r/Xreal

XREAL One Pro No Video on ROG Xbox Ally X – Detected at 640×480
▲ 7 r/Xreal+1 crossposts

XREAL One Pro No Video on ROG Xbox Ally X – Detected at 640×480

Based on my troubleshooting, I believe the issue may be related to the USB-C DisplayPort/EDID handshake between the XREAL One Pro and the ROG Xbox Ally X.

Windows correctly detects the glasses as “XREAL One Pro” and shows the desktop resolution as 1920×1080, but the active signal mode remains stuck at 640×480. The glasses then display “No video detected.”

The glasses work normally when connected to my phone, and the ROG Xbox Ally X outputs video normally to standard external monitors through a dock. I have also updated the XREAL firmware, performed an ASUS Cloud Recovery, tried both USB-C ports on the Ally, and tested multiple display modes.

Because both devices work independently but fail when connected directly to each other, I suspect a compatibility or signal-negotiation issue between the XREAL One Pro and the ROG Xbox Ally X, possibly involving EDID, DisplayPort Alt Mode, or the AMD Radeon 890M graphics/display driver.

Could anyone please confirm whether this is a known compatibility issue and whether there is a firmware, driver, or configuration fix available?

u/mike2k4eva — 1 day ago
▲ 70 r/Xreal

Gesture beta is complete! And SPOILER it’s awesome!

Just finished the gesture Beta and while it took some getting used to, once I did… it was fun, useful, and addictive!

Gestures:

• Wrist flip- scrolls down
• Hand pointed inward- (on iOS) opens menu to Play, go back, and scroll up/down
• Cursor control with pinch to tap/click/select

Pros:
Put your device down and forget about it! The controls allow you to navigate your devices without need for a mouse or to pull ur phone out of your pocket.

Cons:
Takes awhile to get use to and if you use it to much in certain positions it can be a strain on your arms.

Best practices:
• Find a comfy position to just relax and allow your arms support If you’re going to use it a lot.
• outdoor lighting is the best but if not outdoors make sure to have plenty of bright lighting.
• this is subjective but I personally put the cursor speed to the 2nd to slowest/sensitivity setting on both my device and the glasses settings. I found it slower of course but much easier to navigate and tap on things to open them.

All in all this is a game changer for real and EXACTLY the type of updates I hoped for when I joined the Xreal fam!

(Here are some vids I tried to make to give you examples- they are bad- it’s hard to film and gesture so leave me alone 😂)

u/Affectionate_Emu_525 — 2 days ago
▲ 7 r/Xreal

I cancelled my Xreal Aura pre-order

With no news at all about a possible release date except 'this fall' and absolutely no clue or detail on price, it was time to cancel after having my pre-order open since they launched it.

I think it's unacceptable for any company especially one as big as Xreal to not have any news after two months about a firm release date or price.

I'm sure many like myself only put in a pre-order gambling that the $1500 ceiling was just a rough number and that the actual glasses will be $1000-1200 max. Since one can just buy a VR headset for $1500 and a bloody good one at that.

Has anyone else done the same or thinking of cancelling?

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u/Electronic_Feed_9055 — 2 days ago
▲ 7 r/Xreal

Nebula No More?

Since updating my XREAL One glasses in my laptop, Nebula no longer loads or connects to my glasses using my BeamPro. I get the nebula boot screen hanging in both lens. Without nebula my glasses just became a super expensive mirror. I’ve restarted the device and reconnected without the Eye inserted. The MyGlasses doesn’t have an app in the App Store to update. I’m truly at a loss. It was working last night then boom, this morning, nothing. I need my fellow Redditors on this one…

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u/Hungry_Positive5787 — 1 day ago
▲ 5 r/Xreal

How to recenter screen in "spatial anchor" mode with Xreal Eye?

I have a pair of XReal 1S and got an XReal Eye. I noticed that in the "Spatial Anchor" mode, which is supposedly 6dof anchoring, I cannot recenter my screen like I do in normal 3dof anchor mode. When long press the "X" button, the recentering sound will play, but most of the time it does absolutly nothing to the screen position. Sometimes it will randomly work, but that's rare occasion.

I could go into follow mode then back to anchor mode to adjust the screen position horizontally, but the screen's vertical position always defaults to center and I can't adjust it higher or lower.

Is this a firmware bug or is it just a complete overlook on the feature?? I can't be the only one being annoyed by this? I'm on the latest official firmware.

