r/aifilmmaking

▲ 15 r/aifilmmaking+1 crossposts

tried Seedance 2.5 video with a breakup scene

tried Seedance 2.5 video with a breakup scene.

the motion and emotions came out pretty natural. all the reactions are connected better than I expected.

Prompt breakdown

  1. Core setup

Generate a 28-second, 16:9, 720p realistic drama scene of a Western couple arguing at an airport departure drop-off area on a winter night. Use a third-person cinematic perspective. A woman arrives by taxi and confronts a man who is about to leave without telling her. He believes their relationship already ended long ago and does not want to reopen the conversation. The argument quickly escalates, revealing their familiar cycle of conflict, and ends with both of them walking away in opposite directions.

  1. Emotional style

Make the emotional progression rich, visible, and strongly reactive. Allow raised voices, fast rebuttals, brief interruptions, emotional gestures, posture changes, and intense eye contact, but every change must be triggered by what the other person says or does. Avoid mechanical expression switching. Do not portray either person as a pure villain or pure victim.

  1. Character references

Reference A = full female character reference, active from 0–28s. Strictly preserve her identity, facial structure, skin tone, age impression, hairstyle, body proportions, full outfit, shoes, accessories, and overall presence.

Reference B = full male character reference, active from 0–28s. Strictly preserve his identity, facial structure, skin tone, age impression, hairstyle, body proportions, full outfit, shoes, accessories, and overall presence. He carries a dark rolling suitcase controlled by his right hand throughout.

Keep male and female identity bindings completely separate. No face mixing, hairstyle swapping, clothing swapping, body proportion swapping, duplicated people, or extra limbs.

  1. Scene reference

Reference C = airport departure exterior at night, active from 0–28s. Preserve the architectural structure, sliding doors, drop-off lane, ground material, spatial depth, lighting temperature, and nighttime atmosphere. Naturally place both characters and the taxi into this space with correct scale, perspective, ground contact, shadow, reflection, and ambient light.

  1. Fixed blocking

The taxi stops on the right side of frame at the drop-off lane. The woman exits from the rear passenger side and enters from the right. The man stands on the left side of frame outside the automatic doors, holding the suitcase handle with his right hand and originally preparing to enter the terminal. Keep the 180-degree axis and preserve their left-right positions. At the end, the man enters the terminal and the woman turns away toward the taxi area.

  1. Beat-by-beat structure

0.0–4.0s: Taxi arrives. Woman rushes out, spots the man, first feels relief, then sees the suitcase and turns angry. Man hears the door, turns back, is visibly surprised, then becomes guarded.

4.0–7.5s: Woman stops him and confronts him: “You were really leaving without telling me?” She gestures toward the suitcase and waits for an answer.

7.5–10.0s: Man avoids direct eye contact and replies, “What was left to say?” His tone is restrained but irritated. The woman is shocked by how cold that sounds.

10.0–13.5s: Woman reacts with hurt sarcasm: “Goodbye. You could’ve said goodbye.” The first “goodbye” is sharp; the second reveals real pain.

13.5–17.5s: Man loses control and says, “We already did. We just kept pretending.” It lands as the first real emotional blow.

17.5–20.5s: Woman freezes, visibly hurt, then asks: “So that’s it?” She is not just asking for confirmation but giving him one last chance to take it back.

20.5–23.5s: Man, after a brief softening, says: “It ended weeks ago.” He means it, but it still hurts him.

23.5–26.0s: Final escalation. Woman steps aside and says, “Then go.” He fires back, “I am.”

26.0–28.0s: Man turns and enters the terminal. Woman stops herself from yelling anything else, turns back toward the taxi. They leave in opposite directions without looking back.

  1. Locked dialoge

Use natural American English. Keep the following dialogue exactly, in this order, with correct speaker assignment and no extra lines:

Woman: “You were really leaving without telling me?”
Man: “What was left to say?”
Woman: “Goodbye. You could’ve said goodbye.”
Man: “We already did. We just kept pretending.”
Woman: “So that’s it?”
Man: “It ended weeks ago.”
Woman: “Then go.”
Man: “I am.”

