r/allthingszerg

Beginer Z, how to deal with protos air force when rush them?

As a very beginer Z, I pick some simple tactics to play, including various 1-2 base fast rushing.
But, I found an obstacle that's very confusing in ZVP:

When my ravagers rush to protos's enemy, they hold the 2nd base's gate, and build some battery behind the gateway wall --- I'can't break in because my ravagers fire wasn't enough!

And with time elapsed, when protos's void ray appear in my eyes ---- I know, the GG is mine!

Because , I can't smash the void ray down with my ravager's fire(Bad micro-op & position predict)。

So,my question is: is there some better ways to deal with the void ray, when I rush the protos.

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u/SCBox — 18 hours ago

So mass widow mine makes me want to quit the game.

Twice in a row now. Why the hell did they buff this BS unit?? I can't.

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u/Chritt — 1 day ago
▲ 11 r/allthingszerg+1 crossposts

Team games Quality of Life wish

I main zerg in 2v2 3v3 4v4 with terran buddies. On some maps depending on placement, my starting hatchery creep is blocking wall placement. I wish my allies could wall independently on those starting positions inconsistencies.

Either we should get maps where this is not happening, or allies should be able to build on creep. What do you think?
___________________________________________________

Edit below: after 1 day from the comments

Creep is neutral, it either block T and P building like current ladder, or does not at all like coop. It might be good that creep does not block buildings in Teams ladder (while keeping 1v1 as is): to avoid blocking wall or expansions, to allow queens to help defend allies during air aggression, creep consistency for all Team games etc… Only drawbacks:

  • creep would not prevent cannon rush in Teams: but it might be a good feature to allow consistent cannon rush too in Teams
  • no more blocking building construction of T or P with creep (also valid for opponent)

IMPORTANT: for 1v1 it would be suitable to keep creep blocking T and P buildings for balance and race interactions

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u/bobo38 — 1 day ago

Why is every Zerg player apparently deluding themselves?

Kinda Ragebait title (sorry)

I am not a Zerg player. I'm around 3.4k Z, 4-4.4k P (if I am trying hard).

Since the last Hotfix around 60% of my PvZ games strategically (if not practically) end after Z does another pointless 4:00 Ling flood to (attempt to) cancel my third, even though the stargate building the oracle is part of the wall and clearly visible by the Overlord. This is getting annoying since the (in my opinion) hard part of PvZ is holding on to your third against a 6-7 min roach/ravager or Hydra allin and I don't get to practice it.

Why do y'all feel so forced to end the game there?

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u/Head_Evening_5697 — 1 day ago

ZVP Builds for New Patch

Anyone got any advice or builds for ZVP? I’m absolutely awful at the matchup especially since the new patch. Hovering around a 20% win rate with ZVP while I have a 65+% win rate with the other matchups.

I’d like something to practice and just end the game early. I can’t stand late game vs Protoss.

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u/IcyDistance8444 — 2 days ago

Strategies vs bio

D1 EU ladder

Are there any alternatives to playing against bio except going for some variation of ling bane? I dislike how inject- and APM-intensive it is and also how volatile it is.

Anytime I decide to go some combination of roach ravager hydra my army gets obliterated because

A: Siege tanks do bonus damage

B: The marines with medivacs out-trade my army (if the healing beam is on them)

C: It is near impossible to harras anything beyond the natural because of the planetary fortress (nothing does splash damage to the SCVs)

TLDR; Nothing except ling bane trades well with bio for me - what am I missing?

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u/Smilodon98 — 3 days ago
▲ 19 r/allthingszerg+2 crossposts

How does the TvZ matchup feel before and after the hotfix

Fellow Zerg and Terran players, I would want to have your opinion on how the matchup was before and after the hotfix.

What do you love, hate, find strange, difficulties, etc.

As a Terran player I'll start by saying that at first before the hotfix it felt like Zerg had an infinite amount of units and that I needed to do some decent damage just to get equal with the Zerg.