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u/iKirisame — 1 day ago
▲ 4 r/Xreal

Aura hand gestures only with puck or also on beam pro

I own beam pro and one pro glasses.

Hand gesture is coming to one series.

I also preordered aura.

Aura has also handgedtures.

One series cant connect to sura puck but aura glasses can connect to my beam pro.

But aura offloads certain procesding powers to the puck so my question is this.

The aura glasses , does it have the hand gestures processed on the glasses allone so you can also use hand gestures when you connect aura to to beam pro (no puck)

Before the duscusdion starts , auro comes with puck and xr android why would you use it with beam pro.

Here is the explanation

I want aura +puck for android xr experience specificly for some vr apps.

But since fov is bigger then one pro.

One pro becomes redundant / obsolete.

Beam pro however has normal android and a touch screen.

For media consumption sometimes just casing your eyes below glasses and quickly use a touchscreen is more relaxed.

So id like for medua consumption or streaming to keep beam pro next to puck and choose wich o.s. I need for what occasion demands.

So the question is if i plug aura glasses into my beam pro even tough ill likely use touch screen on that setup. I do wonder if hand gestures would work un that setup too or does the glasses need puck for that .

Just curious

reddit.com
▲ 28 r/Xreal

VertoXR Web Released: Use Your XR Glasses Directly in Your Browser

VertoXR Web is now available in early beta! 🥽🌐

You can now use your XR glasses directly from your browser without installing any software. This brings spatial browsing, desktop sharing, video playback, Theater Mode, 360° videos, and more directly to the web.

🌐 Try VertoXR Web:
https://app.vertoxr.com/

🎥 Quick Demo:
https://youtube.com/shorts/gRo5L7KxyP8?si=frK6QezjwBs1_xfd

Try VertoXR on Desktop

🌐 https://vertoxr.com

✨ Highlights

• 🌐 Spatial Web Browsing — Open multiple webpages and arrange them around you in 3D space.

• 🖥️ Desktop Sharing — View your desktop screen inside Spatial View and position it wherever you want.

• 🎬 Video Playback — Watch normal and 360° videos from local storage, URLs

• 🎬 Jellyfin Client — built in jellyfin client to enjoy videos directly from your jellyfin server

• 🎭 Theater Mode — Watch your videos in a virtual theater or use a floating screen.

• 🥽 Head Tracking — Use your glasses' IMU for natural head movement and spatial interaction.

• ⌨️ Custom Keybindings — Move around your spatial environment and customize controls to your preference.

• 🔐 Browser-Based — Everything runs directly in your browser, with no software installation required.

VertoXR Web is currently in early beta, so there are still limitations and plenty of features planned for future releases.

I’d love to hear what features you’d like to see added next!

💬 Join the community on Discord

☕ Support the project

VertoXR is still a solo-developer project. If you'd like to support future development and hardware testing, you can do so here:

https://buymeacoffee.com/rohitsangwan

Thank you to everyone testing early builds, reporting bugs, and sharing feedback. Every release gets better because of this amazing community.

More features, platform support, and exciting updates are on the way. Stay tuned! 🚀

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u/rohitsangwan01 — 2 days ago
▲ 38 r/Xreal

👁️ IT'S FINALLY HAPPENING! 👁️ XREAL Eye Gestures Beta Setup & Full Review: Air Mouse, OSD Remote, Wrist-Flips & Custom iOS Map! 🚀🖐️

​Hey Everyone,

​Now that the beta NDA is lifting and Eye Gestures are rolling out, I wanted to put together a combined setup guide and honest review based on my time testing the firmware with the Xreal Eye addon.

​First off, huge credit to Xreal for releasing this software update completely free. If you already own the Xreal Eye hardware, you're essentially getting a whole new interaction system added to your setup without spending another dime.

​Quick Setup Guide & Requirements

​Before you get started, here are the essential setup steps and a few important heads-up items:

​Back up your data first: Updating to this beta firmware will wipe any photos or videos saved directly on your glasses.

​Update firmware: Reset your glasses and update via: [https://www.xreal.com/ota]

​Turn it on: On your glasses menu, go to Other → Laboratory → Gesture Interaction → ON.

​iOS Users (Mandatory Step): If you are on an iPhone or iPad, you have to turn on AssistiveTouch or the Air Cursor won't work. Go to Settings → Accessibility → Touch → AssistiveTouch → ON.

