
I challenged myself to ship 4 iPhone games in 14 days using Claude Opus 4.8. Here’s what happened.
Two weeks ago, I challenged myself to see how fast I could go from idea to App Store using Claude Opus 4.8 as my development partner. Instead of spending months building a single game, I focused on rapid iteration, gameplay, polishing, App Store assets, and shipping. Fourteen days later, I had launched four iPhone games: Word Bucket, Word of Treasure, Oddz, and Find That Word. None of them existed before this experiment.
The biggest lesson wasn’t that AI can write code. It was realizing that building is becoming easier while taste, creativity, and execution matter more than ever. AI helped me move faster, but deciding what makes a game fun, what to cut, and what players will enjoy was still the hard part. We’re entering a world where a solo developer can test ideas at an incredible speed, and I’m excited to see where this goes next. Curious, which of the four games would you try first?