
Made it to master mostly playing Yi adc
disclaimer: mostly played duo with my friend who plays heca jungle and carried a lot of the games, esp. in the end

disclaimer: mostly played duo with my friend who plays heca jungle and carried a lot of the games, esp. in the end
Hi after a long pause like 3 years I don't remember I came back I saw that now people are building crit because of 25% crit change and the buff of IE,I tried the build but I have a feeling that it doesn't click like on hit am I missing something? I don't know if it is the lack of attack speed of something else? Thoughts?
Been away for 2 years. I checked out Sinerias since he was my fav Yi OTP, but holly molly I do not even recognise this man anymore.
He barely plays Yi, and he changed from being a reasonably collheaded humble person to this guy who Q-s into the enemy team, dies, then shouts at his teamates like a 5 year old on steroids. Don't get me wrong, I don't think that he is a bad player, but oh man... his Yi games are horrible (he plays like 1 yi game/stream) and he is annoying to watch.
I tried watching Cowsep, but he is soooooo bored of this game that he is just doing stupid builds for views while trying to have fun (hint: he still hates it).
There is not a single youtuber/streamer who OTPs Yi anymore and tries to really cl8limb with him.
Also, there is not a single guide on Yi atm.
Wtf happened in the last 2 years?
Also, this sub died aswell or what?
Why would someone go black cleaver instead of rageblade on Yi?
On-Hit still feels pretty viable to me if the enemies aren't assassins. Will always be my favourite style to play with Yi.
Crit build just doesnt have the same feeling of satisfaction. Here most of the enemies were tanky or hard to kill, so I picked it up again and got a pentakill.
And yes I know 5 AS items arent required but I needed more Q. Was planning on Steraks or Guardian as 6th item.
With the reversion of the AH-scaling in 26.19, I had an idea to compare Alpha Strike over the years across different major milestones/reworks. Note that for 12.5 and 12.13, the hot-fixed values were taken instead.
Initial observations:
The current version is considerably weaker early given its base damages have been nerfed throughout the years, but scales better at higher levels and when factoring in items. The damage ceiling is much higher right now with critical damage scaling at 200% (modified to 230%) with IE and being able to apply on-hit effects when compared to the first version.
The QoL additions of cast-time removal and repositioning enabled better skill expression, and made him less clunky to play. Though the removal of the cast-time did mean disjointing CC's is no longer possible.
In a vacuum, this is probably the strongest iteration of Alpha Strike to date. But of course, other things like items and runes also play a huge role, so it should not be taken purely at face value.