Also Zergs all-in felt really brutal and close to impossible to defend.

Still after playing a little bit I became accustomed to this and with some solid diversion and multi prong attacks I managed to get some wins.

The matchup did feel a little bit overtuned for Zerg but it wasn't as bad as I thought at first.

Now after the hotfix, I have won all my TvZs and I don't think it's because of the hotfix though it helped for sure. It's just that I'm now more familiar with the 8 worker change. Also, when I do some decent harass I finally feel that I got a little bit ahead and not simply almost getting even with the Zerg. I will say that now getting a kill with a reaper is hard especially since everyone now plays pool first or at least most of the Zergs. All-ins are still pretty brutal though especially roach ones as they have more than me compared to the 12 workers start

I would like everyone to stay polite and not insult the other race as we are all part of the same beautiful game.

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u/Om_Cultural — 3 days ago

is zerg fun again?

Hey lads, i havenot been playing sc2 for 2-3 years now cause playing zerg felt like pain in the ass. After these big pacthes is playing zerg any fun now or does it still feel like a job ?

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u/areff520 — 3 days ago

How to open agains T and P

Hello fellow zerglings, I can't seem to find a good opener since the new 8 worker patch, normally before, my standard opening were 13 pool, 16 hatch, 17 when pool is done make 6 zerglines and harass and then go into different strategies from there.

Now it seems like the macro cost of the 6 zerglines is almost too big, and by the time i have arrived because of everything being so delayed the wall is up and i need to run away. I even made a roach push against a Terran and tried to gather up 7 roaches + 5 surviveing lings and push, but by the time i came, they had a planetary at their natural. It just seems like by the time an early push is ready, the static defence is already set up, either with planetary and or tanks/widow or battery and photon canons.

From the start of the new 8 worker patch i went from 2850 to 2500 mmr, and i can't seem to find the rythem and harmony between offence and macro without compromising the other too much. Can anybody help with some good new openings or maybe share some insight?

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u/thedanishhunter — 3 days ago

This is how you beat Lategame Protoss as Zerg

I have been struggling against Skytoss and Chargelot Archon Immortal Storm quite a bit.

I hope this helps you guys. I Explain how I win using Ling Ultra vs Ground + Corruptor vs Air and Infestor Viper Queen as Support to beat Protoss in the Lategame.

youtu.be
u/Railgan — 3 days ago

I can’t believe these nerfs!

It seems crazy, like everyone was in an up roar because Zerg was a little stronger. It only felt OP because Zerg has been ass for so long outside the top 10 players.

I’ve played probably 100 ladder games in the last 3 days and I can tell you are Zerg players are so much more talented then the other races at their mmr.

I’m low Masters and literally half the time I early pool a Protoss and it gets scouted they don’t react at all!

No full wall, no zealot. They just throw down their nexus and instantly die.

On the other hand if I early pool a Zerg they know the exact reaction to at least stay even in the game. They know exactly how many lings they need, they know exactly when to pull drones and how many. they can hold all kinds of baneling or roach all ins. They know how to safely get to muta or how to turtle against muta.

Meanwhile AT THE SAME MMR! Protoss is sitting on 2 base single void ray into triple star port carrier rush with no units using half of their 100 apm typing about how op Zerg is as they die to some hydra pressure.

I understand the game needs balance for the top 20 players. But damn if it isn’t obvious that every Zerg player <6k mmr would be ranked significantly higher if we had spent the last 15 years playing Terran and Protoss.

And let’s talk about the fun factor, balance aside the reason I’ve been in love with Zerg since I was 8 years old was the swarm factor. My power fantasy is having hundreds of little garbage bugs swarming the entire map. I want to have a massive eco compared to my opponent. While they have more cost effective units. I love A-symmetry in rts games.

What I don’t want is going full eco on a knife’s edge after understanding every single Protoss build order, better than they do, just to be even in workers.

I would be more than happy if they gutted every single Zerg unit if I was allowed to have more of them.

