r/VoxelGames

▲ 17 r/VoxelGames+3 crossposts

Progress on my custom voxel engine (VoxelForge): Coastlines, procedural palms, and wind shaders :)

Hey everyone!

The engine is really coming together and the scenes are starting to feel much more alive. Here is a look at the coastal/ocean biome generation in VoxelForge.

Current features shown in the video:

  • Coastal Topography: Smooth island transitions, shallow sandbanks, and deep seabed generation.
  • Procedural Palm Trees: Curved trunks, coconut clusters, and cascading fronds.
  • Foliage Wind Animation: Vertex shader displacement applied to flowers and palm canopies for organic breeze movement.
  • Water & Lighting: Water transparency with reflections and a warm summer lighting profile.
  • Skybox & High Clouds: Volumetric layered voxel clouds with horizon-aware rendering.

Still actively optimizing batching and draw calls, but really happy with how the atmosphere is turning out.

Feedback and thoughts are always welcome!

u/_m4ndingo_ — 3 days ago
🔥 Hot ▲ 5.5k r/VoxelGames+2 crossposts

Released my surreal voxel game made in Godot (lucid blocks) :)

u/KiwiJuice56 — 7 days ago
▲ 18 r/VoxelGames+4 crossposts

StoneEra – Build Your Settlement, Shape the World | Official Gameplay Trailer

Build your settlement. Shape the land. Survive the night.

StoneEra is a single-player voxel colony simulation and settlement-building strategy game where you explore a living world, transform the terrain, manage resources, and guide autonomous settlers as your colony grows.

🏰 Build and expand your settlement

⛏️ Shape and edit the voxel world

🌲 Explore a procedurally generated landscape

👥 Manage autonomous settlers

🔥 Gather resources, craft, produce, and survive

🌙 Adapt as the world changes from day to night

StoneEra is currently in active development.

Our Steam page has been submitted for review, and we’re now waiting for approval. The Wishlist link is coming soon!

Follow the development and join the StoneEra community:

🌐 Website: https://stoneera.online

💬 Discord: https://discord.gg/Cwa5Te3ffZ

🎮 Steam: Coming soon

Thank you for supporting StoneEra!

youtu.be
u/Arrock12 — 10 days ago
▲ 54 r/VoxelGames+3 crossposts

Mining in my voxel game isn't just deleting blocks — supports can collapse and gravel actually flows

I'm working on CoreVore, a voxel mining game where excavation affects the environment. The clip shows precision mining, volume mining, structural collapse, and granular materials affected by gravity.

u/WizardingGames — 14 days ago
▲ 17 r/VoxelGames+2 crossposts

I added temperature-based phase changes to my voxel game — water and lava can freeze and melt

u/WizardingGames — 13 days ago

[Hobby project, not paid] Looking for Java devs to build a Minecraft-inspired voxel game

​I’m starting a chill side project called Delve under a team named Yoro, and I'm looking for a few fellow Java devs (maybe 3–5 people) who want to team up and build a fun, Minecraft-inspired voxel sandbox game together. ​Full disclosure on progress: Code progress is basically zero right now, but I’ve already drawn a ton of detailed 16x16 pixel art textures. I’m looking for core collaborators to jump in from the ground up so we can bring this world to life together as a small core group. ​It takes heavy inspiration from Minecraft's core concept, but with our own spin on mechanics, gameplay, and visuals. ​What we’ll be building/tinkering with: ​Getting Java windowing and block rendering running ​Terrain and cave generation (noise algorithms) ​Player physics, inventory, AI, and survival mechanics ​This is a $0 budget, zero-pressure hobby project. No strict deadlines, no job-interview vibes—just a small group of coders hanging out, learning, and making a cool game. ​If you like Java, love pixel art/voxel games, and want to help build this from scratch, shoot me a DM!

reddit.com
u/PhasedSoda — 14 days ago