​Important Camera Rules:

​Hand placement: Your hands have to stay within the camera’s view, roughly between chest and chin level.

​Environment: You need decent room lighting. It won't track in pitch-black rooms.

​Mode limits: Gesture tracking automatically turns off if you switch into 3D SBS modes.

​How the Gestures Work & Real-World Experience

​Here is a breakdown of the main controls and how they actually felt in day-to-day use:

​1. Air Mouse (Full Cursor)

​How to use: Face your palm toward yourself and pinch your fingers to activate. Move your hand around to guide the cursor, pinch once to click, or pinch and hold to drag.

​My experience: The cursor tracking is actually very responsive and snappy. When it comes to scrolling through long pages on Android or Windows, I found that just clicking and dragging the screen was the most reliable method.

​2. Air Remote (Quick Menu)

​How to use: Hold the back of your hand toward yourself (like checking a wristwatch) to bring up the OSD menu. Move your hand over Play/Pause, Home, or Back, then release your hand to select it.

​My experience: This works really well for quick media controls when watching movies, saving you from reaching for physical buttons.

​3. Quick Actions & The "Fist Freeze"

​Recenter Display: Open your palm facing inward, then make a fist and hold it for a second to snap the screen back to your center field of view.

​Palm Flick Scroll: Supposed to let you flip your wrist forward to scroll through short videos like TikTok. Honestly, this barely worked for me—maybe once or twice out of dozens of attempts. I stuck with click-and-drag instead.

​The "Fist Freeze" (My Favorite Feature): If you hold a solid fist in front of the camera, it completely pauses all tracking actions. This is great because you can actually relax and watch a video without worrying about accidental hand movements triggering menus on screen.

​Pros and Cons

​The Pros:

​Completely free feature update on existing hardware.

​Very responsive cursor tracking when your hand is in view.

​The "fist freeze" feature makes watching movies hassle-free.

​The Cons:

​Arm fatigue: Having to hold your hand up in front of the camera (chest to chin height) gets tiring after a while. It's kind of the nature of the beast with camera-based tracking, but it's very noticeable during long sessions.

​Wrist scrolling needs work: The palm flick gesture didn't register consistently.

​Needs micro-gestures: Because holding your arm up is tiring, smaller finger-level movements would make a world of difference.

​Custom Gesture Wishlist

​On iOS, Xreal already lets you map custom actions to a "Thumbs Up" gesture under AssistiveTouch devices. Since they are taking feedback, here are 5 custom micro-gestures I'm hoping they add natively to save our arms:

​Index Finger "Air Tap": Pointing your index finger forward and tapping down like a physical mouse click instead of doing a full pinch.

​"Victory Voice" Dictation: Flashing a peace sign to automatically open speech-to-text whenever a keyboard box pops up.

​"Thumb Roller" Scroll: Sliding your thumb up and down the side of your index finger to scroll through pages without moving your wrist.

​Finger Snap Capture: A quick finger snap in front of the lens to take an instant screenshot.

​Anchor Lock: Crossing your index and middle fingers to quickly toggle between 0DOF (Smooth Follow) and 3DOF (Spatial Pin) modes.

​Final Verdict

​Overall, it's a solid, practical update. It has a few rough edges—like arm fatigue and unreliable wrist scrolling—but having full gesture control built right into the platform for free is awesome.

reddit.com
u/Ace901210 — 3 days ago
▲ 1 r/Xreal

How much blur/distortion is normal?

I just got a 1s recently and no matter the nose pads, arm adjustment, and ipd adjustment there seems to be quite a bit of blur/distortion. Idk if that's just normal or not. When looking at text I can see certain spot go from clear to blurry then to clear again. Anything outside the center and inner areas look distorted as well and the color kinda shifts too. My prescription inserts(-0.5) will arrive in a couple days so I'll still try those out. I do enjoy the glasses just those things threw me off a little. If that's just how they normally are well then so be it.

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u/yung_yahweh — 2 days ago
▲ 3 r/Xreal

VITURE Beast vs XREAL One Pro/R1 for work and gaming

Hello there! I'm choosing between the VITURE Beast and XREAL One Pro/R1.

My first use case is a locked-down corporate laptop where I can't install any software or drivers. I basically need the glasses to work as an external virtual monitor with 3DoF/screen anchoring handled by the glasses or external hardware. Does One Pro or R1 work without any software?