More workers, more bases slamming my bugs into a wall of death over and over again until every drop of resources on the map has been consumed by my lovely little drones.

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u/Certain_Ice8684 — 4 days ago

That .4 seconds for the larva must have been a breakpoint for me.

Been getting crushed now.
Everything is thrown off and once again all I am doing is fighting off harassment all early-mid game, and if I make any errors since zerg is so bleeding edge, it starts the downhill spiral both other races can once again outpace me production wise while having better units.

Zerg gets a moderate buff and the community outcry was so great it only lasted a week.. I am ready to either put the game down or switch races to I can actually enjoy it.

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u/IronCross19 — 4 days ago
▲ 82 r/allthingszerg+3 crossposts

Give Blizzard some props

Before I start, I just want to say that I really dislike what Blizzard has become these days. However, I think some of us are too harsh on them. I'm not saying they are making good decisions but I think it's a step in the right direction.

Firstly, they have started supporting the game way more than before where some of us even thought there would be no more updates(it could be argued that it would be better if they didn't do these changes at all) .

Secondly, they are listening to our feedback. People thought that Zerg lacked larva in the start of a game in the 8 worker start so they gave them more larva.

Warp gate on a gateway wasn't good so they listened to the community and they put it back on the cyber core.

The queen cost reduction was too much so they reverted it.

The reaper arrived too early so they increased it's production time.

People were wondering if they would continue to update or leave it for 6 months and in the hotfix they clearly stated that they will continue to update until it is stabilized.

Now not all these changes were good or they were due to the changes Blizzard made in the first place but still we can't say they don't listen to us as this is simply not true.

In conclusion, I think that these changes were not that good for the game and that they weren't well thought out.

So people have reacted and voiced their complaints and fears.

However, I think some of us have gone too far by saying that Blizzard is stupid, that they don't listen to fee1dback and that they want to kill the game, etc.

I'll admit that these communication wasn't always superb (to say the least) but I think that we should stay reasonable and give constructive and helpful feedback.

For example, I feel that Blizzard should communicate better by either making a post about their exact opinions or a general form about peoples opinion on the new patch.

That's all, if you made it this far I thank you very much and just want people to remember to stay constructive so we can make our game be in it's best possible state.

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u/Om_Cultural — 5 days ago

Stressing over the new widow mine?

I've noticed while playing that the new widow mine doesn't like to change targets. Before you can run past and it will auto re-target. Now, unless they unburrow the mine tends to follow the first target it attached too. I've noticed it tends to do this to units that have already died after being targeted.

So, my new strategy is just to send 4 banes and 6-10 Zerglings into their army to set all the mines off. If you can manage, take the zerglings in front (which the mines likely targeted) and right click them to the center of the marines. Since the new mine goes off even after the unit dies, it is doing a lot more friendly fire. Give it a shot, tell me what you think.

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u/TheHighSeasPirate — 4 days ago

So final post patch updates, nerf for Z, ANOTHER adjustment for P rather than nerf, and a nerf to T via starting worker count

Super cool that P gets to 100% block nat every game unlike with 12 worker start but now hatch and queens cost more than they did when we had more starting workers.

But at least we get a less than 1 second buff to larva spawn! (People will act like this is some secret op buff like it was in PTR lol)

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u/ripfishplshelp — 4 days ago

The ladder zerg Funeral

So I've been playing since the latest patch since Zerg finally felt competitive for regular players like myself, but now they are reverting the larva buff to a minimum, withouth reverthing the hatch cost or queen cost? Why when the tosses players are given new toys or buff they got to have them for a whole season like the last one while zerg only gets a few days of playable state?

