
The Fable 5 "finding your unknowns" essay, turned into 8 installable skills (open repo, two commands to install)
The essay making the rounds this week is from Thariq Shihipar on the Claude Code team: the map is not the territory. Your prompt is a map, the codebase is the territory, and the gap is your unknowns. His claim is that Fable 5 is the first model where output quality is bottlenecked by your ability to clarify those unknowns, not by the model.
The essay describes eight working techniques. I distilled them into installable skills on the agentskills.io standard, so instead of remembering the patterns, you just invoke them:
blindspot-pass: surface your unknown unknowns in an unfamiliar area before you promptbrainstorm-prototypes:wildly different throwaway variations to react to, for taste you cannot verbalizeinterview-me:one question at a time, architecture-changing questions firstreference-hunt:point at working source code as the spec, even across languagesimplementation-plan:a plan that leads with the decisions you will most likely tweakimplementation-notes:log every deviation so the next attempt learns from this onepitch-packager:bundle spec + prototype + notes into a buy-in doc, demo firstchange-quiz:a comprehension quiz you must pass before you merge
Install in Claude Code (tested, works):
/plugin marketplace add Neeeophytee/finding-unknowns-skills
/plugin install finding-unknowns@finding-unknowns-skills
Or copy any single skills/<name>/ folder into .claude/skills/, or drop the one-file CLAUDE.md into your project as passive guidance.
The repo's EXAMPLES.md has ready-to-paste example prompts for every skill.
Repo: https://github.com/Neeeophytee/finding-unknowns-skills
License: MIT.
Which of the eight do you actually need most? My bet is most people skip the interview and pay for it during implementation.