The second is gaming on a desktop without an USB-C video output on the GPU. AFAIK, with Beast/One Pro I will need to buy a suitable DP->type c cable and some features will be unavailable. Does R1 dock solve this problem?

Which setup would you choose for this use case? And is it worth waiting for the XREAL Aura instead?

reddit.com
u/gamma563 — 2 days ago
▲ 13 r/Xreal

Eye Gestures has become a genuinely useful part of my portable workstation.

I’ve been testing the XREAL Hand Gestures beta on my XREAL One Pro with XREAL Eye, and after actually living with it for a while, I’ve found a use for it that goes well beyond just being a neat way to control the glasses.

I’m physically disabled, and there are days when sitting at my desktop computer isn’t practical for me. When that happens, I use my Legion Go with my One Pro so I can continue working from a reclined position.

That’s where XREAL's Hand Gestures via XREAL Eye has surprised me.

Being able to navigate and interact with my portable setup using my hands means I don’t have to constantly reach for the Legion Go or reposition myself just to perform basic computer interactions. The gestures make the whole setup feel much more natural and much more like a wearable workstation rather than simply a screen attached to my face.

I’ve been using it while developing my own software and CAD projects, sometimes for fairly long sessions, so this hasn’t just been a case of trying the gestures a few times to see whether they work. I’ve actually incorporated them into the way I use the computer.

The beta still has some rough edges, and I’ve reported the issues I’ve encountered, but when the tracking is working well the experience is pretty impressive. There’s something genuinely freeing about being able to sit or recline where my body is comfortable, put on the glasses, grab the Legion Go and control more of the experience directly with my hands and a little voice too.

For me, that’s the exciting part of Hand Gestures. It isn’t simply replacing a button or touchpad. It’s removing some of the physical interaction that can make computing difficult in the first place.

I think there’s a lot of potential here for portable computing in general, but especially for accessibility. I’m looking forward to seeing how much further XREAL can take it.

I’d be interested to hear how other testers have been using Gestures, especially if anyone else has found accessibility-related uses for them. ❤️

reddit.com
u/bradius3k — 2 days ago
▲ 10 r/Xreal

Hand Gestures using Xreal Eye - Beta testing impressions

Finally, I can talk about it. 😬 Been testing the hand gestures using Xreal Eye with Xreal 1S for quite some time now, and keeping quiet was getting tough but I had to control 😄

I’ve been enjoying Hand Gestures navigation and I love how good it has become from the first time when I tested it. But do note that decent amount of lighting is required since it uses a camera.

I will try and share videos to explain how they work. The videos will show my hand gestures and the response on iPhone which is connected to the Xreal 1S Glasses and Xreal Eye Camera module. It’s difficult to capture through the lens while also doing hand gestures in front of the eye camera.

So the first hand-gesture is Full Spatial Mouse Pointer. It’s simple enough, move hand to move the pointer, pinch to click, pinch+drag to move things around or select text or scroll pages. It’s good but arms do get tired when continuously doing hand movement. So my usage of full spatial mouse is minimal and I prefer touchpad / air mouse more for this purpose.

https://youtu.be/jpExs-VIGNQ?si=OQaYHFOMZ1lhAKUZ

Next is the hand flip gesture for scrolling the page up. This is best suited for watching YouTube shorts, Instagram reels and TikTok videos. It initially took me some time to get the hang of it, but once I understood how it works, it works everytime for me now.

https://youtu.be/LNgD7Xrevcs?si=Zunp4zwBLvkk6Xnc

Third one is a Fist Gesture that recenters the virtual screen. Just make a fist in front of the eye camera, while facing where we want the screen to be pinned. Didn’t record this but this is very simple.

Fourth one is Thumbs up gesture (called Like in the Glasses OSD menu). This one works for iOS and iPadOS. And I think this can also work on android when paired with KeyMapper app. It is a customisable gesture and we can assign it whatever function we want. On iOS / iPadOS I just had to add the action in Accessibility settings. I assigned it “Scroll to Top” so that I can quickly jump to the top of the page. Again very simple gesture and I didn’t record it.