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u/lvl1_phoenyxegg — 5 days ago

Zerg vs Terran - 3 Roach Opener Guide

Hey everyone~ Made a New Guide for the 3 Roach Opener. Hope you enjoy it:

Build: https://lotv.spawningtool.com/build/203208/

Commentary: https://youtu.be/i5kmt6y4Wz8

Short Summary:

  • 12 Overlord -> Extractor Trick or 11 Overlord
  • 15 or 16 Pool
  • 18 Hatch
  • 17 Gas
  • 19 Roach Warren
  • 2 Lings --> Harrass Opponent
  • Queen
  • Drone till u have 21 Drones- 3 Roaches --> Move Out
  • Build mass Drones at home
  • 1 or 2 more Queens
  • Lair
  • Spire
  • Roach Speed
  • Overseer --> If Techlab Starport Build Spores (otherwise probably as well vs Liberators)
  • Build a couple Roaches for Defense
  • Take a 3rd
  • 5-8 Mutalisks --> Harrass
  • Build 2 Evos
  • +1 Missile / +1 Carapace
  • Drone to 66 Drones and take a 4th
  • Roach Ravager Max

I Stream on https://twitch.tv/railgan :)

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u/Railgan — 7 days ago
▲ 12 r/allthingszerg+2 crossposts

New Patch: TvZ - Zerg is not undefeatable

But it does seem to be extremely hard to beat them...

Replay: https://drop.sc/replay/27377785

So for context, I'm a Terran player who just hit diamond right before the new patch got live.

I don't pretend that I'm a good player who knows the game well(I still make so stupid mistakes or forget to macro) but I feel at my level that zerg is now harder to beat than before. It is maybe a good thing as zerg was maybe a little weak before but I feel that now the effort that a Terran needs to beat a zerg is now way higher than what a zerg needs to do.

In this replay, I used Pig's B2GM guide from 2021 and his diamond build order (modified the start to fit with the worker change). I feel that my early game was pretty godd killed 2 drones with a reaper then a lot more drones with a 4 hellion dive and then a little bit of drones with my multi-prong harass of lib-hellion. In the previous patch, I would now 100% be way ahead of my opponent but now it just felt that I was a little bit ahead. The game then transitioned into a long macro game where I could really fight his army head on so I used drops to tear him apart.

And honestly at my level I could almost always win easily with a frontal push after this good of an early game but now it wasn't possible. This was probably on of my best TvZs ever played (yeah I know I suck and this wasn't even that good) and after the game I was sure I defeated an opponent 100mmr higher than me.

But no he was exactly my mmr. The thing is that I feel that now I need to put way more effort and strategy to defeata zerg of my level on this (if I would use random numbers I would say the ratio of effort is 65 to 35 for the terran). Now I understand that will help me get better and I already see that I'm improving but I just feel that it is a little bit unfair now (yes maybe before zerg was i this situation and now I just get to feel what they felt for multiple patches).

If this was a standard macro game and my harass was mediocre, I would say that it was a fair game but now that it took me so much effort to defeat the zerg after my good early game, I feel that it is not fair. Also, I was also luck that my opponent didn't use ultras or infestors or I would have been cooked even with my good early.

So basically I just want to know if people agree with me or if you could point out that I was mistaken and that my early game was shit, that I missed my opportunity to kill him or that my multi-prong was ass, etc.

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u/Om_Cultural — 8 days ago

How do you even do anything against Terran

Even with zerg being buffed and terrans complaining, i still cant do jacksht against terran. 55-60% wr against all other races but terran is 45%.. I just cant put any pressure, even if i can get maybe a mineral line on the natural, theres no way to do anything when he has a siege tank set up and i have to wait for mutas. at that time hes already outmacroing me with mules, even if i have 4 bases (and he will go for some annoying drops in the meantime too) by the end i had +2+2 he had only +1 attack and i could still not even get near his army. replay: https://drop.sc/replay/27379169
at this point it could be any composition, im also struggling against mass thor hellbat siegetank shit too

Edit: this match wasnt even that complicated, it was just the best example of me not being able to get a unit comp that works since i saw from minute 2 that hes about to do a bio deathball. Dont even get me started on helion/banshee harassment into marine push

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u/xin_the_ember_spirit — 8 days ago