r/aiSpaceFiction

▲ 159 r/aiSpaceFiction+2 crossposts

Can H3 do anything? bf16/50 steps

Can H3 do anything and everything? I feel like if you can prompt it, it can do it. Foundation inspired shots. I am also experimenting with more action/high mobility shot but those seem to require a lot more finesse. Both T2V.

u/DarthWalker-34381 — 17 hours ago
▲ 11 r/aiSpaceFiction+1 crossposts

Meet Tamika — the woman who keeps Red Sand running.

If something needs fixing, finding, trading, pouring or quietly making disappear, Tamika probably knows how to handle it.

She runs the Red Sand Trading Post with equal parts charm, stubbornness and practical common sense — and somehow still finds time to keep Tamika’s Tavern open.

Just don’t assume the tavern is only a tavern.

u/Jussi_Mulari — 1 day ago

Workflow: designing the next Tinky & Bocca scene from pencil concepts to a finished comic page

I’ve started planning one of the next scenes for Tinky & Bocca.

Both the armored transport and the Echo-class soldiers were originally designed separately in pencil. I wanted to lock down their silhouettes, proportions, equipment and overall visual language before trying to use them in an actual scene.

From there I built the sequence in stages:

first the vehicle as a standalone design

then the gull-wing side hatch and interior

then the soldiers as their own character/unit sheet

then a separate image of the squad deploying from the vehicle

finally all of those elements were combined into a three-panel comic page

The last step was adding short operational dialogue and making the sequence feel less like concept art and more like an actual moment in the story.

This is basically how I’m approaching the next part of the comic now: design the pieces first, establish the rules, then make them perform inside the story.

Still entirely made with ChatGPT — and still on my phone.

u/Jussi_Mulari — 1 day ago

Some worldbuilding from my Tinky & Bocca comic

A few pieces from the wider Tinky & Bocca universe — the Red Sand Trading Post, Echo-Class operatives, and one of the armored vehicles used in this part of the story.

I’m trying to build the world as a real place rather than just a backdrop: recurring locations, factions, equipment, vehicles and visual rules that stay consistent as the story moves forward.

Red Sand Trading Post will be one of the key locations in Part Two.

u/Jussi_Mulari — 1 day ago