r/TheStrongestBattle

MY problems with Ranked.

Bit of a rant here because yall had a year's worth of suggestions from the players to take into consideration.

First off im not gonna go off on anything else about this update , purely ranked : Okay so ranked is cool and all it really is but I feel as if there should be a system in ranked to where Ults are not allowed , I know it sounds crazy but what's the point in ranked if there are ults you genuinely cannot run from and are 1 taps or do a high significant amount of health? It's literally unfair and can turn a winning match into a losing match almost instantly.

Also there should be something for when players leave as the match is starting , again another loss via 2v2'sbecause players are NOT going to want to 1v1 so you can win , then again this is one of the more confusing issues since itll be annoying if you gotta requeue over and over if your teamate leaves.

It genuinely does piss me off though , because not only do I gotta fight 2 players but I gotta try to avoid feeding there ult bar , because if they ult its just over. That's all , ranked has been fun so far excluding these issues

Anyways I lost over 100 elo because of these exact situations , also I'm always get teamates who's elo are not even shown or generally lower than mines.

and maybe my judgement is wrong about ranked but it seems unfair idc.

u/Medium_System2027 — 8 hours ago

I trying to learn how to play this game, but the players are VERY sweaty

Every time I join a server, I'm always chased by 2 or 3 players trying to kill me! It's not a good experience, and the best thing I can do is try to run away :/

u/Smokull — 1 day ago

I genuinely don't get these hitboxes

I literally can't hit anything, it works fine against the dummy, yet even in the closest server possible nothing ever seems to hit unless it's a skill. I can't play the game like this, I can't even manage an full set of M1's anymore

Doesn't help that I can't see when my dashes and evasive are off cooldown, so I'm just stuck wasting everything and dying to combos. I don't remember the hitboxes being this bad though, is it a me thing?

reddit.com
u/Connect_Conflict7232 — 21 hours ago

Finally, about time.

Anti teaming is seriously coming. I don't think it was added in the game's early days because Santino didn't thought that sweat people are going to come here.

u/Mysterious_Drag7753 — 24 hours ago

I have newfound respect for controller players

This shit is HARD. Even with lock-on. Without lock-on, you turn as slow as a semi truck on max sensitivity. Did a couple ranked matches. One once and made another guy log. I did give warnings that I was using lock-on, though

reddit.com
u/TimeEven1045 — 23 hours ago
▲ 228 r/TheStrongestBattle+1 crossposts

POV: You're chasing someone but random people keep getting in your way and it felt like this:

This was reuploaded cuz the other gif was low quality and laggy

u/Smart-Waltz8298 — 1 day ago

Here's something that's really interesting

The reason games like TSB and JJS don't get taken down for copyright is simply because they're free marketing for the mangas they're based on. These games are only allowed to exist because it's more beneficial to keep them around

reddit.com
u/TimeEven1045 — 1 day ago

How can anyone actually play tsb, it's so unbearable.

Everytime I try to play the strongest battlegrounds I always get met with the same things.

  1. Everytime I 1v1 someone, and I mean literally every single time, someone else always jumps in and trys to get the kill, ruining the entire 1v1.

  2. People always team and it works because theres no anti-teaming system which is horrendous.

  3. The ults are so stupidly overpowered where is a garenteed win unless you're braindead, and that stupid robot has literally no counterplay.

reddit.com
u/TheCraftyStuff — 1 day ago

I genuinely feel bad for the guy

Imagine spending so much time on a moveset then posting it on tiktok showcasing it just for people to not give a shit about it and just comments "jjs better" "tsb better" "we waited 9 months for this".

u/OnlyCup1339 — 2 days ago

How can i even KILL child emp??

I swear EVERY TIME i even APPROACH this abomination of a moveset it forces me to llay passive at it sucks so fucking much

right now,weboom is literally just there to ward you off while they run away,plasma cannon literally cant let me get close to them at all,twin bust is just an instant getaway move.

PLEASE redesign this damn thing ENTIRELY

i want the current base moveset GONE.

u/Popular-Ticket6947 — 1 day ago

Suggestion to solve garou base form and other characters power creep

Not a single soul plays any character other than monster Garou, Child emp, and in few cases Saitama and Genos. This kills the fun fighting the same character over and over again while having a good possibility of getting nuked from across the map by Missiles, Singularity or Great Fajin(don't even get me started on Child emp griefs)

To try and fix this, I suggest adding a way to get monster Garou through playing base Garou by making him accessible as a death awakening(you aren't forced to do this every time you die while having awk). By death awakening, I mean using awakening in death in exchange for unlocking the kit of monster Garou via an uninterruptable cutscene.

Note: If someone stuns you with a downslam or move before you start the cutscene, the stun time may exceed your respawn time and you will respawn without being able to start the cutscene

To balance this, the person who killed you gets to keep their kill and any passive gained after a kill while all your moves aside from hammer heel are on ¾th of their cooldown along with having 2-3 seconds of spawn immunity in such a case. If you get killed as monster Garou, awakened monster Garou or cosmic Garou(you'll die regardless in this form), you reset to base form Garou.

Of course, this doesn't fully prevent the problem as most people will then be playing as Garou instead of monster Garou. Still, base form Garou's kit is easier to deal with monster Garou's kit, so I consider this a pretty neat change.

Addressing child emperor, I won't suggest a change in his base. All his moves are countered by either creating distance(weboom), moving constantly(twin burst, trinity tear air variant) or being aggressive and interrupting the start up(plasma cannon, trinity tear).

As for his ultimate, I would have the current version of the move conquest be a finisher. As for the non finishing version of conquest, I would have it deal around 60 damage(or less, no more) and make it have a two stage follow-up attack after the initial dragging, for an example:- Drilling at them with a drill and then picking them up to kick them away.

The attack can be anything, I don't mind, as long as it has a good amount of knockback so that you can't follow up unless you use three mech side dashes and then use Missiles/first part of Photon dive

Let me know how my ideas are, along with what changes you'd like!

reddit.com
u/Ok_Basil2447 — 1 day ago