r/TeamIco

▲ 35 r/TeamIco

Would you buy gen Atlas if it were released as a digital-only game?

As a gamer and a collector, Sony’s latest announcement has really disheartened me. I own Ico, Shadow Of The Colossus (including the remake), the HD Collection and The Last Guardian on physical media, and I’d love to buy gen Atlas on disc as well. It’s highly likely, however, that the game will be released between late 2027 and 2028, and the fact that it’s being published by Epic Games leaves even less hope (Alan Wake 2 was released on physical media after a year). Would you still buy it if it were released exclusively as a digital download?

reddit.com
u/fbbrn — 3 days ago
▲ 13 r/TeamIco

The case and book of the PS2 version.

It's been in the news lately that Sony and probably the entire video game industry is moving away from physical media. This makes sense given the way people buy games, but I am sad. In the 7th generation publishers didn't put as much care into the packaging of the game as they did before. But you know for Ico, it came with a cool manual that basically told you what would be the whole game.

Many PS2 games came with awesome booklets. It will be an experience future generations won't get.

reddit.com
u/sniperteddy007 — 4 days ago
▲ 68 r/TeamIco

I've cracked the mystery of the barrels!

I think I've cracked the mystery of what's in the barrels from The Last Guardian! The short answer is the blue stuff in the barrels, crucibles, and giant pots is... Trico bile; specifically the run-off covering the humans brought to the Master of the Valley.

Some suggest the mine carts and machines in the Game could have used to harvest the blue substance, but I think mining the materials to create wood barrels and iron crucibles (as well as carts and tracks for transport) makes more sense, and why there are mine carts all over. The armor use the machines around the Nest, not unlike when they transported and lowered Trico into his prison, to help harvest the run-off.

The fact 2 humans (1 child and adult, from the looks) sends out one barrel (preloaded), this means only one Trico is feed, nurturing hostility among the other Trico to get more humans for a possible treat. The companion guide even says the humans don't become the substance in the barrels "right away", which could be a mistranslation of "automatically": "The humans aren't turned into the barrels right away. They are used to power the Master of the Valley and everything he controls, and the "blue goo" might be a byproduct given to the Tricos to reward them."

Also, consider the tattoos the humans gain from being in the Trico, which the Yoroi are able to use to disable any escapees. If the bile has enough magic properties for that, it could still be considered a byproduct from when the humans are given to the Master, and returned to the Trico as barrels.

Given we see the Boy and other humans in "blue goo" when eaten and regurgitated by the Trico, I think the Master just found a way to recycle all the vomit without it pilling up in the Nest. Humans go through one tube to the Master and become part of his hive mind, and other pipes seperate the bile to be contained. The smell of his own bile could be what attracts Trico to said barrels and crucibles full of it, as it's both familiar and remembers it as the "treat" from the Master and the Boy. Mammals eating their bile is quite common, and Trico is no exception.

u/Jobro1992 — 5 days ago
▲ 363 r/TeamIco

Tattoo of Ico and Yorda

ICO was one of the first video games I had played. My mom and I played it together, it’s very nostalgic to me. I’ve considered this tattoo for years now and finally bit the bullet.

u/thedoginapound — 9 days ago
▲ 31 r/TeamIco

Gen Atlas Theory

I found this on Xbox and when I went back to watch the original trailer from when it was still called “project robot” ,it all clicked for me. I’m thinking it’s going to be a similar loop to Shadow of the Colossus but instead of going to different “arenas”/poi’s to fight a singular boss, we are going to travel (via the robot head) to different robot bodies in completely different parts of the planet. Once at a new place you will find and re attach the head to a new body specific to the region (like its own colossi) which I’m assuming will be done in 2 parts almost. One section exploring on foot finding the body n another using said robot to explore the world from a colossi like perspective and take on larger fights. I believe after all of this we will then engage some kind of reactor or dam which will trigger the “shockwave” mentioned in the “project robot” trailer. At this point we detach from the robot body (as seen in trailer) and I believe we travel to the next location on the planet, rinse and repeat.

u/torikelly666 — 6 days ago

Help to choose a CRT shader

So yesterday I have tried playing Ico(PS2 version)on my PC such a beautiful game! But I wonder what might be the best CRT mod i could use to get the best PS2 experience?

reddit.com
u/Lostin76__ — 6 days ago
▲ 26 r/TeamIco

ICO HD Pack — EL JEFE Unfaithful Edition

ICO HD Pack — EL JEFE Unfaithful Edition

Downloads

PC https://ko-fi.com/s/4941a8c574

Android https://ko-fi.com/s/0014a04b5b

Settings & Compatibility

Recommended Settings https://gbatemp.net/threads/ico-el-jefe-unfaithful-edition-pcsx2-and-android.682730/

