r/aescripts

Demo video when applying as an author

Hey, I made a pretty big plugin and want to apply as an author. There is an option to upload a demo video. Should it just be a screen recording with me talking over in my broken english or should it be more professional? Ofc I plan to make a professional ad/video for it but no idea if it's important at this step

reddit.com
u/Crovgard — 13 hours ago
▲ 3 r/aescripts+1 crossposts

Experiencing Trouble with Lipsyncr script, any chance someone can help?

Hello! When I try to install Lipsyncr 2.8, some strange things happen: firstly, when I open the latest version of AE it tells me that I've installed 2.7 and that I need to install 2.8. The version I've downloaded says 2.8 on it and it's the most recent build on the AE Scripts site. The second strange thing is that when I click "yes" when it asks if I want to download the files necessary to run the script, it gives me the error: Cannot open Socket: notify.aescripts.comhttps:80, then when I click "proceed with manual installation" and download the files linked on the FAQ page to Application Support and restart, it doesn't seem to actually read the files in the Application Support folder. I have given AE full write access to my disk. I was wondering if this is a known issue and if so what the solution is. Thank you for your time!

u/flippythemaster — 1 day ago

Trying to combine the best of both worlds - Unreal Engine live inside After Effects

I've been doing VFX for a while now. I started in film and commercials, but these days I'm mostly working in games with Unreal Engine.

Every now and then I get video projects that don't need high-end renders, but do need to be turned around quickly.

That got me thinking, and eventually building, a plugin for myself that streams Unreal straight into After Effects. Instead of constantly rendering image sequences, I just use Unreal as a live external renderer. The viewport appears as a layer in AE, cameras and nulls stay in sync, and any changes I make in Unreal update instantly.

Originally, that was all I needed. But a few people working in virtual production saw it and asked if it could stay live instead of only updating when AE refreshed the effect. That led me to add a realtime mode that continuously updates the feed.

As a result, you can feed a live camera into Unreal, composite it with the 3D scene for previz, and stream the final result into After Effects in real time.

It's at the point where it mostly works, and before I call it finished I wanted to see if anyone else would actually find this useful, or if I'm just solving my own problem.

Here's a video of an early prototype (a bit outdated, but it shows the core idea), along with a site that explains the workflow in more detail.

https://www.youtube.com/watch?v=BUD01h0UPfg

https://shotlink.io/

u/AffectionateWest2921 — 6 days ago
▲ 22 r/aescripts+1 crossposts

One-Click paste Images & Vectors to After Effects is Finally Here!

Did you ever want to click a button or just press CTRL/CMD + V and have the image you have in clipboard pasted into the After Effects? Well the time has arrived and finally you can!

JustPaste 1.0 is here!

Introducing JustPast! an extension for Adobe After Effects both for Mac and Windows that turns the tedious, multi-step workflow of saving, exporting, locating, and dragging asset files into a single, seamless copy-and-paste action!

Key features

  • Paste images & vectors directly into your comp by one click or Ctrl + V or Cmd + V
  • Works with content copied from web browsers, Illustrator, Photoshop, Figma, and most apps. Basically anything visual you have copied in the Clipboard!
  • Auto mode (detects the format) or Manual mode (force saving as an extension)
  • Convert SVG to shapes (outline) automatically (editable paths)
  • Auto-saves each file next to your .aep with customizable file-name templates
  • Optional "Add to active composition" on every paste.

Grab it here (ITS FREE!):
http://aescripts.com/justpaste

Stay tuned and follow the roadmap, much more to come.

Development Roadmap 🚀
Here is a glimpse of what is coming to JustPaste! on the coming version 1.1:

  • Smart File Naming: Added prompt to let you instantly name your pasted assets on the fly.
  • Automatic Folder Clean-up: Automatically generates a dedicated "Pasted" (or name you choose) folder in your After Effects Project Panel to keep your assets perfectly organized.
  • Playhead Alignment: Pasted items will drop perfectly at the current location of your Timeline Time Indicator (playhead).
  • Targeted Layer Pasting: Choose exactly where your assets land, paste directly to the top of the timeline, the bottom, or right above your currently selected layer.
reddit.com
u/5483R — 7 days ago
▲ 8 r/aescripts+2 crossposts

Update to Pluck

Just pushed a small but useful update to Pluck.

Pluck v1.3 now handles comps linked by expressions only, so if you have a controller composition for master colours, or certain parameters, those comps get pulled in too.

Very handy when you're working with templates that often have properties linked to a master comp, but otherwise don't share dependencies with any other comps.

Works with both Pluck It, and Pluck Off, so exported projects take the relevant controller comps with them.

You can toggle it on or off, with it being on by default.

This was a user requested feature, and a great one too!

https://aescripts.com/pluck/

u/mooviemakers — 6 days ago

Voice Lab - languages other than English?

Hi, just came across this AE\Pr plugin on AEScripts and thinking to buy it. But I don't see anywhere in the description pr in the video any info about what languages it can do text to speech to.

reddit.com
u/Illustrious_Pie_6524 — 8 days ago

Foldspace: Surface Selection Problem

This plugin is great except for one missing crucial piece: a ui menu to select any created surface. If you hit Duplicate to an already rigged surface it will bury it in the original surface because the only way to select the new surface is by clicking on it. And if you can't see the new surface, you can't click on it, and thus you can't control that surface because it's already using the rigs from the original surface. Trying to use the delays in the plug in doesn't seem to do anything. It's maddening. Am I missing something here?

reddit.com
u/kdogg73 — 12 days ago