Fifth one is a big one and it is my favourite. It’s called back hand menu. It has multiple actions like scroll page up and down, go back on android or go to recents on iOS, go back to Home and Play/Pause media. Love this. This does not tire the arms and it’s so much easy to just scroll pages and control media playback without needing to reach out for trackpad. This video shows scrolling pages up and down using back hand menu.

https://youtu.be/j2pYkLEYyeQ?si=-uJnMAVT4a6ozu7q

Love how Xreal is adding impressive features and leading the way for XR industry. And I feel lucky that I get to experience new features much before they are publicly released. I think the new firmware for Hand Gestures is expected to be released by this week or next week. So excited to share my experience and some video clips with the community.

u/No_Awareness_4626 — 2 days ago
▲ 47 r/Xreal

Detailed XR Glasses Comparison Cheatsheet - Key Flaws, Overall Rating, Value Rating, Tech Specs, Center Sharpness, Edge Sharpness, IPD, Build Quality, SteamVR Rating, Flat Gaming, Movies, Travel, Working Out, Productivity, Included Extras and Special Features -- LF Feedback

This cheatsheet focuses mainly on XR/VR glasses that could be used as display glasses for gaming, movie watching, productivity, and a walkaround wearable display for the above functions. It's a value and feature focused list and is derived mainly from my 1000+ hours using the various XR glasses. None of any my work is written or generated by AI.

Looking for feedback - What am I missing from these overviews charts? Any typos or errors? or did I get any info wrong? First draft of this! Thanks! This is a work in progress and will be adjusted as needed for my upcoming XR reviews through community feedback/correction. I hope you don't mind me sharing my work here. My goal is to help everyone find tech they love, by sharing the tech I love.

XR glasses by Rating in brief:

Viture Beast - 90% - Just such good value, super bright, poppy visuals, and still the best center sharpness. Blacks can be crushed, but there are ways of fixing this.

XReal One Pro - 88% - High quality product, just works. Recommended for productivity on a budget, but really higher resolution is needed for optimal productivity for all XR glasses. Recommending QHD+ or higher for optimal productivity.

XReal R1 - 85% (similar to One Pro, but docked 3% because costs more due to dock and redesign with RGB, but basically the same as the One Pro)

Viture Pro 2 / XReal 1S - 85% - Both great value XR glasses. XReal 1S for cheapest reliable anchoring. Pro 2 for cheapest Myopia sliding dials and sharp overall image.

XBX / Luma Ultra - 83% - XBX great value, Luma Ultra worth it for some users and use cases, like with Pro Neckband

RayNeo Air 4 Pro 78% - The cheapest overall XR glasses and highest rated in the value category, excellent for people on a budget and want to save money for gaming and movie watching using AI HDR or HDR10. The DRIFT on the 3DOF sensor hurts the rating a lot here, as it reduces the functionality of the XR glasses for productivity as well as potential 3DOF SteamVR support. Got to spend more for those features, apparently.

Dream Air SLAM - Super small VR headset that could be used to power 4K virtual screens (soon to have VertoXR support) for super sharp text productivity or gaming at high PPD for many use cases. This could work great on the go for handheld gaming and productivity with powerful laptops or desktops at home. Obviously, peak VR visuals as well. Review unit incoming in like a week. Needs hands on testing. I have seen mixed feedback on the SLAM tracking.

Five Bonus Upcoming XR Glasses to be excited about before the end of 2026 -->

URXR One - Promising increased resolution XR/VR headset, Launching 10/26 supposedly. They will be sending production unit for detailed review around launch.

Viture QHD glasses coming before the end of 2026. Needs testing. From what I have heard from Viture, seems promising. I can't share details.

XReal Aura - 6DOF XR glasses that will have a puck paired with them. $1500+. Higher FOV. Should be excellent for many use cases. But not going to be higher resolution, which makes me sad.

RayNeo GT and GT MAX will be added to this list in the next month or so, as they being sent to me now. Seem very promising with onboard chip based 3DOF and reasonable pricing $300-400. Needs testing to see if the Anchor is good and lens quality. Might be discount Beast, basically.

u/gizmosliptech — 3 days ago
▲ 2 r/Xreal

No DP alt mode on PC

So I have a gaming rig I want to use xreal on but I dont have a USB C that handles video on the motherboard/gpu. Has anyone figured out a way around this?

reddit.com
u/totalfrontcolliding — 2 days ago
▲ 1 r/Xreal

question about anchor

I recently purchased a pair of XREAL 1S glasses, and kudos on the quality of this product.

However, I tested the “anchor” feature in a car, and unfortunately, when the car changes direction, the screen shifts. The 1S engine, which powers the anchor feature, doesn’t account for the car’s change in direction—it’s as if very slow rotations aren’t taken into account.