  1. Sound design

Keep realistic airport exterior sounds: taxi slowing down, door opening and closing, idling engine, distant traffic, automatic doors, footsteps, fabric movement, and suitcase wheels. Reduce ambience slightly during dialogue but preserve the sense of real space. No background music, no voice-over, no subtitles, and no extra spoken lines.

  1. Camera + performance constraints

Use realistic relationship-drama cinematography. Start with a medium-wide shot to establish the chase and location, then use two-shots and over-the-shoulder coverage during the argument, gradually moving closer as tension rises. After key lines such as “We just kept pretending” and “It ended weeks ago,” stay on the listener’s face to capture the emotional impact. Avoid slapping, shoving, grabbing, hysterical screaming, collapsing to the ground, hugging, kissing, or sudden reconciliation.

u/Practical_Low29 — 4 hours ago

The double-edged sword of AI filmmaking (a few weeks in, pulling the plug - for now)

Spent the last few weeks deep in this - tried a handful of tools and models, wrote and refined shot lists, built out a short with a real structure, dialogue, the works. Wanted to share what I landed on, because I think it’s a trap a lot of us fall into without noticing.

The creative freedom side is real and it’s intoxicating. You can direct a “film” with a level of control that would’ve required a crew, actors, a location budget, and months of scheduling two years ago. You have an idea at 9pm and by midnight you have a shot that looks like it belongs in something real. That part isn’t hype - it’s genuinely new, and it’s fun in a way that’s hard to overstate.

But here’s what I didn’t see coming: I caught myself assuming that because something was satisfying to make, it would also be satisfying for someone else to watch. Those are not the same thing, and the gap between them is where the trap lives.

A few things I had to be honest with myself about:

The economics are built for compulsion, not creation. Credit-based pricing means every decision to “just try one more generation” is small enough to not feel like a decision. $2 here, $4 there. It adds up fast, and the structure rewards chasing a “perfect” result rather than working within constraints which, ironically, is usually where better creative work comes from.

The field is saturated in a way that’s easy to underestimate. Everyone with a subscription and some patience can make something that looks polished now. Technical quality stopped being a differentiator months ago. That means the bar for actually standing out isn’t “well-executed” anymore - it’s genuine novelty, and that’s a much higher and rarer bar than most of us (myself included) want to admit while we’re mid-project.

Finishing something doesn’t obligate you to release it. I got far enough into a piece to realize the idea itself (not the execution) wasn’t one I actually wanted out in the world. That’s a legitimate outcome. Pulling the plug isn’t wasted effort if the process taught you something about your own judgment.

I don’t think this tech is a dead end, and I’m not swearing off it. But I went in thinking the constraint was my skill or my access to good tools, and the actual constraint turned out to be figuring out why I was making something before I made it. Worth asking that up front instead of after you’ve burned a few hundred dollars in credits finding out the hard way.

Curious if others here have hit the same wall.

reddit.com
u/Sensitive_Proof_3937 — 10 hours ago
▲ 6 r/aifilmmaking+3 crossposts

I made a complete 3.5-min Bollywood-style monsoon musical — five chapters, original songs, consistent characters across ~200 generations [Seedance 2.5 + Nano Banana]

Not a trailer — a finished short film with a story: a foreigner's first Mumbai monsoon, structured like old Hindi cinema with hand-painted chapter cards (one arrives painted on the back of a truck).

