r/WonderSwan

All of these churned out AI translations has made me want to stop the project I've been working on for over a year.

I have been working on translating a Wonderswan game that I really like and have been learning how to go through the code and cross referencing with several sources to work on it. All these AI translations being shat out has really disheartened me in my work.

I initially went to school for Japanese before pivoting to something else and playing Japanese games and consuming other Japanese media has been the way I have helped to stop my Japanese from being rusty. This translation project was going to be my way to really get my Japanese back up to snuff as well as strengthen and learn other skills.

Seeing all the low effort patches just being slopped out in the span of a week or two has just killed my moral. It is sadly the same in space for all platforms it seems right now. And since the space does seem to be full of people jumping to AI to be "first" I don't know if I would even want to share the work I have done so far because, it could just lead to someone feeding it into AI to get another patch out there fast.

I am just saddened to see a space I watched with genuine excitement to see the hard work of others turn into another space for AI slop.

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u/TheKonamiMan — 11 days ago
▲ 37 r/WonderSwan+1 crossposts

Super Robot Wars Compact translation update

Work in progress. Note: The font is not yet final.

u/buzzbomber — 11 days ago

First progress update on Wonderswan projects

Hi, everyone!

I wanted to share some of the WonderSwan translation projects I’ve been working on lately. I’m currently publishing these projects on GitHub so that the translation work, source files, documentation, patches, technical findings, and testing information can be available to the community.

There are still other translations currently in progress. However, I decided to start uploading the projects that have already reached a useful stage so that their repositories can also be used as references and resources for the remaining translations.

Some of the tools, methods, documentation, text-handling research, memory-address findings, testing procedures, and other technical work developed for one translation may also help with the development, validation, debugging, and completion of the other WonderSwan translations currently underway.

I’ve noticed that there are many active people in the WonderSwan community, so I also wanted to make this work available in order to receive feedback, report issues, improve translation validation, expand testing, and hopefully make it easier for other people to contribute.

More translations and updates will be published as the remaining projects progress.

Translation repositories

https://github.com/Gand46/Rockman-EXE---N1-Battle-ChipControl-Wonderswan-English-Translation-AI_GPT-

https://github.com/Gand46/BlueWingBlitz-Wonderswan-English-Translation-AI_GPT

https://github.com/Gand46/Densha-de-Go-2-Wonderswan-English-Translation-AI_GPT

https://github.com/Gand46/Front-Mission-Wonderswan-English-Translation-AI_GPT

https://github.com/Gand46/MakaiMura-EEPROM-Wonderswan-English-Translation-AI_GPT-

https://github.com/Gand46/StarHearts-Wonderswan-English-Translation-AI_GPT

https://github.com/Gand46/Riviera-Wonderswan-English-Translation-AI_GPT

Applying the translation patches

For patching, I recommend RomPatcher.js:

https://www.marcrobledo.com/RomPatcher.js/

Testing and reporting translation issues

My own gameplay testing of these translations has generally been focused on shorter validation sessions and specific translation issues rather than complete long-term playthroughs.

If you find translation errors, untranslated text, visual problems, text overflow, font issues, crashes, or other problems, I suggest using:

https://github.com/Gand46/WonderSwan-Mobile-Emulator

When reporting an issue, the PNG screenshot and MSS save-state options can be especially useful. Packaging the screenshot and save state together in a ZIP makes it much easier to reproduce the exact scene, investigate the problem, and prepare a correction.

Feedback, testing, translation review, and contributions are very welcome.

u/gndres4686 — 12 days ago

Wonderswan MSVS Personal Project From Monochrome to color

https://preview.redd.it/u11jm4is6bth1.png?width=1000&format=png&auto=webp&s=1ac5712b91de40f931a8b11001f2246921644691

After I had cleaned up Mobile Suit Gundam MSVS, I thought it would be fun to push the tech to the next level and machine format the game to Wonderswan Color! From there I had worked a few different attempts to make things work, but was able to finally find the right things. I think this is the next evolution in these projects. The machine did this part but I'm in clip studio now manually editing these pixels hair lines and color correcting them. But yes it's possible to go from Monochrome to color in a day if you know what you're doing. Sorry to be selfish since this isn't a simple translation patch I will not be releasing this, but will show more footage once completed, playing on my physical Wonderswan Color. MSVS working video

Also I plan to add more characters and Mechs just because.

https://preview.redd.it/5viaa3qr6bth1.png?width=1000&format=png&auto=webp&s=76a3021d465d2772acda03f24d871c1bbb6a70c2

https://preview.redd.it/3b5hj6f26bth1.png?width=816&format=png&auto=webp&s=8c5b901d75e1027a6ad17f1e99a629cf200ac4df

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u/QuezacotlxStorm — 12 days ago