Do you think there might be a way to fix this?

Thank you.

reddit.com
u/Middle-Task-6635 — 3 days ago
▲ 32 r/Xreal

Would anyone actually use a navigation HUD like this?

Hey everyone, I’ve been working on this navigation HUD recently and thought I’d share it here.
It’s still a work in progress, but I’d love to know if this is something people would actually be interested in using. Any thoughts?

u/No_Difference_1189 — 4 days ago
▲ 15 r/Xreal

Eye Gestures 1st Beta Impression

Disclaimer: I only tried the very first Eye Gestures beta version a few months ago, so this is just an early impression (the feature has improved quite a lot since then).

What I liked most was simply being able to keep my phone in my pocket and still scroll through Reddit/TikTok, move the cursor, click, and use swipe gestures.

There was a bit of a learning curve at first. I had to figure out where to place my hand and which angle tracked best, but after around 15 minutes it started to feel much more natural. At least for the first beta version it needs some effort to learn and it had not enough tutorial in the glasses display itself. I was learning it by reading beta testing manual and trial and error.

A touchscreen is still faster and more precise, of course, but that also means taking your phone out every time, or keep holding and staring it passthrough the glasses. When I’m lying down or already focused on the glasses, I’d much rather just use my hand and keep the phone in my pocket.

For me, this also helps bridge the gap between XR glasses and VR a little more. One thing VR does really well is letting you interact inside the experience without constantly reaching for another device. Having gesture control on XR glasses gives me a bit of that same feeling. But I'm not dare to use hand gesture outdoor where many people walk around. It will be more indoors or on plane.

One thing I really like about Xreal (esp. One Pro) is that I bought it with an expectation of a simple external screen, with 3DoF and that's all. But they keep shipping more features like hand tracking and REAL3D I could not imagine of.

reddit.com
u/nroro — 3 days ago
▲ 2 r/Xreal

Future glasses compatibility with AURA puck.

Hi all, I was wondering if anyone had any information about whether future glasses by Xreal (not previous models) will be compatible with the AURA puck.

I am really excited to play around and develop for android XR but the fact that they are still 1200p worries me as I would also want to use them all day when working. I don't want it so that in 2 months I will suffer from severe buyers regret.

The main reason I am worried is I have is that Viture has already said they aim to release a 1600p pair of glasses this year, which I would hope means that Xreal is not too far behind (Or Infront as they said they will be first to market with it?).

I and I believe many others are now in a odd position where they are hoping they will not be stuck having to choose between two devices:

  • Aura with the amazing Android XR capabilities but only 1200p screens stretched to there limit over 70 degrees.
  • New glasses with 1600p+ screens but no Android XR functionality.

For context I had the one pro and I loved it to bits but the only thing that bothered me was the resolution when programming at work, FOV never bothered me as it was bigger than my laptop screen anyway, but hey bigger is always better.

Also I know devices like the URXR One are going to be available, but passthrough for me is not an option unless it is completely imperceptible from reality. I know for a fact that I will not like them as I dislike passthrough in general when I have tried it. to me -> (personal opinion) It always makes the world around me look rubbish and just annoys me that I know It should look crisper and sharper as my eyesight is decent (Weird flex I know).

Any information people have would be great, and as always thank you to everyone in advance that chips in 😄.

reddit.com
u/Speedybean2468 — 3 days ago
▲ 2 r/Xreal

Stabilization vs Increase Brightness

I have an Xreal One Pro, and I enjoy 3DoF. But, in order to watch Netflix shows from my iPhone, I need to enable “Increase Brightness”, otherwise any dark scene is nearly completely black and unwatchable (e.g. try Heroes on Netflix, S01E04 at the 41:00 minute mark). But then I lose 3DoF and even lose Follow.

Does anyone know if there’s a workaround for this? I love how “Increase Brightness” solves black crush, even when I dial brightness down to level 2. (I think Increase Brightness lowers contrast, and there’s no independent contrast setting.) But I hate losing 3DoF.

reddit.com
u/geezorious — 3 days ago
▲ 2 r/Xreal

Beam pro Aliexpress

Hello i Wonder why the beam pro is way cheaper in Aliexpress ? It's Fake or second hand ? Or no Google play version ?

reddit.com
u/cuisstorrento — 3 days ago