
Wonders of Sodor and Trainz Collide!
This is the video link for anyone who is curious: https://youtu.be/-XFNSlABBzE?si=vUwsWZf50Lrf6dmA

This is the video link for anyone who is curious: https://youtu.be/-XFNSlABBzE?si=vUwsWZf50Lrf6dmA
Before Brendam Docks took over, Tidmouth Harbour was the main harbour for the main line engines and the departure point for Henry's famous Flying Kipper. That's why I've always found it odd that Brendam eventually became the main docks for every engine, even though it's on Edward's Branch Line and Sir Topham Hatt was shown to be strict about keeping the heavier main line engines off branch lines.
Tidmouth Harbour may be small, but that's part of its charm. It deserves more recognition as one of Sodor's most forgotten yet historically important locations.
It really does make a lot of sense. Brendam Docks could be on the Brendam Branch, and Knapford Harbour is on the Ffarquhar Branch. That would leave Tidmouth Harbour as the best option for the Main Line. It would also be a nice nod to the Railway Series while still blending elements from both the CGI and TV series, which is exactly what Dovetail's game is aiming to do.
Dovetail did a great job including these locations as nostalgic nods to the classic TV series we all know and love. The problem is that several things stop them from reaching their full potential. The lack of characters, limited crash physics that prevent recreating iconic accidents, and invisible barriers where unfinished areas begin all make the world feel incomplete. Almost like Dovetail is teasing or trolling us lol.
Come on—if you have Henry's Forest and Henry's Tunnel, you have to include Henry. If you have the Crosby Barbershop, you have to include Duck. If you've modeled both the rail ferry and the barbershop, players should be able to recreate the famous crashes associated with those locations. If you've already built the Skarloey Railway line and sheds, it only makes sense to eventually introduce the Skarloey engines as well. Finally, if you have the Tidmouth Tunnel, chances are we're probably going to get the Little Western or find a way to implement Timouth Harbor.
You may have noticed that I included Vicarstown Bridge. A few days ago, I had the idea of extending the line beyond Vicarstown to Barrow, just as it is in the Railway Series. Stories like Gordon Goes Foreign, The Fat Controller's Engines, and even Journey Beyond Sodor inspired the idea. I think it would be fantastic if the main line continued beyond the bridge instead of ending at an invisible barrier, making the railway feel more complete and better connected to the mainland.
This is my Harvey. There are many features that go along with him, as well as a FULLY rotatable crane arm, with a variant for his claw attachment. Let me know what y'all think!
Since playing Wonders of Sodor, those old budge studios games re-entered my mind. Magical Tracks, Minis, Go Go Thomas, those were favourites of mine when I was little. Unfortunately, those except minis have been ruined by the all engines go virus infecting them. I remember those games would piss off my parents because like 90% of them was locked behind in-app purchases, which is basically budge studios in a nutshell (this has become a more notable thing in my home country of Australia because they made a Bluey game full of in-app purchases).
I downloaded an apk emulator, downloaded a hack of Thomas and friends magical tracks with all the in-app purchases unlocked, and my childhood came back to me. I'll play minis and go go Thomas tomorrow, I don’t remember the last time I saw the OG Go Go Thomas before it was overhauled in 2018. The budge studios games weren’t perfect, but had a certain charm to them that most mobile games don’t have these days.
Anyone have memories of the budge studios games? I didn’t mention express delivery because I barely remember much from that one, I don’t think my parents bought any in-app purchases for that one (they were probably sick of budge studios by then).
Not really much to say—we're still in a content drought, and it honestly reminds me of the post I made a while ago questioning whether Wonders of Sodor could eventually become a flop. That concern is still in the back of my mind.
So, while we're waiting for news, I thought it would be nice to start a friendly discussion. At this point, most players have completed the missions, and beyond that there isn't a whole lot to keep people engaged. What ideas or features do you think could realistically help the game succeed? They can be practical, ambitious, or even completely outside the box.
I've spent plenty of time sharing my own suggestions, so now I'd love to hear what the rest of the community thinks. Who knows—someone might come up with an idea that none of us have considered.
Yes, I am really this bored and desperate, but it's a rainy day for me, so I'm home all day.
A while ago, I suggested Dovetail extend the line from Vicarstown to Barrow, and I still think it would be a fantastic addition. If they ever do, it would also be the perfect opportunity to introduce AI traffic.
One of the biggest issues with Explore Mode is how empty and lifeless the railway feels. AI trains running between Barrow and Vicarstown with passenger and freight services would make Sodor feel much more alive. Players reaching the end of the line could watch mainland trains arrive and depart for destinations like Manchester or London.
The locomotives pictured above are examples of what could be used. Spencer, Flying Scotsman, Connor, Caitlin, and Pip and Emma could handle passenger services and interact with Gordon, while Hiro, D199 (Spamcan), and Diesel 199 could work mixed-traffic or freight services, creating opportunities to interact with Henry, James, Donald, and Douglas.
I don't expect every engine to make the cut, but the concept would add a huge amount of immersion. Sodor has always felt believable because it connects to the real world through Barrow, and Dovetail's experience building realistic railway simulators makes this idea a natural fit.
Here's the link for anyone who's curious: https://x.com/Railway_Sparr0w/status/2067650635273482587?s=20
It's a decently sized station.
I may try to do the Engine Roll Call variant in the future, since that windmill and the watermill are in the game, but we'll see
Music used:
Thomas Theme (From "Thomas Reorchestrated: Sodor Symphony")
I was making a note of where the windmill was outside of Maithwaite, and somehow I clipped through the side of the bridge.
You can get out of the water and walk back to Maithwaite via the road, but at a certain point, you have to fast travel the rest of the way, as there's an invisible wall near a point where you would be able to cross the tracks
​
Ehh? Maybe? Thomas games on Polytoria?? Maybe y'all can consider?