r/VozanGame

Image 1 — Devlog #5. First armor set and first inventory and loot system
Image 2 — Devlog #5. First armor set and first inventory and loot system
Image 3 — Devlog #5. First armor set and first inventory and loot system
▲ 2 r/VozanGame+1 crossposts

Devlog #5. First armor set and first inventory and loot system

Creation of the game's first suit of armor : The wooden lamellar armor.

Crafted by woodworkers, it is the easiest armor to make, but it is also the most fragile, even though it provides better protection than non-armor outfits.

And creation of the first player inventory system, allowing players to inspect and loot animal carcasses. When an animal is killed by a predator, it is devoured and its carcass inventory becomes available.

Predators devour the carcass, gradually consuming all the meat from its inventory and leaving only bones and skin behind. Rats can then finish the job by devouring the bones and skin from the inventory. When a carcass’s inventory is empty, the carcass disappears.

If a carcass has not been devoured by rats or completely looted by the player, it disappears after 3 days.

Vozan is a political simulation game in which players take on the role of a tribal leader and have complete freedom to shape their environment politically, economically, and socially. This applies to both their human subjects and the local flora and fauna.

Consequently, a systemic, emergent, balanced, and dynamic ecosystem is absolutely essential for establishing a solid foundation upon which an immersive human society can then emerge.

Have you always wanted to build a village however you like? Design a unique society? Develop an original civilization? Build a perfect empire? Well, that’s exactly what Vozan aims to do.

u/Infamous_Soft_6290 — 2 days ago
▲ 2 r/VozanGame+1 crossposts

Devlog #2. Vegetation, Natural Resources, and Wildlife

This is the second devlog post on r/VozanGame.

Vozan is a political simulation game. In it, the player takes on the role of a tribal chief who founds a village, develops it into a city-state, and explores it freely. No restrictions, no limits. The game will be deterministic, multiplayer-compatible, fully moddable, and absolutely performance-friendly. Experience power in an open world with no limits and no restrictions! Rule as you see fit, and interact with your subjects and your environment with complete freedom. The only limit is your imagination.

Feel free to leave a comment. Development of the game will continue until its Early Access launch in August 2026. A major milestone has just been reached: resources, vegetation, and wildlife.

  1. Procedural generation of the first small harvestable forests (groups of several trees) as well as the first exploitable resources: stone, copper, and clay. Resources are grouped together in clusters, which encourages the player to expand across the map and gives each area of the map its own identity and strategic importance.
  2. Trees now also appear near the center of the map, the player's spawn point, which makes it easier to access wood in the very early game in case the player wants to build their base at the spawn point (although the player is still free to explore and settle elsewhere).
  3. Implementation of the reproduction system for trees and berry bushes. A tree may reproduce and cause another tree to appear nearby after a certain amount of time. Berry bushes reproduce in the same way after a certain amount of time, causing a new berry bush to appear. Be careful of massive deforestation, if there are no trees or berry bushes left on the map, no new ones will appear. Berry bushes can be harvested, which causes them to disappear and provides food in the form of nutritious berries.
  4. Implementation of wildlife in the game. Several species: sheep, cows and bulls, stags and does, pigs, wolves, bears, foxes, and rats. Each species lives in herds or packs of several members and has its own behavior. Wolves hunt herbivores. Does, cows, and sheep graze on grass. Rats feed on decaying carcasses. Foxes eat rats.
  5. Each species is associated with one or more biomes and migrates naturally. Herds and packs of animals migrate from biome to biome. Wolves sleep in the mountains and go out to hunt during the day. Bears hibernate in the mountains and rarely hunt. Wolves attack. Bears defend themselves if disturbed. Livestock flees when faced with danger.
  6. Reproduction is natural: a pack or herd can grow naturally over time until it reaches its maximum size, with the maximum number of members per herd varying by species. If a herd is starving, it actively searches for food, may become abnormally scavenging, attack other species, resort to cannibalism, or die if no solution is found. Each species has a different metabolic rate. A wolf will eat more often than a bear because bears hibernate and naturally experience a much slower decline in their hunger levels.
u/Infamous_Soft_6290 — 6 days ago