total)
Empowering grip: after being life gripped, the ally gains 15% speed boost and dmg reduction for 3 seconds
Is it too much? I feel like this could make him a bit too strong, so maybe nerf his numbers, increase cooldowns, reduce the dmg or something like that. What petal alternatives did you guys like or if you have some other ideas. Tell me what do you think of this please.
Artist: retquits