r/ValorantMemes

Excited for more maps like these!

Excited for more maps like these!

Love maps like Ascent/Haven/Pearl, it would be nice to see similar ones in the future... perhaps another map like Mirage/Cache from CS2, maybe with even more openness.

I do like A site on Breeze; a large area but more importantly, flat. I find Split to be one of my favorite maps in the game because it's very close-quarters!

u/-xqcHead — 7 hours ago

Why did the jett match not register as a competitive match?

it was a comp match (2nd image top left) but it didn't register as one. no rr gained either... is this a bug or glitch or something?????

u/Nervous_Feedback845 — 10 hours ago

Valorant HAS 2 SIDES..

We have the low cortisol and HIGH CORTISOL IS THIS A SKILL ISSUE? I TRY MY HARDEST I STARTED PKAYING IN TOKYO server since they are nice people but damn. Am I Bad? 1 more win till silver 2 and I f##king jinxed it.😭

u/Gucchi0-0 — 11 hours ago
▲ 131 r/ValorantMemes+1 crossposts

Yo is my girl cheating on me

Idk what ts game is but whenever I’m on call with her on in her room and she’s playing valorant I hear her say Sus things like “please enter” “smoke on me” “they’re all inside”and some shit about back doors. I know this is a shooting game and I’m pretty damn sure that this has nothing to do with shooting and bombing mfs. So is she cheating on me with valorant eboys ?! Also I’m srs and not a meme but it’s not letting me post on the real valorant page

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u/Migueloangelo070 — 21 hours ago

4 Sents. WILL WE WIN??👀👀

Battle sage is one of the most underrated playstyles I've ever seen. Ngl I thought when we were just joking when I said "Lets do 4 sents, 1 smoke is necessary" I guess HK players took it seriously and we went and 9blitersted the enemy. Honestly it wasnt that pressuring when we pkayed, we were all laughing and joking around. Noone insulted for fun. Honestly it was just a Vibe and I hope every other game Everyone Plays Will have the same vibe as this. PS. My rank is Silver, Ive been pkayign for years now🤧. The cypher is my Duo *Bro* he is currently Bronze 2 and im tryna help hin climb

u/Gucchi0-0 — 1 day ago

Teammate accepted death immediately

Bro sat down like the round was spiritually over before it even ended

u/srihee — 2 days ago

Overpowered buffs for each agent: Controllers

Did Duelists, Sentinels, and Initiators, but forgot about controllers.

(FF = Friendly Fire)

Astra:

>Astral Form: Movement speed increased by 50%.

>Stars: Cost reduced to 100. Max Stars increased to 8. Starting Stars increased to 4. Placement time reduced to 0.5s.

>Gravity Well: Coodlown reduced to 30s. Radius increased to 6m. Pull Strength greatly increased. Vulnerable duration increased to 4s.

>Nova Pulse: Cooldown reduced to 30s. Radius increased to 6m. Now deals 30 damage. Stun duration increased to 4s.

>Nebula/Dissipate: Smoke duration increased to 18s. Fake smoke duration increased to 4s. Radius increased to 6m. Enemies inside the smoke can not hear sounds from the outside, and vice versa (like the ultimate).

>Cosmic Divide: Windup reduced to 1s. Max duration increased to 30s. Now slows enemies that pass through the wall by 30% for 2s. Can now be canceled early.

Brimstone:

>Stim Beacon: Max charges increased to 2. Equip/Fire Rate/Reload/Movement Speed boost increased to 25%.

>Incendiary: Cost reduced to 200. Damage/s increased to 80. Removed FF damage.

>Sky Smoke: Now recharges on a 45s cooldown each.

>Orbital Strike: Cost reduced to 7 points. Now slows enemies in the radius by 30% during windup. Duration increased to 4.5s. Removed FF damage.

Clove:

>Pick-Me-Up: Changed from Overheal to Heal and (up to 50) Overheal. Heal increased to 100. Overheal duration removed. Movement Speed boost increased to 25%. Duration increased to 10s.

>Meddle: Cost reduced to 200. Radius increased to 7m. Max Decay increased to 120. Decay duration increased to 8s. Removed FF decay.

>Ruse: Smoke duration increased to 16s. Max Post-death charges increased to 2. Post-death Smoke duration increased to 16s.

>Not Dead Yet: Cost reduced to 6 points. Kill/assist requirement removed. Now provides Combat Stim for 15s.

Harbor:

>Gets reworked and actually made good this time (I really don't know what I could do to make him actually good).

Miks:

>M-Pulse (Concuss): Cost per charge reduced to 150. Health increased to 100. No longer shares charges with Heal (Max 2 individually purchasable charges). Max Pulses increased to 4. Stun duration per pulse increased to 3s. Now slows enemies in range by 30% inbetween pulses. FF Stun removed.

>M-Pulse (Heal): Cost per charge reduced to 150. Health increased to 100. No longer shares charges with Concuss (Max 2 individually purchasable charges). Healing/s increased to 20. Pulse heal increased to 40.

>Harmonize: Cost reduced to 100. Max charges increased to 2. Stim increased to 25%. When targeting an ally, you and the target gain 50 overhealth, which refreshes on kill/assist. When targeting self, duration is increased to 12s.

>Waveform: Cooldown reduced to 30s. Enemies inside the smoke are now deafened. Radius increased to 5m.

>Bassquake: Cost reduced to 7 points. Range increased to 60m. Angle increased to 75*. Windup reduced to 0.5s. Duration increased to 10s. Now Hinders instead of Slowing. FF Knockback/Deafen/Hinder removed.

Omen:

>Shrouded Step: Max range increased to 20m. Windup reduced to 0.5s. Action delay after teleport removed. Greatly reduced volume.

>Paranoia: Cost reduced to 200. Max charges increased to 2. Duration increased to 3 seconds. Now Deafens for the duration.

>Dark Cover: Cooldown reduced to 30s. Travel time removed. Targeting speed increased by 40%.

>From the Shadows: Windup reduced to 0.5s. No longer Nearsighted on cast. Volume greatly reduced.

Viper:

>Fuel: Regeneration rate increased to 5/s (30s->20s to fully regen). Max duration increased to 16s, 12s with both active.

>Toxin: Instant Decay increased to 30. Decay/s increased to 15. Decay duration increased to 3s. Decay Restoration reduced to 10/s.

>Snake Bite: Cost reduced to 200. Max charges increased to 2. Damage/s increased to 20. Duration increased to 8s. Vulnerable duration increased to 4s. Removed FF damage/Vulnerable.

>Poison Cloud: Can now be picked up during the round with 20s cooldown. Re-activation cooldown reduced to 2s. Windup reduced to 0.75s.

>Toxin Screen: Can now be picked up during the round with 20s cooldown. Re-activation cooldown reduced to 2s. Height increased to 6m. Windup reduced to 0.75s.

>Viper's Pit: Cost reduced to 8 points. Total deploy/expansion time reduced to 3s. Max duration outside of the area increased to 20s. Integrity regeneration rate increased to 10%/s. Viper is no longer Nearsighted inside the area.

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u/RemoteWhile5881 — 2 days ago