What worked for me on 2.5: (1) the mixed-reference stack is the killer feature — a source video clip as the world/identity anchor plus stills for the gag compositions, in one roll; (2) for continuing an existing shot, feeding the clip itself as reference kept faces and grade almost perfectly — that's how I extended my surrender-dance scene into a whole new gag; (3) character consistency: ONE clean face reference used alone beat every multi-ref combo I tried; (4) explicit physics rules in the prompt ("every umbrella stays open and gripped in its owner's hand, never folds, never changes hands") cut slop dramatically; (5) comedy that survives generation = single-subject actions — a kid faking a high-five lands in one take, synchronized crowd choreography rarely survives.

youtu.be
u/junedhussain123 — 1 day ago

Is anyone making production-length anime that isn't p**n

I'm looking for serious AI animators who are trying to make anime specifically but literally all I'm finding is p**n. Can anyone point me in the correct direction?

reddit.com
u/Virtue_Driven — 2 days ago
▲ 7 r/aifilmmaking+2 crossposts

The Oracle - Episode I: A Warrior

My first piece of work. An Anthology Series starring The Oracle.

VIEWERS' DISCRETION IS ADVISED

All feedback is appreciated.

youtu.be

Any AI tools that can generate both animation and audio together?

I’m looking for something that can make animated or cartoon-style videos without having to create the visuals in one tool and handle all the audio separately.

Veo 3 is one of the options I’ve been looking at, but I’m curious if there are other AI video generators that can produce decent audio as part of the same workflow.

What are you guys using for this?

reddit.com
u/NetVisual2729 — 2 days ago

AI filmmaking got annoying once the bad shots stopped being obvious

I've been doing more ai filmmaking lately, and and honestly the bad shots aren't even the problem anymore.
if a face melts or the camera suddenly goes off the rails, cool, easy delete.
the ones that actually annoy me are the shots that look great by themselves. I can always find some dumb reason to keep those.
was cutting a short together in Framia and caught myself holding onto half these shots for literally no reason other than "but it looks dope though" lol.

ended up cutting a few anyway and yeah, the whole thing flowed way better.
how do you guys decide when a shot looks good but still needs to go?

reddit.com
u/Silly_Republic3709 — 2 days ago
▲ 415 r/aifilmmaking+6 crossposts

Teutonic Knights: The War That Destroyed Them — Grunwald 1410

Full 29-minute film here: https://www.youtube.com/watch?v=2U4sK5FDHyQ

The trailer is the first half of the setup and nothing else — the whole payoff is in the film.

A bit of context, because the story doesn't start at Grunwald. It starts eleven months earlier, in August 1409, when the Order crossed the Polish border and burned Dobrzyń to the ground. What follows is the chain from there: a secret winter council at Brest where three men agree on a plan nobody else in either kingdom knows, a bridge built in sections and floated down the Vistula so an army can cross where nobody is watching for it, and then the field itself on 15 July 1410 — the largest battle medieval Europe would ever see.

By the end of that afternoon the Order had lost its army, its Grand Master and almost every senior officer. Malbork never fell. But the Teutonic Knights never again put an army in the field that anyone in Europe was afraid of.

Made entirely in Seedance 2.5 — every shot, including all the dialogue scenes. Edit, grade and titles in DaVinci Resolve, narration ElevenLabs, score Suno. Happy to answer anything about the process.

One thing I'd honestly like other people's take on, because historians still argue about it: was the Lithuanian retreat a planned feint, or did the wing genuinely break and get rallied? Długosz says feint, but he wrote it for a Polish court a century after the fact. I had to pick a side to make the film work. I'm still not certain I picked right.

And if you do watch the whole thing and it lands for you — leave the comment on YouTube rather than here. That's the thing that actually keeps a channel this size alive, and I answer every one of them.

u/theodore_70 — 3 days ago

Beginner Cheat Sheet: Best Tools for AI Filmmaking - August 2026

Every month, someone in this sub asks which tool or model will get them the best output for their film.

I work as an AI director at a Korean media company and I test a ton of AI tools and workflows to figure out what actually holds up in real video production.

So I thought I’d share a list of all the best ones I’ve found. Basically, this is everything I would hand a newbie on day one.

