


Devlog #5. First armor set and first inventory and loot system
Creation of the game's first suit of armor : The wooden lamellar armor.
Crafted by woodworkers, it is the easiest armor to make, but it is also the most fragile, even though it provides better protection than non-armor outfits.
And creation of the first player inventory system, allowing players to inspect and loot animal carcasses. When an animal is killed by a predator, it is devoured and its carcass inventory becomes available.
Predators devour the carcass, gradually consuming all the meat from its inventory and leaving only bones and skin behind. Rats can then finish the job by devouring the bones and skin from the inventory. When a carcass’s inventory is empty, the carcass disappears.
If a carcass has not been devoured by rats or completely looted by the player, it disappears after 3 days.
Vozan is a political simulation game in which players take on the role of a tribal leader and have complete freedom to shape their environment politically, economically, and socially. This applies to both their human subjects and the local flora and fauna.
Consequently, a systemic, emergent, balanced, and dynamic ecosystem is absolutely essential for establishing a solid foundation upon which an immersive human society can then emerge.
Have you always wanted to build a village however you like? Design a unique society? Develop an original civilization? Build a perfect empire? Well, that’s exactly what Vozan aims to do.