
I took an alternate route to work the other day and saw this
I had to come back the next day for a photo. I think its a part of some church group maybe im not really sure. Thought it was funny.

I had to come back the next day for a photo. I think its a part of some church group maybe im not really sure. Thought it was funny.
I know devs are working on other their games as well, but this game is still great and everyone would love updates. Have devs stated anything about that?
The Mine Island Rescue quest is bugged (possibly only in multiplayer). When Wimpy asks you for a booster, if you pick it up it spawns another. Meaning you can get infinite boosters and therefore infinite money. Picked up about 1000 of them and scrapped them all and made 1.4 million BB.
TERRATECH LEGION
cant figure out which ones are elite.. can someone help ?
Je viens de découvrir ce jeu récemment arrivé sur le Xbox Game Pass 🎮
Ça fait longtemps que j’attendais un jeu dans ce style !
- Pas de prise de tête
- Simple de compréhension
- Pas de tâches complexes dans leur exécution à réaliser
- Des graphismes et couleurs sympas
Bref, un jeu sans prise de tête, tu évolues en jouant, tout simplement 😁
Vous en pensez quoi ?
Can I make an ai harvester on the Xbox one version it seems I can only make guards that follow me around
Im looking for a game where I can chill and unlock stuff that doesnt get wiped.
Do you ever just happen to have 3.5 million just hanging around and also happen to need to destroy a random enemy tech from afar? You could launch one of my funny ICBMs (ik this one isnt really an ICBM but its fun).
Or maybe you happen to have 15 million just hanging around and want to destroy everything instead? I made a vertically attacking splitter ICBM which allows it to attack techs from an angle which they are usually the most vulnerable and underarmored!
Note: the dummy in the video is very very very heavily reinforced and armored to the teeth with everything possible because I dont like when my dummies vaporize. Usage on actual enemy techs would look quite different.
It feels like the only enemies that arnt just getting one shot are invasion enemies is there a way to get harder enemies?
Does anyone else just watch a show in their phone while making money. If so is their a faster way to make money then this.
My last post has been well received so I'm making this more detailed post into the specifics of each ship. They are in the order of my earliest designs first, latest last:
Image 1: Halberd - Light Battlecruiser
Medium armored fast warship featuring 2 front facing naval guns (top bottom), 2 side facing naval guns, rear-side targeting naval gun, 2 rear facing naval guns. 8 Ballistic Missile Battery on the bottom, 2 cruise missile launchers in a protected launch bay, and a couple dozen close in defense guns on all sides.
It additionally features a resource collection point in the rear which pools resources, and can burn flammables for power while selling the excess.
It is able to withstand heavy fire with great redundancy (sections can fully explode while the ship maintains functionality and flight). It is effective for daily commutes in campaign mode and dealing with enemies, quests, and invasions. It features full heal bubble coverage that requires manual toggling, however no shield bubbles are available as they ruin the beauty of the ship.
Handling: 10, Boosters: Yes, Durability: 7, Energy Drain in Combat: 4 (low means bad), Firepower: 7.
Image 2: Halberd Lance (Halberd variant)- Heavy Battlecruiser
This is a variant of the Halberd. It is near identical except the top rear-side targeting naval gun is removed along with the resource collection, combustion, and sell system. It is replaced with extra power storage to maintain longer travel distance, and greater duration of healing. This allows it to have a combat survivability edge over the standard multipurpose version. This version does have worse vertical handling due to a weight imbalance caused by the extra power storage.
Handling: 8, Boosters: Yes, Durability: 6, Energy Drain in Combat: 6, Firepower: 6.5.
Image 3: Bengal - Orbital Dropship
Lightly armored slow warship which strikes enemies from far above. It features 18 Mk3 Battleship Cannons facing downwards capable of disintegrating all armor and shields (Almighty Cube hates this). 20 additional Ballistic Missile Batteries aim downwards to clean up any loose enemy cabs (should there be any left). The Bengal also features the capability to drop 2 AI controlled ground vehicles that can clean up disabled enemy techs, or be used as countermeasures against cruise missiles. This warship is not the most practical during daily commute, however is very effective at completing combat quests with no casualties.
Handling: 5, Boosters: No, Durability: 4, Energy Drain in Combat: N/A, Firepower: 10.
Image 4: Dreadnought - Heavy Artillery
Medium armored warship with a focus on distant horizontal precision strikes. Featuring 6 front facing heavily protected Mk3 Battleship Cannons, this warship strikes enemies from beyond detection range to end the confrontation before it begins. The warship features no self defense capabilities and ordinances meaning it needs to be protected in the backline.
Handling: 7, Boosters: Yes, Durability: 8, Energy Drain in Combat: 3, Firepower: 8.5.
Image 5: Hive - Prototype Missile Boat
Lightly armored warship with a focus of absolute missile swarming. Featuring 44 Ballistic Missile Batteries, 6 blast-door protected cruise missiles, 4 front facing naval guns, and 4 naval guns on the bottom facing each direction. The warship features a unique experimental input system, pressing "1" activates an automatic sequence which launches 6 cruise missiles. "2" toggles on/off automatic launching of the BMBs. Boosters are toggled with the ctrl key. The warship is very vulnerable due to exposed hazardous parts, which is compensated by an extensive amount of shielding and healing. However this introduced immense energy drain during combat, thus it is not advised for direct confrontation.
