Type 63 Ace Gameplay: Encounter, Vineyards, Tier 7-8
This tank is totally fair and balanced. Enemy team definitely had a chance.
This tank is totally fair and balanced. Enemy team definitely had a chance.
100% creative tanks coming straight out of wg's ass
Borat is quite fun but not an easy to learn tank, esp with it low pen APCR. One of the few tank I run vent instead of cali.
I don't know enough about Shrek, tempt to just buy it so I don't crash out and just dump gold into a terrible draw, not alot of stuff I want rn (aside from number go up).
I had been taken a rest from the game nearly 3 years, checking the tech tree and found out that i had spent a good amount of free exp just for grinding 113 and only the tank itself lasted. Is it worth for getting it in 2026? I already got myself the is4,is7,60tp,kran and wanna try something from Chinese tanks
They seem absurdity overpowered. Essentially every match featuring an AC Wedge/Highlander/Ocelote, it kills me and wins. Nothing else at the tiers I play is even remotely competitive by comparison.
Did you all know that every week there is a quest briefcase and two booster containers FREE on the Wargaming site. Go to the Blitz section, then Offers (for the briefcase) or Containers for the small and large booster containers.
They reset about once per week.
FYI
I bought the tank ages ago, but only just before the MASSIVE nerf Wargaming slapped on it. I got a taste of what it was like to play and by the gods it's been horrible ever since.
What used to be a tank with great mobility, decent armour, great accuracy, decent penetration (and APCR premium ammo) and an all-round solid tank became one of the least fun tanks to play in my garage. Like I understand it needed a nerf but DAMN have they taken away so much.
The worst part of all is that it has the most sensitive ammo rack I've experienced in any tank I've ever played. Even if you opt to get the equipment that cuts down the chances by 25%, it still gets ammo rack damage at least half the time I'm playing the damn tank. One in five games (Burning Games from recent matches) I die by ammo rack. I'm not playing the tank any more aggressively or passively than I do with my other tanks.
I own the Leopard too and yet what should be an armourless medium that's infamous for being ammo racked gets it's ammo racked damaged rarely, if ever. Granted I've played it in a support role and more gingerly, but the Chieftain CANNOT be played like that. It lacks the penetration, accuracy and mobility for it.
I still play the Chieftain but only because I have a fondness for it. But who knows? Maybe I'm playing like an idiot. I'd appreciate any tips if that's the case; or your own experience with the tank, if it's not.
EDIT: I've been informed that Burning Games and other fun modes increase the chances for ammo rack damage, which is news to me since I didn't realise that.
That aside, I've also been told that the Mk.6 had been buffed since I last played (probably August of last year), which I hadn't realised either.
I understand that's probably why most comments are a bit surprised at my lack of knowledge about all of this, but know you know why this rant is the way it is.
I never actually played or saw this mode before but looking at this Sub-reddit history it came for the last time about 1-2 year(s) ago, I am curious about what you guys think about it.
I'm a fairly new player (~6k games), so take whatever I say with a grain (pound) of salt.
I'm only making this post because there is a huge lack of feedback that isn't just negative from people who (most likely) didn't play the thing
The WZ-132-1 is kind of the biggest middle finger out of all the lights in T10. It boasts a combination of troll armor, a surprisingly absurd gun, and insane mobility. Paired with improved gear oil, this thing is an extremely fun tank to play. A key part of the WZ is its concealment stats. Not only does it share the extremely high concealment of other lights, it possesses the adaptive concealment mechanic, making it an exceptional peek-a-boo tank. Combined with the troll armor, you can deflect some pretty hefty amounts of damage, expanding its 1750 health pool to maybe around 2250, if you're lucky. The main competitor of the WZ would probably be the LT-100, as it focuses more on spotting over staying hidden. I personally haven't played the LT-100, so my opinions regarding it can't really be held with high regard, so I'd like some feedback about the LT-100. I think of the WZ like a pocket Obj. 260, as it has very good mobility for its weight class, and a high alpha gun with a quick reload. Overall, I think it could do well with a slightly higher minimum alpha; it's role as a light only really does well with a decent amount of support, something that almost never happens in this game.
In hindsight, it's just a rattier Rhm. Pzw.
Found the 0001 on NA.
Bro just play the game? Ffs. And at the end I did more dmg then him like cmon bro💀 Reporting also does not help cuz WG dont give a FUCK abt it🤦
I have 3 marked the Foch and decided not to unlock Foch 155.
Compared to Foch it has gimped 560 alpha for a 155mm gun, worse gun arc, depression and elevation, APDS standard ammo (urgh), 3.75 interclip with no booster consumable and tier 10 matchmaking... all these in exchange for 400 HP and 20mm more armor.
It feels more of a sidegrade than an upgrade despite being a tier higher. Why bother?
Dead rail, i was happy to see my med not being afk for the first time today, then he offed himself on top of the hill withing like 30 seconds. Friendly m-vi-yu-gi-oh came to help and it turned into a 2v4 scrap vs sheri, 121B, e4 and a wild grille coming somewhat late, few free shots at survivors on heavy side in the end.
My overall wr is 59% and i kinda struggle with those super skill demanding tanks, so nice to get an ace and new damage record.
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