Standard disclaimer: this stuff moves fast. Pricing, credits, limits, and features change constantly. Check before you pay for anything, and if you are reading this six months from now, assume half of it has shifted.

Pre-production

Most of my AI films start by locking the look, the character, the wardrobe and the shot language so a video model never has to guess. These are the tools I use in pre-production to lock my look before I spend a single video credit.

  • Midjourney: Best for stylistic look development, moodboards, poster frames, character looks, environments, and art direction.
  • Recraft: Good when characters or environments need to feel more photographic. Skin texture is usually where image models give themselves away and this one keeps it real.
  • Nano Banana 2 / Pro: Fast, accurate, and strong for final frames. Good for character sheets because it can hold a reference across edits instead of reinventing the person.
  • Magnific Upscaler: Great for polishing up key frames and upscaling hero images up to 4K. Most of the time you won't need it since Nano Banana already outputs at 4K but when a frame just needs that extra upscaling, that’s where this comes in handy.

Pro tip: solve the film in stills first. If the storyboard does not work as images, the video model is not going to become your cinematographer out of pity.

Scene Generation

Once the stills are locked, this is where the shots come from.
Each of these models has its pros and cons, but these are the ones I reach for the most.

  • Seedance 2.0: It is the bast all round model out there. Strng for action, motion-heavy shots, stunts, crashes, longer takes, and generations with multiple reference inputs. FYI, I am still testing Seedance 2.5.
  • Kling 3.0: This is the one I trust with performances. Dialogue, effects and ambience generate in the same pass as the picture, so a line in quotation marks comes back spoken with the face matching it. Motion Control takes that further: hand it a reference video of someone acting and your character performs it. Costs little enough per second that I do my roughing out here.
  • Veo 3.1: Use this when a shot has to look choreographed and not generated. It takes precise camera instructions and holds references quite accurately. The only drawback is that it is capped at 8 seconds.
  • Wan 3.0:  If you're making horror or anything with real violence in it, this is the one that won't refuse you halfway through a sequence due to TOS.
  • Runway: It is the safe default. Good references, strong shot editing, and useful when you want to change a shot instead of rerolling it from scratch.

Audio & SFX

Bad audio makes AI video feel cheap instantly. People will forgive a weird background. They will not forgive a dead voiceover. These tools make sure that doesn’t happen.

  • ElevenLabs. All my voice work runs through this. It clones off thirty seconds of clean audio and still sets the bar for narration that doesn't sound narrated.
  • Suno. Go here when a scene needs an actual song rather than a bed under it. It leads the field on vocals and structure, and it hands you something finished instead of a loop you have to build around.
  • Udio. This is the producer's version of the same thing: section-level regeneration and stems, so a weak chorus gets fixed without touching the rest. Check its export terms first though, because downloads have been restricted while the licensing gets sorted.
  • MiniMax Audio. I reach for this when one piece has to go out in a lot of languages. Wider coverage than ElevenLabs at lower cost, notably better on Asian languages, and it copes with imperfect source audio when you're cloning off a bad recording.
  • Artlist / Epidemic Sound. Thus are licensed rather than generated, and still the right answer when something has to clear for distribution and you need paperwork on the music rather than an assurance about training data.

Agentic Workflows

These have access to most of the models listed above but I would only recommend these if you are doing serious work, longer projects, recurring formats, or production at scale. 

Using an agentic workflow for one-offs is like booking a full crew to film your lunch.

  • invideo Agent: Useful for longer projects where continuity matters. You brief it with an idea, script, or shot breakdown, then build the film step by step. It keeps everything you feed it and everything you create saved in memory, and routes work across multiple image, video, and audio models.
  • Luma Agent: Easiest to pick up. The frames-based canvas is a nice way to work, and Ray 3.2 image-to-video/HDR output is very strong. Good for visual quality, cinematic motion, and shot-level work.
reddit.com
u/Double-Ant-7608 — 3 days ago

How do you keep visual continuity when every AI-generated scene has a completely different subject?