Handling: 3, Boosters: Yes, Durability: 3, Energy Drain in Combat: 1, Firepower: 9.
Image 6: Trident - Light Battleship
Heavily armored warship with a focus of many many naval guns. Its design utilizes hover-tech instead of the more commonly used anti-gravity tech. It requires zero energy to function due to its unique movement system. In practical combat, this warship lacks rear facing naval guns and is slow to turn, its movement can be compromised easily through explosive contact near its hover pads. However its durable hull allows it to continue its battle even if movement systems are disabled.
Handling: 8, Boosters: No, Durability: 10, Energy Drain in Combat: N/A, Firepower: 9.5.
Image 7: Salvageer - Large Frigate
Heavily armored warship with a focus on salvaging loose parts using portable SCUs. It is very mobile and fast, featuring many boosters as well as a very high turn speed. It has 5 naval guns, 2 cruise missiles, and 2 BMBs. Its weapons placement allows for 360 degree coverage mainly for self-defense. Its enormous amount of SCUs allows for it to efficiently pick up the remains of other heavily armored warships. The warship however does have a weak spot near its bomb bay, explosions near here can take out its missile capabilities. The redundancy of this warship allows it to maintain structural, movement, and combat capabilities even after significant damage.
Handling: 7, Boosters: Yes, Durability: 6, Energy Drain in Combat: 9, Firepower: 4.
Image 8: Destinarium - Heavy Main Battleship
The pinnacle of direct confrontations. Armored to the teeth with layered armor structures and integrated weapons systems. As one of the newest ships in the fleet, it was designed with all the experience from previous ships. Compartmentalized components allows greater redundancy during combat, allowing destruction of entire sections of the ship to not affect functionality. Immense firepower covers the front and sides of the ship, with rear naval guns available for protection. Cruise missiles and BMBs are positioned near the back of the ship for better protection. Havoc shields cover the entire ship powered by a heavily protected chain of Gluon Mega Batteries allowing for slow drainage during combat. The front compartment of the ship features double layered armor to greatly reduce the impact of explosives on the core where power storage is positioned. Close-in weapons systems are mostly engraved into outer armor to reduce splash and stray damage.
Through intense combat testing, it is noted that the ship can maintain majority of movement, energy, fuel, and weapons systems even when 40-50% of the ship has been destroyed. It is to be noted that power consumption varies depending on combat intensity due to the energy shields used throughout the ship. Prolonged direct confrontation with other battleships or cruisers is not advisable due to risk of power depletion.
There is currently an interest in developing a furnace variant of this ship to allow for power generation during combat, allowing for near invulnerability.
Handling: 9, Boosters: Yes, Durability: 9.5, Energy Drain in Combat: 2-8, Firepower: 10.
Image 9: Corion - Heavy Warship Carrier
The latest support type warship added to the fleet. It is moderately armored and features the capability to rest any other warship on its landing strip. Extensive onboard power systems allows it to charge any resting warship. The Corion also has 4 launch bays which is activated by the "1" key followed by the "2" key. Upon activation, 4 AI-controlled drones are launched which each carries a payload of 8 cruise missiles. The ship itself features no active defense systems, instead relying on its drones and escorting warships. This is a crucial addition to any fleet as build beams can be activated on its landing strip, allowing for warship repairs or replacements mid-battle. Its drones also provide considerable firepower support.
Handling: 8, Boosters: No, Durability: 8.5, Energy Drain in Combat: 10, Firepower: 0 (8 if drones).
Image 10: Corion's Drone
These might be improved in the future.
My challenge on Terratech legion is not popping for getting 8 inline wheels for the frontline roller wheels, any ideas on what I’m doing wrong or is it just glitched? Has anyone else popped this, and can give ideas?
I got bored and remembered that I was a Star Wars fan so I decided to build an X-Wing.
Let me know what you guys think:))
I've developed a new drone swarm system thats easy to set up and reload. The drones act essentially as bigger cruise missiles and are capable of taking down even the toughest of foes. (The enemy seen in the video can be found in my previous post, its very tanky.
This isnt the cheapest to use as the drones are wired to self-destruct after hitting their targets (reduces lag and techs clogging up your tech manager). But hey, if you need to take down an enemy warship fleet, this can be great help.
Basically, there is an item that was removed from the workshop of a game, but I had already subscribed to it before it was removed. I then later on made a new steam account, got the same game, and also want that same item in that game. I already found the files for that item from my last account, but I just need to find a way to place it specifically in my second account. Any help would be appreciated.
I’m bored and I wanna build something, can you guys help me decide? So far I’ve built 2 hovercrafts; a cool future hover and an X-wing.
Should i save it for a friend? or keep it in case i need it?
Playing on a Samsung Galaxy S26 Ultra
Tried casting to my TV but latency makes it unusable (img 1) so I put on my glasses and works like a charm, minus some small visual bugs from emulating
So happy to be here after watching Ssundee 10 years ago