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Alright so, Chapter 13 in the bag and it was nice to see X have actual ending. It's still a to-be-continued ending but a better one than the original version. To me, the name for the sequel to X kinda writes itself. "Xenoblade Exodus". You can stylize it by swapping the high/lower case of the E and X to spell it like "eXodus". The 'X' can have the same shape and colour so people can tell a glance it's actually a sequel. Having a new word in the title is less confusing than something like "Xenoblade X2" since people would mix it up with the actual Xenoblade 2.
Did the story in Chapter 13 feel a little rushed? Yes, but Monolith clearly wanted to be done with Mira and move on to another world, or dimension in this case. I was never fixated on the whole "something about this planet" charade. I was more about why we only saw the Ghosts in the opening of the game and never in gameplay.
I can see the sequel opening with a summary of the story of X while they are descending to the new planet with new music like this playing - https://youtu.be/vf8AhcMdh0Q?is=iRr9QEhod1BeMGhX - ignore the title of the song, that's not why I picked it. I don't believe the new planet is actually Earth. More like an Earth-like planet similar to the opening of Xenogears, which also had a planetary ring.
As for the experience of playing Ch. 13 and not just watching the cutscenes - it was great. I limited myself to Lv50 Skells in order to make things more interesting. It was nice to have an actual endgame "dungeon" and not something you may have already explored due to the game's open world structure. I kinda wish the beginning of Volitaris lasted longer, when you are without your Skells. It's a different kind of problem solving when you are limited in what tools you can use.
More cutscenes meant more opportunities for the soundtrack to shine. It's odd when you have a composer like Sawano, who's clearly more of a TV and movie composer, do the music for a game which is the least story and cutscene heavy of all the Xeno games. It was nice to hear tracks that went unused in the original Wii U version. Tracks like "X-BT3", "PianoX3" and "LP". The same for tracks that went underutilised, like "Codename Z" and "Theme X".
As for the new music - all great, especially for both phases of the new final boss. The first phase is a clear example of modern Sawano. As opposed to 2012-13 when he wrote the rest of the OST. The battle music for Volitaris is odd since it wasn't made by Sawano. Not bad but clearly a different mood.
Liesel Affinity Missions
This was a neat little side story that fleshed out the background of how things were before the Ghosts and Ganglion arrived at Earth. The Hraesvelg Skell is fun to fly around in but it's very weak in combat as you are starting out. A lot of augments are needed in order to make it comparable to the regular Lv30/50 Skells. Nice use of the Melancholia track in the cutscene where the Skell Cruise Mode is shown off.
Neilnail Affinity Missions
They added the cut character that you could see in the art book that they released after the Wii U version. The missions added some lore to Mira and the Qlurian race. It was nice to have another Qlurian party member and see both Qlu girls together. I kinda expected them to not acknowledge that there's more than one of them now.
I will eventually go for 100% Survey Rate but I have over 200 hours on my savefile now. I feel I need a break.
Been intrigued with this game since it came out on Wii u years ago. Never ended up playing it (my wii u ended up being an MH3U machine lol) and am excited to finally start.
Really digging my Cross/rook (her name is Rhaeva) and the combat system is just such a sick combo of mmo style and action rpg, really love it so far.
When does co-op stuff start for reals and would yall like to add me for when im ready?
Friend code is SW-7302-6992-2416
(Please no children, sorry)
I got both when I'm not really farming it. I got both from the caves. I'm playing the Definitive Edition and they say that the single disk bomber was fixed. So what now? I only got 1 disk bomber to have maxed out magazine in the meantime.
According to Shazam the song is "NLA Shigai" by Hiroyuki Sawano. I can't find it on Spotify. The closest there is "NLA Shigai" by Yoshi_UMR but it is not the same. I guess I just want to double confirm that the one I'm looking for is not on Spotify platform?
It does seem to be present on Apple Music but...
all that work to fix her mistakes and no latte ˙◠˙
Like seriously it doesn't even have the Eye or sound icon to know its gonna chase me but why it does it anyways?
I had no clue what was going on in this quest cuz ive been skipping through them and i didnt expect that at all!
hello, i know it wrong, but i wanna ask, What would be the best way to play this game on PC? Are there any recommended methods, tips, or information I should know? Thank you!
Oh God, this game is all over the place 😄 ... and I love it. What a massive, massive and complex game. I did not even know that I needed this in my life. Totally hooked. However I just need to get some of the weirdness and inconsistency of the game out of my system:
(Might be spoilers!?!?)
Story claims that they have been on the planet for two months. RUBBISH! From the world building part it seems to me that they have been on this planet for at least a decade.
City has ample room for single family homes with white yards? WTF! Coffee shops, shopping? Really? All this in two months of total survival mode for humanity? Give me a break 😄
Game treats death too casually. Game Worlds goes out of its way to kill you by surprise ganking and placing low level missions in areas filled with high level aggressive monsters. In the beginning it really frustrated me but now it only brings out a mad smile on my face. End of Chapter 5 almost makes me understand the disregard for death but still...
Anyway, I love this stupid game and can't stop playing.
I saw that you can change the character you play in party menu but can I ignore that feature and just play as my avatar?
When I can unlock next art'? There's just lock icon on arts and I cant see requirements or I'm blind
About UI, can I increase text size and re-arange HP bars etc. to different place? There's a lot of floating text and it's hard to see what I'm doing 😭
Is there dodge button in battle? I know I can run from monster who want to crush me but I couldn't run from his acid spit.
I saw I can use items in battles but how? There's only arts and weapon swap button.
How do I start battle with enemy which see me? I mean enemy with that eye icon, when I start with normal monster I just hit him with art but I can't do that with that aggressive monster cuz he's just see me first and then im standing for 2seconds before I can move.
So far game is good, I just got into NLA. Also any tips welcome, thx and sry for my English.
I'm currently finishing up the epilogue. I bought four heavy-class Skells—the ones that cost 4 million—and equipped them all with the highest-attack weapons available. Do you think that'll be enough to take on the boss? I saw that it's level 59
Hello experts I’m a bit confused on weapons in this game in terms of upgrading them. I know weapons have slots for like arguments in that alley place but how do I actually lvl up the weapons themselves do you just buy new weapons instead of leveling them up in this game? I’m in chapter 5 lvl 53 if that helps idk. Very confused.
I know there was already a post here asking if the s2 edition of xcx got fixed yet but that was posted three months ago so i wanted to ask now if it’s been resolved yet or not
This has to be the funniest side mission I witness, I went along and pick the second option and when Alex gave his speech, only Doug agree like "you mfs are just as bad as this fucker" LOL
I want to create my team but I am having a hard time knowing what stats I should be concentrating on regarding the different classes...
For example: H.B. seems to be a tank of some kind based on his class. So I try going for defense and HP.
However, with characters like Alexa, etc, whom I really want in my team, I have no idea what their class is focused on. Would concentrating on her Attack be viable? Or maybe Evasion or is her class more of a tank-class?
Does anyone have any idea or is every class a "customize them however you want, it doesn't matter" type of deal?