I’m working on a multi-scene visual project where the subject, location and time period can change completely from one sequence to the next.

Individual AI-generated shots can look convincing on their own, but the harder problem is making them feel as though they belong to the same film.

I’ve been trying to control things like:

  • color palette and grade
  • lighting philosophy
  • lens / camera language
  • composition
  • texture and production design
  • overall visual density

But when the subject changes radically, there’s still a point where the sequence starts feeling like a collection of separate generated images rather than one cinematic world.

For those of you working on multi-scene AI films:

What do you treat as the strongest continuity anchor when characters, locations and even time periods keep changing?

Do you primarily lock the camera language? Lighting? Grade? Production design? Or is there another layer that has made the biggest difference for you?

reddit.com
u/FactivalUniverse — 3 days ago

How are people keeping the same AI-generated location consistent across multiple live-action camera angles?

I’m working on a cloud-only AI compositing workflow and trying to solve environmental continuity across a full edited scene.

The footage is shot normally with multiple setups: wides, mediums, close-ups, reverses, profiles, different camera positions, and different lenses.

The goal is to keep the original actors, performances, framing, and camera movement, but replace the practical location with a new AI-generated environment and make every shot feel like it was photographed in the same physical space.

My current setup:

  • Nano Banana 2 / Pro in Google Flow for still compositing, environment replacement, and relighting
  • Seedance 2.0 through Comfy Cloud for video
  • MacBook Air, so the workflow needs to stay essentially cloud-based

The issue is that getting one shot to work is relatively easy. The difficult part is making an entire sequence maintain believable spatial continuity.

For example:

  • 35mm wide looking down a hallway
  • 85mm close-up from the opposite direction
  • Side-profile two-shot
  • Reverse angle
  • Another wide from a different position

I need the generated environment to respond correctly to each camera position rather than just creating five vaguely similar hallways.

I’m trying to maintain:

  • Architecture and room layout
  • Doors, windows, furniture, columns, etc.
  • Screen direction and spatial relationships
  • Lighting direction
  • Perspective
  • Approximate lens behavior
  • Depth and scale
  • Subject relighting/contact with the environment
  • Overall color and atmosphere

It doesn’t need to be geometrically perfect. It just needs enough faux spatial continuity that the audience believes all the shots were captured on the same set.

For anyone doing this with tools like Nano Banana, Seedance, Kling, Veo, etc., what workflow has been the most reliable?

Do you:

  • Generate a master environment first?
  • Create several canonical reference angles of the location?
  • Build a rough floor plan or 3D blockout first?
  • Generate clean environment plates before adding actors?
  • Use previous generated shots as references for subsequent angles?
  • Handle environment replacement and actor relighting as separate passes?

I’m especially interested in workflows that work without a powerful local GPU.

Basically: what is the best way to fake one coherent virtual location across multiple independently generated live-action shots?

reddit.com
u/johannramos-art — 3 days ago
▲ 18 r/aifilmmaking+2 crossposts

The Pattern Trailer, discovering God in our fellow animals.

Friend of mine and I submitted our epic documentary idea to xprize It takes place in the future where we can communicate with the dolphins and other animals. Then we discover something wonderful, that all the animals have a segment of a mysterious word and that word put together just might mean "creator."

youtu.be
u/Gertywood — 3 days ago
▲ 1 r/aifilmmaking+1 crossposts

What AI service should i choose? Struggling here.

Hi rryone, when Sora first launched in Europe i was eager to jump aboard the train to fulfill my dream of creating my own first full length film. A year and a half" later i am still struggling with the opening credits. I have worked day and night, pushed in ridiculous money, tried out practically every single model and service mid-tier and tried to run locally but have perhaps prioritized wrong since i seem to lack the sufficient equipment and it all looks like shit or every model are so constrained by censorship its pathetic. Which services should i prioritize, which should i cancel and what should i invest in? Any suggestions would be warmly welcome at this point. Kind regards /M

reddit.com
u/melanieisdemented — 3 days ago
▲ 5 r/aifilmmaking+1 crossposts

Carry On - A Cinematic Human Story Built with Veo 3, Grok & Suno | 3 Characters, 3 Cities, 1 Shared Emotion

🎬 Carry On - A small song I made turned into a cinematic journey

Three characters.
Three different corners of the world.
One shared human emotion.