Compatible PCSX2 Version (v1.7.5553) This version has become difficult to find on the official PCSX2 website and GitHub, so a preserved copy is provided here: https://archive.org/details/pcsx2-v1.7.5553-windows-x64-Qt

Compatible Android Emulator NetherSX2 v2.2 https://github.com/Trixarian/NetherSX2-patch/releases/download/2.2n/NetherSX2-v2.2n-4248.apk

All EL JEFE HD Packs https://gbatemp.net/threads/el-jefe-hd-packs.681528/


ICO HD Pack — EL JEFE Unfaithful Edition

The goal of this project was never to preserve the original artistic vision of ICO.

The goal was to create a completely new experience using the classic game as a foundation.

This EL JEFE Edition features reimagined environments, enhanced visual effects, rebuilt textures, custom title screens, improved lighting, new environmental details, and a completely different visual atmosphere designed to make the ancient castle feel more mysterious, magical, and alive.

Features

• Reimagined Castle Textures

• Enhanced Shadow & Spirit Effects

• Cinematic Lighting Improvements

• HD Environmental Stonework

• Improved Character Clarity

• Restored Ancient Wall Glyphs

• Enhanced Fog & Bloom Effects

• Optimized HD Rendering Support

• Custom EL JEFE Edition Branding

This is NOT a preservation project.

This is NOT a faithful remaster.

This is the Unfaithful Edition.

Built for players who want to experience ICO through a completely different artistic lens.

If you're looking for the original experience, play the original game.

If you're looking for something new, welcome to the castle.


Videos & Trailers Timeline

WIP Slideshow — June 7, 2026

https://youtu.be/7-VxC57jh2Q?is=cibEb7PpuATyJzOc

PC Trailer 1 — Opening Chapter — June 17, 2026

https://youtu.be/SP2gEmfcIpc?is=TCZ1KXaZPx7PwHDs

PC Trailer 2 — Eastern Area — June 18, 2026

https://youtu.be/gll2E_PbROQ?is=QTJ7ja7MK3OGTP32

PC Trailer 3 — Castle Core & Waterways — June 19, 2026

https://youtu.be/jUP5iu_mwSQ?is=uBkcID4tN2TPj7wv

PC Trailer 4 — Construction Tower & Fortress Ascent — June 20, 2026

https://youtu.be/l2CYi3u-UCk?is=QOPtCVxQ7M6D0SLQ

PC Trailer 5 — Final Battles & Castle Depths — June 20, 2026

https://youtu.be/1kxz8KIx0I8?is=_nRdoSfiJu9QBpGJ

Movie / Voice Test — June 22, 2026

Voice test only. The final movie will feature improved visuals. The script and voice work are still in development.

https://youtu.be/DopM7FN1Azc?is=ca5tVQFH1-Chh1ww

Android Trailer — First 30 Minutes — June 25, 2026

Opening chapter through the Queen's introduction.

Recorded on Android using NetherSX2.

https://youtu.be/XFAmA0GtgfA?is=wzw1bk4Qi6hm3h4j


Important Note About the 60 FPS Patch

During development and testing, it was discovered that certain community-made 60 FPS patches can alter ICO's original gameplay behavior.

Depending on the patch version, players may experience issues such as:

• Altered jump distance and timing

• Running with Yorda behaving differently

• Floating crates sinking or behaving incorrectly

• Pump jump and water wheel jump timing inconsistencies

• Shadow monster animation stuttering during their initial appearance

• Other gameplay, animation, or physics inconsistencies

These issues are caused by the 60 FPS patch itself and are not caused by the EL JEFE HD Pack.

For the most accurate gameplay experience, the HD Pack was developed and tested using the game's original frame rate.

If you choose to use a 60 FPS patch, compatibility and gameplay behavior may vary depending on the specific version of the patch being used.

youtube.com
u/el_jefe_gaming — 10 days ago
▲ 23 r/TeamIco

Game suggestion

This may seem kind of random but I just wanted to share that the climbing game Jusant gave me a lot of the same vibes as SotC. Thought I would recommend.

It has that Ma (間) openess where you are just exploring inside a huge space.

Completely different setting and art style but thought some of you might enjoy.

That’s all. 😎✌️

reddit.com
u/hand-inside-a-till — 13 days ago