🌏 Aanya — Mumbai
🌍 Malik — Nairobi
🌸 Emiko — Kyoto

Different languages, cultures, and lives… but connected by the same invisible threads we all experience: memories, loneliness, hope, and the choice to keep moving forward.

This project was an experiment in using AI not just to create beautiful frames, but to build a story — matching visuals with lyrics, emotions with music, and moments with meaning.

Created through a mix of AI tools, storytelling, editing, and a lot of trial and error.

Every scene was shaped around one question:

Can AI help us tell stories that feel human?

Here is my answer: Carry On. 🎥✨

u/raghavrdxduggal — 4 days ago
▲ 31 r/aifilmmaking+4 crossposts

Water Spider

Hey everyone,
 
I’ve been making a bunch of mini-AI films, but this month I wanted to try something a little more ambitious.
 
This is WATER SPIDER.
 
If you want to watch it in 4K, I uploaded the full-quality version here:
https://vimeo.com/1217796233?fl=ip&fe=ec
 
You can also find me on Instagram at filmedwithwords.ai
 
Hope you enjoy it. And if you do, feel free to share it around; I’d love to get it in front of more people.

u/sgtbb4 — 5 days ago

How do you avoid AI comical texture/artifact on final image?

Hi, so I have been creating AI films for a while now. I have used Chatgpt, nano banana, comfyui with flux 2.

However, sometimes regardless how i prompt chatgpt to redo/remaster original concept (usually it would be a sketch, or reference photos, or midjourneys), Chatgpt frame would stay looking comical, burnt, with a AI floral-like artifact.

it would be too slow and expensive to frequently make images from comfyui with flux 2, and nano banana isnt following the prompt well enough for me. I use this to create original film content so a lot of my stuff start from sketch and storyboards and chatgpt so far is the only reliable and consistent tool. i have tried a bunch of remaster, redo, detect artifact, detect compression artifact prompts but no luck, upscaling with topaz also does not help

how do you exactly remaster it into a photoreal/filmic look and ahcieve a visually realistic materials like in gossip goblin etc? at the very least free from artifacts

reddit.com
u/InstructionNo4117 — 4 days ago
▲ 5 r/aifilmmaking+2 crossposts

[WIP] Building a High Fantasy narrative inspired by Lineage 2 and LotR – Seeking feedback on storytelling and pacing.

Hi everyone! I’ve been creating AI-generated fantasy content for a while now, mostly as a hobby. I'm a huge fan of high fantasy, and my work is heavily inspired by the lore of Lineage 2 and the epic feel of The Lord of the Rings. I've decided to move away from creating random clips and focus on building a real, structured narrative for my characters, Shion and Venus.
Here is a recent episode where I'm trying to establish a more consistent story:
A bit about my process:
I’m currently navigating the challenges of maintaining visual and lighting consistency between scenes. I’ve been using Higgsfield.AI to bring these worlds to life, and I'm starting to integrate OpenAI's tools into my workflow to enhance the writing and creative process. I know I still have some glitches (like the occasional lighting shift), but I'm constantly refining my workflow to fix these continuity issues.
What I'm looking for:
Since I'm shifting focus to storytelling, I would love some feedback on:

  1. The narrative pacing: Does the story flow well?
  2. Character development: Do the motivations feel clear within this fantasy setting?
  3. I’d really appreciate any tips from other creators on how you manage scene consistency in longer AI episodes, especially when dealing with complex fantasy environments.

Thanks for the help!

u/Sakura_Liamahs — 4 days ago